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Searching Standard: Stonjourner VMAX / Silvally-GX Deck

Hello and welcome to another episode of Searching Standard. This week, I have a deck for you that is from a YouTuber named Flex Daddy Righteous. It features Stonjourner VMAX SSH 116 and survives the upcoming rotation that happens on August 28. Let's get started by taking a look at the deck.

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Stonjourner VMAX SSH 116 is poised to be the main attacker in this deck, and ultimately getting a couple of copies in play at the same time will be good. Max Rockfall will be your main attack, dealing 200 damage to the opponent's Active Pokemon. This should allow you to score a Knockout with one or two attacks. If you ever find yourself in a position where your Stonjourner VMAX SSH 116 has taken some damage, you can use its Stone Grit attack, which allows you to attach a Fighting Energy 6 from your hand to any of your Pokemon and then heal that Pokemon of 120 damage. By using this attack, you can try to prevent your opponent from taking Prize cards.

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While Silvally-GX CEC 184 is certainly capable of being a secondary attacker in this deck, the real reason for its inclusion is its Disk Reload Ability. This Ability allows you to draw cards until you have five cards in your hand. This works wonderfully when used in conjunction with one of our Supporter cards, which we'll talk more about later on.

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Crobat V DAA 104's Dark Asset Ability and Dedenne-GX UNB 57's Dedechange Ability can help you in the early game, by allowing you to draw additional cards. However, you might not want to play either of these two Pokemon if you can avoid it since they have far fewer HP's than Stonjourner VMAX SSH 116 and are therefore more susceptible to getting Knocked Out. The same goes for Eldegoss V RCL 19, but it's purpose in the deck will be to allow you to play Boss's Orders RCL 154 an additional time, thanks to its Happy Match Ability. Again, you'll only want to do this if it's truly necessary, as your opponent will draw two Prize cards whenever they Knock Out one of your Pokemon V or Pokemon-GX.

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With Rose DAA 168, you'll be able to attach up to two Fighting Energy 6 from your discard pile to Stonjourner VMAX SSH 116. However, doing so will force you to then discard your hand. By using Silvally-GX CEC 184's Disk Reload Ability afterwards, you'll be able to draw a new hand of five cards. Either before playing Rose DAA 168 or after drawing your new hand, you can still attach a Fighting Energy 6 to Stonjourner VMAX SSH 116 for the turn, bringing the Energy count on Stonjourner VMAX SSH 116 to three, fully powering it up in a single turn.

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In order to find the Pokemon you need quickly, every deck usually includes some Trainer cards that will allow you to search for those Pokemon. This deck is no different, and it includes copies of Evolution Incense SSH 163, Pokemon Communication TEU 152, and Quick Ball SSH 179 specifically for that reason. As a side note, with Quick Ball SSH 179, you'll be able to discard when you play it, which allows you to get some Fighting Energy 6 into your discard pile. You can then attach that Fighting Energy 6 by playing Rose DAA 168.

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In order to score easier Knock Outs, you can use Custom Catcher LOT 171 and Boss's Orders RCL 154 to choose which of your opponent's Pokemon in play are in the Active Position. By using more copies of Custom Catcher LOT 171 and less Boss's Orders RCL 154, you're able to keep your one Supporter per turn unused more often, allowing you the ability to draw more cards or attach more Energy, while still switching your opponent's Active Pokemon with one from their Bench.

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This grouping of cards allow you to move your Active Pokemon to your Bench easier. By using Bird Keeper DAA 159, you'll also be able to draw an additional three cards. If you use Mallow & Lana CEC 198, you can discard two cards from your hand in order to heal the Pokemon you're sending to the Bench of 120 damage. Unlike the other Supporters here, Air Balloon SSH 156 doesn't allow for an automatic switch, but it does reduce the Retreat Cost of the Pokemon that it's attached to by two Energy. That brings Stonjourner VMAX SSH 116's Retreat Cost down to one Energy, making it easier to keep alive once it takes some damage.

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There will be times when dealing 200 damage with a single attack would almost Knock Out an opponent's Active Pokemon, but not quite. For those times, you'll hopefully have a copy of Martial Arts Dojo UNB 179 in play. This will allow you to deal an additional 10 damage if you're tied with your opponent or ahead on taking Prize cards. If you're behind, you're attacks will deal an additional 40 damage. Karate Belt UNM 201 also helps you out when you're behind on Prize cards by making your attacks require one less Fighting Energy 6 to use. While both of these cards are situational, you'll be happy they're here when you need them.

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Every deck needs a way to draw additional cards. That's the reasoning for both Marnie SSH 169 and Professor's Research SSH 178. As an added benefit of Professor's Research SSH 178, you'll be able to discard your hand which can help ensure that there are some Fighting Energy 6 in your discard pile.

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When you're behind, Reset Stamp UNM 206 offers you a way of coming back. By playing Reset Stamp UNM 206, you're able to slow down your opponent's momentum, offering you a chance to get back into the game and potentially overtake your opponent.

Wrapping Up

Darkness Ablaze brought new cards to build decks around. It also brought new support cards that help out Pokemon from past sets. This deck shows that it's important to reevaluate the Pokemon from earlier sets to see if they now have what it takes to compete in Standard.

What do you think of this deck? Do you have any suggestions for improvements? Let me know by leaving a comment below. Also, check out my other column, Flash Forward, where we take a look at decks using cards from upcoming releases.

And be sure to join me here again next week as I continue my search for innovative decks in the Pokemon TCG. I'll see you then!

- Mike Likes

 


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