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Take Two: Night Punishment

Zoroark TEU 91Welcome to our first edition of Take Two! Sometimes, a deck we've built in the past might gain new tools that make it too strong to ignore. Other times, they may lose tools to a coming rotation and need a little help being rebuilt. These articles will take a look at the decks of PokeGoldfish past and help bring them up to full power at the present! We recently revisited Hazard Heaven at the request of a fan who loved the deck. Today's deck not only has some cool new tools to make it work but was also requested by a fan! Over on Twitter, @robertpreseau asked if we could update Night Punishment to make it ready for the rotation coming August 15th. We're not the types to turn down a fan request, so here we are!

For those that may not remember, Night Punishment is named after the very attack you seek to use with Zoroark, Night Punishment:

[D][C][C] Night Punishment: 20×
This attack does 20 damage for each Pokémon in your discard pile. You can’t do more than 200 damage in this way.

So we need to get Pokemon into the discard pile. Battle Compressor was relegated to the Expanded Format long ago, so how will we manage this? Plus that's quite the high Energy cost with Double Colorless Energy being lost to the rotation as well. With a little creativity of how the original deck worked, we're still able to make it run! Let's take a look at our post rotation Night Punishment deck!

Butterfree UNB 4Let's start with the Energy problem. How can we get three Energy onto Zoroark quickly while still trying to get a lot of Pokemon in the discard pile? Unbroken Bonds brought along the perfect candidate in Butterfree! For a single Colorless Energy its attack Triple Charge can search your deck for the three Darkness Energy we need for Zoroark.

It's a stage three however, so you have to evolve it up to get there. Usually, this would be too slow, but we also gained Caterpie UNB 2 and Metapod UNB 3. While Pupate and Emerge are differently named abilities they hold the same effect. Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck. It may take a bit of luck, but with a few positive coin flips you're ready to get Butterfree out in no time!

This also comes with its own advantages. That's three Pokemon out of the deck ready to hit the discard. Giovanni's Exhile can allow you to dump them off the bench en masse once you have the Energy out you need. You can still use Spiritomb TEU 89 to Spirit Compress them away if you need as well. Viridian Forest can get you an Energy, and if you're lucky with Acro Bike you can do the same. With Sightseer, TV Reporter, and now Ingo & Emmet you have plenty of ways to empty out any Pokemon from your hand you don't want there.

Let's take a look at our final tools. Black Market Prism Star is a must-have in any deck with Dark Types. While it seems counter-intuitive, Brock's Grit is included to not only salvage energy but help you gain back Zoroarks and Zoruas if you no longer have any to attack with. Pokemon Communication can be very helpful with all of the Grass Types evolving in your deck. Use it to trade out for the Pokemon you actually need at the time. Finally, there's good ol' PokeNav which can either harvest some Energy or get a Pokemon into your hand so you can discard or play it.

We hope you like this second take on our Night Punishment deck! We'd love to hear what you think. Has this deck worked well for you? Do you love another one of our older decks and want to see us give it a post rotation build? Tell us in the comments below or tell the deck builder and writer herself over on Twitter @LiteralGrill. Until next time, stay lit trainers!

- Linnea 'LiteralGrill' Capps

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