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Searching Standard: Sao Paulo Reshiram & Charizard-GX Fire Box Deck

Hello and welcome to another episode of Searching Standard. Last week we took a look at a deck from the recent International tournament in Sao Paulo that came up just a bit short. This week, we'll take a look at the deck that won it all. It was a Reshiram & Charizard-GX Fire Box deck piloted by Robin Schulz. Let's begin by taking a look at the decklist.

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While Reshiram & Charizard-GX UNB 20 may be the namesake of this deck, there's but a single copy of this Tag Team in the deck. With its Outrage attack and some damage on this Pokemon, you can take out nearly any opposing Pokemon. It's often better to use Reshiram & Charizard-GX UNB 20's other attack, Flare Strike, though, since it's damage is guaranteed. If you happen to have a large amount of Energy attached to Reshiram & Charizard-GX UNB 20, you can use the Double Blaze GX attack as a way to guarantee a KO of your opponent's Active Pokemon.

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Heatran-GX UNM 25 works wonderfully later in the game when you can maximize using its Burning Road Ability. By doing so, you set up the use of the Hot Burn GX attack, which is another attack that you can use to Knock Out any opposing Pokemon. If you've already used your GX-Attack for the game, simply move the three Energy needed to use Steaming Stomp, and no more.

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Here again, we have a Pokemon with the capability to Knock Out any Pokemon your opponent has as their Active Pokemon. Explosive Jet does require you to discard Energy when you use this attack, so you'll want to keep in mind just how much Energy you have available to use and how much you have left in your deck.

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Mega Lopunny & Jigglypuff-GX CEC 165 isn't a Pokemon you'll usually want to have in play unless your opponent has a Pokemon-GX or more in play. If they do, you'll be able to get additional damage when you use the Jumping Balloon attack. If your opponent doesn't have any Pokemon-GX in play, you're better off keeping this Pokemon in your hand since dealing 60 damage for 3 Energy isn't great.

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Being able to switch your opponent's Active Pokemon with one from their Bench can make taking Prize cards a breeze. With Ninetales TEU 16's Nine Temptations Ability, you'll be able to do just that. However, since you need to discard two Fire Energy 2 to do this, you'll want to pay attention to how much Fire Energy 2 you have left so you don't run out.

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Since there's a few things that require you to discard Fire Energy 2 in this deck, it's nice to have a way to get those Fire Energy 2 cards back. By using Victini Prism Star DRM 7's Infinity attack, you'll be able to deal a variable amount of damage based on how many basic Energy cards are in your discard pile. You'll then shuffle all of those Energy cards back into your deck for use again.

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Jirachi TEU 99 has become a Standard staple that can allow you to find the Trainer cards you need from your deck quicker. By attaching Escape Board UPR 122 to Jirachi TEU 99, you'll be able to use Jirachi TEU 99's Stellar Wish Ability and still retreat Jirachi TEU 99, even though Stellar Wish puts Jirachi TEU 99 to sleep.

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Both Dedenne-GX UNB 57 and Zebstrika LOT 82 are included in this deck simply for their Abilities that allow you to draw additional cards from your deck. You'll never be able to attack with either of them, so don't bother attaching any Energy to them. Also of note, the only way to evolve into Zebstrika LOT 82 is with Ditto Prism Star LOT 154, so keep that in mind.

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Welder UNB 189 and Fiery Flint DRM 60 are both included in this deck as a way to ramp up the Energy you have attached to your Pokemon. By using Fiery Flint DRM 60, you can ensure you'll always be able to maximize placing Energy when you play Welder UNB 189.

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This grouping of cards are the ways you can search your deck for specific Pokemon. Since this is a 'Tool Box' style of deck, you'll want to be able to find those specific Pokemon easier since you'll only have one copy of many of them and can't rely on drawing them naturally.

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As I mentioned earlier when discussing Ninetales TEU 16's Nine Temptations Ability, being able to switch your opponent's Active Pokemon with one of their Benched Pokemon can make it easier for you to score a Knock Out. Switch CES 147 does the same thing as Nine Temptations, except it does it with your own Pokemon. This allows you to have a Pokemon with a high amount of HP as your Active Pokemon, soaking up damage from your opponent's attacks, while you're building up the rest of your team that's on your Bench. Then, when you're ready, use Switch CES 147 to bring up a fully powered Pokemon and make a devastating attack.

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Pal Pad UPR 132 serves one purpose in this deck. That purpose is to shuffle back two copies of Welder UNB 189 from your discard pile into your deck. This allows the potential of six uses of Welder UNB 189 throughout the game. There are no other Supporter cards in this deck, so make sure you can shuffle back the full two copies of Welder UNB 189 whenever possible.

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In a way, it's a shame that there can only be one Stadium in play at any given time. Giant Hearth UNM 197 and Heat Factory Prism Star LOT 178 go hand-in-hand. With Giant Hearth UNM 197, you can discard any card from your hand in order to search your deck for up to two Fire Energy 2. Heat Factory Prism Star LOT 178 allows you to discard a Fire Energy 2 from your hand to draw three cards. Both are very useful in a deck like this one, but keep in mind that Stadiums affect both players, so your opponent might also be able to benefit from you playing either of these.

Wrapping Up

Fire decks are so powerful in our current Standard environment. I don't see that changing any time soon, so expect decks like this one to keep taking down tournaments for the foreseeable future.

What do you think of this deck? Do you have any suggestions for improvements? Let me know by leaving a comment below or email me directly at And be sure to join me here again next week as I continue my search for innovative decks in the Pokemon TCG. I'll see you then!

- Mike Likes

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