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Searching Standard: Sandaconda V Deck

Hello and welcome to another episode of Searching Standard. Welcome to 2021, a year of hope. With all of the recent spoilers coming out showing off the new Single Strike and Rapid Strike mechanics, I'm extremely hopeful that Standard will soon be shaken up. In the meantime, I'm continuing my search of the Internet for fun and innovative decks that you can use in online tournaments or against your friends. This week I have a deck from YouTuber, The Slowpoke Well. It features Sandaconda V RCL 108 as its main attacker. Let's get started by taking a look at the deck.

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Sandaconda V RCL 108 has a couple of decent attacks that you can use. For a single Energy, you'll be able to attack with Sandaconda V RCL 108's Sand Eater attack, dealing 30 damage to your opponent's Active Pokemon. This attack also allows you to attach a Fighting Energy 6 from your discard pile to Sandaconda V RCL 108. This helps to set up Sandaconda V RCL 108's other attack, Sand Breath. Sand Breath deals 220 damage, but it requires you to discard two Energy from Sandaconda V RCL 108. While 220 damage isn't a terrific amount, there are additional ways to add to this damage below.

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One way to add a little extra damage is by playing Galarian Zigzagoon SSH 117 to your Bench. Thanks to its Headbutt Tantrum Ability, playing Galarian Zigzagoon SSH 117 from your hand to your Bench allows you to place one damage counter on any of your opponent's Pokemon. With the use of Scoop Up Net RCL 165, you'll be able to get additional uses out of Galarian Zigzagoon SSH 117's Headbutt Tantrum Ability.

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Oranguru SSH 148's main use is its Primate Wisdom Ability, which allows you access to an additional card during your turn. In a pinch, you can power Oranguru SSH 148 up and attack with its Whap Down attack, but this should only be done in dire situations.

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This last group of Pokemon are all useful thanks to their card drawing Abilities. Crobat V DAA 104 allows you to fill your hand back up to six cards with its Dark Asset Ability. Dedenne-GX UNB 57 offers you a handy way of discarding cards with its Dedechange Ability. This Ability also allows you to draw a new hand of seven cards. Finally, Jirachi VIV 119's Dreamy Revelation Ability allows you to look at the top two cards of your deck and put one of them into your hand. The other card is placed back on top of your deck, so you'll be able to plan out the rest of your turn with the knowledge of the card you'll draw at the beginning of your next turn.

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As I mentioned before, this deck has multiple ways of increasing the damage your attacks can do. Vitality Band SSH 185 provides an additional 10 damage to the attacks of the Pokemon it is attached to. Leon VIV 154 provides an additional 30 damage when you attack the opponent's Active Pokemon. Finally, with a copy of Martial Arts Dojo UNB 179 in play, you'll add either 10 or 40 additional damage when you attack your opponent's Active Pokemon, depending on whether you're ahead or behind on taking Prize cards.

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Another way to maximize the effectiveness of your attacks is by attacking the Pokemon of your choice. You can use Boss's Orders RCL 154 to switch your opponent's Active Pokemon with any of their Benched Pokemon. Great Catcher CEC 192 acts similarly, but can only bring up a Pokemon-GX from the opponent's Bench. This can be especially effective when used to bring up an opponent's Dedenne-GX UNB 57, as it can be easily Knocked Out with Sandaconda V RCL 108's Sand Eater attack, thanks to Dedenne-GX UNB 57's Fighting Weakness.

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In order to make sure you have a Sandaconda V RCL 108, you might need to play Quick Ball SSH 179 to search one up from your deck. Since Quick Ball SSH 179 requires you to discard, it can help set up Turbo Patch DAA 172. If you win a coin flip when you play Turbo Patch DAA 172, you'll be able to attach a basic Energy card from your discard pile to any Basic Pokemon that's not also a Pokemon-GX. There are a lot of ways to gets cards into your discard pile in this deck, so Turbo Patch DAA 172 should be able to be utilized at nearly any point of the game.

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Using Air Balloon SSH 156 can be especially helpful when you want to use Jirachi VIV 119's Dreamy Revelation Ability, as you can retreat Jirachi VIV 119 for free. If you get desperate, you can attach it to another Pokemon, but since there are just enough copies for Jirachi VIV 119 to use, I don't recommend this unless things are dire.

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Next up is a pair of Supporters that allow us to draw additional cards. Both have restrictions, so you'll want to keep these things in mind before playing them. Much like Dedenne-GX UNB 57, Professor's Research SSH 178 forces you to discard your current hand before drawing a new hand of seven cards. Marnie SSH 169 has both players shuffle their current hand back into their deck. Then you and your opponent both draw new hands of five and four cards respectively. This can be a great way of resetting an opponent's hand after they've searched for specific things.

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The final card to discuss is Stone Fighting Energy VIV 164. While I don't normally discuss Energy cards, I wanted to point out that Stone Fighting Energy VIV 164 helps keep Sandaconda V RCL 108 in the fight longer by reducing the amount of damage Sandaconda V RCL 108 takes from attacks by 20. Only Sandaconda V RCL 108 can gain this advantage, as it is your only Fighting Type Pokemon. Since Sandaconda V RCL 108 only has 220 HP, this damage reduction can help offset that hindrance.

Wrapping Up

While Sandaconda V RCL 108 might not be the biggest Pokemon in the fight, this deck shows that it has what it takes to tangle with the best of them.

What do you think of this deck? Do you have any suggestions for improvements? Let me know by leaving a comment below. Also, check out my other column, Flash Forward, where we take a look at decks using cards from upcoming releases.

And be sure to join me here again next year as I continue my search for innovative decks in the Pokemon TCG. I'll see you then!

- Mike Likes

 


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