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Searching Standard: Slowbro / Wailord V Deck

Hello and welcome to another episode of Searching Standard. Last week, we looked at a deck that a deck that relied on coin flips in order to score some One Hit Knock Outs (OHKOs). This week I have for you another deck that wants to win some coin flips in order to deal maximum damage. This deck was originally played on YouTube by ZapdosTCG. Let's get started by taking a look at the deck.

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Slowbro UNB 43 is the main attacker in this deck, and you'll want to use its Three Strikes attack often. This attack has the potential of dealing 300 damage, but that potential also comes with some risk. If you flip three tails when you use this attack, you'll lose the game. Fortunately, Glimwood Tangle DAA 162 can rescue you from this foul fate, by allowing you to reflip all of the results of your first set of coin flips. This Stadium can also help out the next Pokemon as well...

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Wailord V CPA 13 is the secondary attacker in this deck, and its Ocean Waves attack also deals damage based on the number of coin flips you win. While using this attack doesn't have any 'lose the game' penalty for flipping tails, you will lose two Prize cards if Wailord V CPA 13 gets Knocked Out.

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Since the main attacks of both Slowbro UNB 43 and Wailord V CPA 13 require a fair amount of Energy to use, you'll want to power them up by attaching Energy from your hand to them with Frosmoth SSH 64's Ice Dance Ability. This Ability can be very useful, especially if you have ways of drawing additional cards...

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Both Crobat V DAA 104 and Dedenne-GX UNB 57 are included specifically for their Abilities which allow you to draw extra cards. Crobat V DAA 104's Dark Assist Ability allows you to draw cards until you have six cards in your hand. Dedenne-GX UNB 57’s Dedechange Ability has you discard your current hand in order to draw a new hand of six cards. Both of these Abilities can be very useful in helping you find the Water Energy 3 to fully power up your Pokemon right away.

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Keldeo-GX UNM 47 can be very useful against decks relying on Pokemon-GX, thanks to its Pure Heart Ability (take that, Arceus & Dialga & Palkia-GX CEC 156). However, Pokemon-GX have been played less and less, and Pokemon V and VMAX have been more prevalent, so there's just a single copy of Keldeo-GX UNM 47 in this deck. Both of Keldeo-GX UNM 47's attacks can be utilized, if needed, and can do a lot of work. Sonic Edge can help you damage Pokemon that have effects preventing damage, and Resolute Blade-GX can Knock Out an opposing Pokemon with one shot.

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Marshadow UNB 81 will generally never be a Pokemon you attack with. The real value of its inclusion is the use of its Resetting Hole Ability. Since you want to make sure you can reflip your coin flips in the case of a catastrophic failure, you can use Marshadow UNB 81's Resetting Hole Ability to remove an opponent's copy of Chaotic Swell CEC 187 from play prior to your playing a copy of Glimwood Tangle DAA 162.

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Since it's important to get the Water Energy 3 from your deck and into your hand, there's a couple of copies of Capacious Bucket RCL 156 to help you with this. Nessa VIV 157 allows you to get Water Energy 3 from your discard pile into your hand. She can also return Water Type Pokemon from your discard pile to your hand, if needed.

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For this deck to run smoothly, there are specific Pokemon you'll need to get into play. This batch of cards help you do this. Quick Ball SSH 179 allows you to find any Basic Pokemon from anywhere with your deck, while Great Ball SSH 164 can find any Pokemon, but you can only search within the top seven cards of your deck. Pokemon Communication TEU 152 can also find any Pokemon from anywhere within your deck, but you must have a Pokemon in your hand that you can put into your deck for the one you find. Even though each of these cards is limited in its searching capability, they can all be helpful in finding the Pokemon you need as you need it.

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Both Professor's Research SSH 178 and Marnie SSH 169 offer you a way of drawing additional cards to help you find what you need more quickly. Professor's Research SSH 178 has you discard your hand before drawing a new hand of seven cards. Make sure you've played everything that you want from your hand prior to playing Professor's Research SSH 178, as it is difficult to get things back from your discard pile. With Marnie SSH 169, you'll often still want to play as many of the cards from your hand as possible prior to playing Marnie SSH 169, but she has you shuffle your hand back into your deck before drawing a new hand, so you might get some of the same cards back. She is also a good way of disrupting your opponent's hand after they've searched their deck for specific cards.

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This final group of cards are all helpful when attacking. Boss's Orders RCL 154 allows you to switch your opponent's Active Pokemon with one from their Bench. You can choose to attack a Pokemon that will be easier to Knock Out, allowing you to draw more Prize cards. Switch SSH 183 offers you a way to retreat a wounded Pokemon, denying your opponent the chance to draw their Prize cards. It also allows you to move up a fully powered Pokemon to your Active Position. Air Balloon SSH 156 is similar to Switch SSH 183, allowing you to retreat anyone on your team except Wailord V CPA 13 for free.

Wrapping Up

While this deck certainly can be risky to play, Glimwood Tangle DAA 162 goes a long way toward ensuring you don't automatically lose the game when you use Slowbro UNB 43's Three Strikes attack. If you like the thrill that flipping coins can offer, give this deck a try.

What do you think of this deck? Do you have any suggestions for improvements? Let me know by leaving a comment below. Also, check out my other column, Flash Forward, where we take a look at decks using cards from upcoming releases.

And be sure to join me here again next week as I continue my search for innovative decks in the Pokemon TCG. I'll see you then!

- Mike Likes

 


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