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Searching Standard: Zacian V / Galarian Perrserker Deck

Hello and welcome to another episode of Searching Standard. This week I have for you a deck that took 1st Place at a tournament in Japan recently that features Zacian V SSH 138. Let's get started by taking a look at the decklist.

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Zacian V SSH 138 can be played on turn one and be able to attack for 230 damage as early as the next turn. This is all thanks to its Intrepid Sword Ability that you can use to power it up very quickly. This Ability is also a great way to draw additional cards every other turn, since Brave Blade makes Zacian V SSH 138 unable to attack the turn after this attack is used. The key to winning with this deck is speed, so powering up Zacian V SSH 138 with three Metal Energy 8 as quickly as possible is key.

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The Japanese version of this deck that won used a version of Galarian Meowth that hasn't been released in America yet. That version of Galarian Meowth has the Roar Of Evolution Ability which allows you to discard two cards from your hand to search your deck for a Galarian Perrserker, which will be added to your hand. Once this card is released in America, this deck will be even better to play, but in the meantime you can substitute Galarian Meowth SSH 127 for it. Ultimately, you'll want to get a copy (or more) of Galarian Perrserker SSH 128 into play so that your Metal Type Pokemon's attacks will deal 20 extra damage thanks to its Steely Spirit Ability. Having multiple copies of Galarian Perrserker SSH 128 will stack these Abilities, so if you manage to get all three copies of Galarian Perrserker SSH 128 in play, you can deal an additional 60 damage with each attack.

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If your opponent is playing any Pokemon-GX that have Abilities, you'll be happy to get Mimikyu CEC 97 into play. Thanks to its Shadow Box Ability, if you're able to place any damage counters on those Pokemon, they'll lose any Ability they have. This is a great way to counter those Abilities that hinder your team or give your opponent's team a boost.

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The Jirachi TEU 99 / Escape Board UPR 122 has been seen throughout Standard for quite a while, and it does good work in helping you find the Trainer cards you need to allow your deck to run smoothly. Using the Stellar Wish Ability will put Jirachi TEU 99 to sleep, but you can still retreat it for free even while asleep if you have an Escape Board UPR 122 attached to it.

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Oranguru SSH 148's Primate Wisdom Ability allows you to switch a card from your hand with the top card of your deck. By using this Ability, it's almost like you have an extra card in your hand. Even though there's no way to set up the top card of your deck to make sure you can always draw something useful, getting to see an extra card every other turn can still be helpful.

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Both Energy Spinner UNB 170 and Metal Saucer SSH 170 help you ensure that you'll have the Energy you'll need when you need it. Energy Spinner UNB 170 finds the Energy from your deck, and Metal Saucer SSH 170 gets the Energy from your discard pile. Since many of the cards in this deck require you to discard cards, remember that you can get back any Metal Energy 8 by playing Metal Saucer SSH 170.

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Both of these cards are useful when attacking. With Custom Catcher LOT 171, you'll be able to switch your opponent's Active Pokemon with one from their Bench. Use this as a way to score a quick Knock Out, preferable on a Pokemon that provides you with multiple Prize cards. Using Switch SSH 183 will allow you to keep a Pokemon from getting Knocked Out, thus preventing your opponent from drawing Prize cards.

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Since you'll want to get a copy of Zacian V SSH 138 into play as quickly as possible, there's a complete playset of Quick Ball SSH 179 included in this deck. You can also use Quick Ball SSH 179 to find any other Basic Pokemon, but finding Zacian V SSH 138 should always be your main priority.

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By using Reset Stamp UNM 206, you'll be able to slow down an opponent that has gotten the jump on you and had taken multiple Prize cards. By 'resetting' their hand, it will often be harder for the opponent to draw additional cards on any given turn. That can allow you the time you need to catch up and, hopefully, overtake them.

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In addition to Galarian Perrserker SSH 128's Steely Spirit Ability, Metal Frying Pan FLI 112 is another way that you can increase the amount of damage done with your attacks. Metal Frying Pan FLI 112 also removes the Weakness of the Pokemon that it is attached to, which can allow that Pokemon to stay alive much longer than normal.

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This batch of cards all allow you to draw additional cards. Since the player that is able to access more of the cards in their deck usually has the upper hand, you'll want to use these whenever possible.

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As another counter to Pokemon-GX decks, you have a couple of copies of Shrine of Punishment CES 143 included in this deck. Shrine of Punishment CES 143 will have no negative effects on your team, but it will be devastating against certain decks. It can also be used to get rid of a Stadium your opponent has in play that you'd like to remove.

Wrapping Up

As a fan of aggressive decks, this deck looks like a deck I would love to play. If you're looking for a deck that can hit hard and fast, you might want to give this deck a try.

What do you think of this deck? Do you have any suggestions for improvements? Let me know by leaving a comment below or email me directly at mikelikesmtg@gmail.com. Also, check out my other column, Flash Forward, where we take a look at decks using cards from upcoming releases. And be sure to join me here again next week as I continue my search for innovative decks in the Pokemon TCG. I'll see you then! 

- Mike Likes

 


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