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Searching Standard: Wobbuffet-V / Gengar & Mimikyu-GX Deck

Hello and welcome to another episode of Searching Standard. While Sword and Shield doesn't officially release until February 7th, people have already started building new decks using the cards they've obtained from prerelease events. So I figured this was the perfect time to start showing off some of these new decks here. This week I have for you a Psychic Type deck that utilizes the power of damage counters to manipulate to outcome of the game. Let's get started by taking a look at the deck.

New Card Translations

Air Balloon – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

The Retreat Cost of the Pokemon this card is attached to is [C][C] less.

You may play as many Item cards as you like during your turn (before your attack).

Gastly – Psychic – HP60
Basic Pokemon

[P] Fade Out: 20 damage. Return this Pokemon and all cards attached to it to your hand.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1

Gengar – Psychic – HP110
Stage 2 – Evolves from Haunter

Ability: Life Shaker
As often as you like during your turn (before your attack), you may move a damage counter from 1 of your [P] Pokemon to another 1 of your [P] Pokemon.

[P][P][C] Hypnoblast: 90 damage. Your opponent’s Active Pokemon is now Asleep.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2

Giant Charm – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

The Pokemon this card is attached to gets +30 HP.

You may play as many Item cards as you like during your turn (before your attack).

Marnie – Trainer
Supporter

Both players shuffle their hands without looking and put them at the bottom of their decks. Then, you draw 5 cards and your opponent draws 4 cards.

You may play only 1 Supporter card during your turn (before your attack).

Ordinary Rod – Trainer
Item

Shuffle up to 2 Pokemon and up to 2 Basic Energy cards from your discard pile into your deck.

You may play as many Item cards as you like during your turn (before your attack).

Wobbuffet V – Psychic – HP220
Basic Pokemon

[C][C] Step Back: Switch all damage counters on this Pokemon with those on your opponent’s Active Pokemon.

[P][P] Shadow Bind: 70 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 3


We'll start the discussion of this deck by looking at Wobbuffet-V SWSH 86. Both of Wobbuffet-V SWSH 86's attacks require two Energy, and since there's only Psychic Energy 5 in this deck, as long as you have two Energy attached, you'll be able to use either attack at any time. Shadow Bind will deal 70 damage to your opponent's Active Pokemon and make it unable to retreat on the following turn. While it doesn't stop your opponent from using Switch CES 147 and other effects like it, you might be able to lock the opposing Pokemon in its place. The other attack at Wobbuffet-V SWSH 86's disposal is Step Back, which you can use to great effect if your opponent has already dealt damage to Wobbuffet-V SWSH 86 and the opposing Active Pokemon is relatively undamaged. If there were only some way to move damage counters from your other Pokemon to Wobbuffet-V SWSH 86 to make this attack more lethal...

   

Gengar SWSH 85 has the Life Shaker Ability, which allows you to move a damage counter from one of your Psychic Type Pokemon to any other of your Psychic Type Pokemon. By using this Ability, you can make sure that Wobbuffet-V SWSH 86 is able to deal up to 210 damage to an opposing Pokemon with its Step Back attack. This also allows you the potential to set up an alternate-win condition with our next card.

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If you're able to spread 66 damage counters across your entire team of Benched Pokemon, you can use Unown LOT 90's DAMAGE Ability to win the game, as long as you can make it your Active Pokemon. While this won't happen often, a win like this will certainly earn you some style points and bragging rights.

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Trevenant & Dusknoir-GX PR-SM SM217 has a massive amount of HP which is quite helpful in a deck like this. You'll generally want to keep Trevenant & Dusknoir-GX PR-SM SM217 on your Bench, but if you need to attack with it, Night Watch can be used to deal 150 damage and to force your opponent to shuffle back two cards at random from their hand into their deck. This attack does require three Energy to use, and there's not a lot of extra Energy to go around, so don't plan on attacking with Trevenant & Dusknoir-GX PR-SM SM217 unless you absolutely have to.

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Against many opponents, Gengar & Mimikyu-GX TEU 53's Poltergeist attack will be able to deal a fair amount of damage. However, you'll generally want to keep Gengar & Mimikyu-GX TEU 53 on your Bench so you can use it to store up damage counters on.

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Nihilego LOT 106 is an interesting inclusion in this deck. While both of its attacks are perfectly serviceable, costing only a single Energy to use, neither is particularly great. While Nightcap has the potential to hit like a ton of bricks, it's totally dependent on the Pokemon your opponent has in play. It's also very limited for when you can use it. Ultimately, it's best for Nihilego LOT 106 to sit on your Bench to hold onto some damage counters for future use.

Since we want our Pokemon to hold onto as many damage counters as possible, attaching a Giant Charm SWSH 158 seems like a good idea. It gives the Pokemon it's attached to an additional 30 HP, which can be the difference between Knocking Out a Pokemon or allowing it to live for one more turn. It also makes winning with Unown LOT 90's DAMAGE Ability a little easier.

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Mysterious Treasure FLI 113 can be used to help find the Pokemon you need as quickly as possible. You'll be able to search for any of the Pokemon in this deck when you use it. Rare Candy CES 142 is included as a way for you to evolve from Gastly SWSH 83 into Gengar SWSH 85. Since there's no Stage 1 Haunter in the deck, this will be your only way to evolve.

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Since it's important to keep your Pokemon alive once they've taken damage, you can use these cards to help with that.

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This next grouping of cards allows you to draw additional cards during your turn. Remember, there's a new rule that states that you can't play a Supporter on your first turn if you go first.

$ 0.00 $ 0.00     $ 0.00 $ 0.00     $ 0.00 $ 0.00

Our next group of cards allow you to search your deck for specific types of cards. All of these can be used to search out specific things, whether that's Energy cards, Tag Team Pokemon-GX and Supporters, or any other Trainer card you might need. When playing these, keep in mind the other ways you have of searching your deck (Ex. Mysterious Treasure FLI 113) so you can search most effectively.

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This grouping of cards allows you to filter the top portion of your deck. Acro Bike CES 123 allows you to choose the best card from the top two, while Pokegear 3.0 UNB 182 can help you find the most useful Supporter from your top seven cards.

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In the event that one or more of your Pokemon get Knocked Out, you can use Ordinary Rod SWSH 171 to shuffle up to two Pokemon and up to two Basic Energy cards from your discard pile back into your deck. this can be quite useful, as your Energy is limited. With Cynthia & Caitlin CEC 189, you'll most often want to get back a copy of Green's Exploration UNB 175 since it has so much versatility. It will often also be very worthwhile to discard another card so you can draw three additional cards from your deck.

$ 0.00 $ 0.00     $ 0.00 $ 0.00

Both Energy Switch CES 129 and Tag Switch UNM 209 allow you to move Energy from one Pokemon to another. Keep in mind that Tag Switch UNM 209 can only move Energy from one of your Tag Team Pokemon to another Pokemon on your team, while Energy Switch CES 129 can move Energy from any Pokemon.

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Pokemon Catcher SUM 126 can allow you to switch your opponent's Active Pokemon with one from their Bench. Since this effect is dependent on winning a coin flip, it's not guaranteed to work. Use Pokemon Catcher SUM 126 to set up some easy KO's when attacking with Wobbuffet-V SWSH 86's Step Back attack.

$ 0.00 $ 0.00     $ 0.00 $ 0.00

Reset Stamp UNM 206 is the best way to stage a comeback in Standard. You can slow down an opponent's momentum if they get off to a fast start, and allow yourself the time needed to get your game plan going. Sky Pillar CES 144 is an important Stadium to get into play if your opponent has any way of putting damage counters on your Benched Pokemon. If you know that there's no chance of any damage heading to your Bench, you can discard this when you play cards that require you to discard.

Wrapping Up

It looks like Sword and Shield is going to shake up the meta some. I'm excited to give this deck a try to see if I can win with the DAMAGE Ability.

What do you think of this deck? Do you have any suggestions for improvements? Let me know by leaving a comment below or email me directly at mikelikesmtg@gmail.com. Also, check out my new column, Flash Forward, where we take a look at decks using cards from upcoming releases. And be sure to join me here again next week as I continue my search for innovative decks in the Pokemon TCG. I'll see you then! 

- Mike Likes


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