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Searching Standard: Sandaconda VMAX Spread Deck

Hello and welcome to another episode of Searching Standard, where each and every week I look for new, innovative decks for you to play in Standard. This week, I'm looking at a deck that was recently featured on the YouTube channel of Flex Daddy Righteous. It's what's known as a spread deck, a deck that is capable of Knocking Out multiple Pokemon at once because the damage it inflicts is spread out amongst the opponent's Benched Pokemon. Let's get started by looking at the decklist.

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Sandaconda VMAX CRE 90 is the main attacker in this deck. By using its Sand Pulse attack, you'll deal 60 damage to your opponent's Active Pokemon for a single Energy. More importantly, though, you'll also deal 20 damage to each of your opponent's Benched Pokemon. If you're able to get a Telescopic Sight VIV 160 attached to Sandaconda VMAX CRE 90, you'll deal 50 damage to each of your opponent's Benched Pokemon V (and VMAX) instead, which will go a long way toward scoring some KO's.

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Another way to get damage counters on your opponent's Benched Pokemon is by using Inteleon CRE 43's Quick Shooting Ability. This Ability will place 2 damage counters on any one of your opponent's Pokemon. Keep in mind that Telescopic Sight VIV 160 won't help Quick Shooting deal any additional damage since it's an Ability, not an attack. This deck also includes a single copy of Inteleon SSH 58 whose main inclusion is for the use of its Shady Dealings Ability. This Ability allows you to search your deck for any two Trainer cards to put into your hand. You can get additional use from this Ability by playing Scoop Up Net RCL 165 to return Inteleon SSH 58 to your hand, allowing you to evolve into it again.

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Both Drizzile SSH 56 and Sobble SSH 55 are included so that you're able to play either version of Inteleon. It is nice that Drizzile SSH 56 has a version of the Shady Dealings Ability, even though it's less powerful than the same-named Ability of Inteleon SSH 58.

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In order to maximize the damage being done to your opponent's Pokemon, you can use Boss's Orders SHF 58 to ensure that the 60 damage you'll deal with Sandaconda VMAX CRE 90's Sand Pulse attack will Knock Out your opponent's Active Pokemon. This can also ensure that their Pokemon V are on their Bench so they can take additional damage due to Telescopic Sight VIV 160. Escape Rope BST 125 and Switch SSH 183 are used primarily to help you avoid having Sandaconda VMAX CRE 90 get Knocked Out, but Escape Rope BST 125 can help you force a Pokemon V out of your opponent's Active Spot if needed.

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Both Cheryl BST 123 and Stone Fighting Energy VIV 164 help your Sandaconda VMAX CRE 90 stay fighting fit for as long as possible. Since Sand Pulse only requires a single Energy to use, you won't lose much by healing Sandaconda VMAX CRE 90 with Cheryl BST 123. Stone Fighting Energy VIV 164 reduces the amount of damage Sandaconda VMAX CRE 90 will take from your opponent's attacks by 20 damage. That damage reduction allows Sandaconda VMAX CRE 90 to survive more attacks than normal, allowing it the opportunity to attack more often.

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All decks generally need ways of finding specific Pokemon from within their deck. This deck relies on Quick Ball FST 237, Evolution Incense SSH 163, and Level Ball BST 129 for this. Each of these Items has a limitation on what they can find. Quick Ball FST 237 can only find a Basic Pokemon. Evolution Incense SSH 163 can only find an Evolution Pokemon. Level Ball BST 129 is limited to only finding Pokemon with 90 HP or less. By remembering these limitations, you can make sure to use the right Item to find the Pokemon you need.

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In order to find what you need from within your deck quickly, you will often want to draw extra cards. Both Professor's Research CEL 23 and Marnie CPA 56 help you do this. As an added bonus, Marnie CPA 56 will also reset your opponent's hand, which can slow down your opponent's momentum and allow you the chance to catch up when you get behind.

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The final card in this deck is Path to the Peak CRE 148. This Stadium does nothing to advance your plans, but it can mess up your opponent's plans. Since this deck has no Pokemon with a Rule Box that has an Ability, you can play Path to the Peak CRE 148 as a way to mess up the strategy of certain decks or to simply discard an opponent's Stadium that doesn't benefit you. There will be times that Path to the Peak CRE 148 is unnecessary, but there will be other times it is invaluable.

Wrapping Up

Spread decks can be a lot of fun to play. By spreading the damage around, it's often possible to win the game unexpectedly simply because the additional damage being dealt is enough to Knock Out multiple Pokemon at once. Spread decks can also be extremely frustrating to play against, as there's no good way in Standard to protect your Benched Pokemon from damage. I can't wait to try this out on PTCGO soon.

What do you think of this deck? Do you have any suggestions for improvements? Let me know by leaving a comment below. Also, check out my other column, Flash Forward, where we take a look at decks using cards from upcoming releases.

And be sure to join me here again next week as I continue my search for innovative decks in the Pokemon TCG. I'll see you then!

- Mike Likes

 


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