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Searching Standard: Reshiram & Zekrom-GX / Tapu Koko-V Deck

Hello and welcome to another episode of Searching Standard. With the imminent release of Sword and Shield, we'll be taking a look at another deck poised to be a contender in the new meta. This deck recently came in First Place at a tournament in Japan, so it could potentially do well here in America. Let's begin by taking a look at the decklist.

New Card Translations

Victini V – Fire – HP190
Basic Pokemon

[C] Fire Spreading: Attach up to 3 [R] Energy from your discard pile to your Pokemon in any way you like.

[R][R] Energy Burst: 30x damage. This attack does 30 damage times the number of Energy attached to both Active Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Water (x2)
Resistance: none
Retreat: 2

Tapu Koko V – Lightning – HP200
Basic Pokemon

[L] Spike Draw: 20 damage. Draw 2 cards.

[L][L][C] Striking Bolt: 200 damage. This Pokemon can’t attack during your next turn.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 0

Quick Ball – Trainer
Item

You must discard 1 card from your hand in order to play this card. Search your deck for a Basic Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.

You may play as many Item cards as you like during your turn (before your attack).

Vitality Band – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

The attacks of the Pokemon this card is attached to do 10 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance).

You may play as many Item cards as you like during your turn (before your attack).

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The objective of this deck is to hit hard and fast so you can quickly win the match. By using N's Resolve CEC 200 to attach up to six Basic Energy cards to one of your Benched Dragon Type Pokemon, you'll be able to use Reshiram & Charizard-GX UNB 20's Cross Break GX attack to potentially Knock Out two of your opponent's Benched Pokemon. Even if you don't score two KO's, you can make it extremely difficult for your opponent to make either of those damage Pokemon their Active Pokemon, since they'll likely be Knocked Out on the following turn.

This deck also has a lot of Energy that you can attach to your Benched Pokemon. That will allow you to use Reshiram & Charizard-GX UNB 20's Fabled Flarebolts attack to deal 90, 180, or 270 damage to your opponent's Active Pokemon. Since the damage you can deal is variable, you'll be able to discard exactly as much Energy as you need to discard in order to score a Knock-Out.

Victini-V SWSH 25 can allow you to reuse the Fire Energy 2 you've discarded with Reshiram & Charizard-GX UNB 20's Fabled Flarebolts attack. It's Fire Spreading attack allows you to attach up to three Fire Energy 2 from your discard pile to your Pokemon in any way you'd like. You can also use Victini-V SWSH 25's Energy Burst attack, which has the potential to deal anywhere from 60 damage to potentially much, much more.

Tapu Koko-V SWSH 72's attacks both offer a lot of possibilities. Striking Bolt allows you to deal 200 damage, but it comes with the cost of not being able to attack with Tapu Koko-V SWSH 72 on your following turn. Spike Draw deals 20 damage to your opponent's Active Pokemon, while also allowing you to draw two cards, which can help you greatly for your future turns.

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With Tapu Koko Prism Star TEU 51's Dance of the Ancients Ability, you'll be able to reuse the Lightning Energy 4 you've discarded when using Reshiram & Charizard-GX UNB 20's Fabled Flarebolts attack. That's the main use for Tapu Koko Prism Star TEU 51, but if you run short of Pokemon and need an attacker, you can use the Mach Bolt attack, which will deal 120 damage.

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Welder UNB 189 is still quite possibly the best Trainer card in Standard. Not only does it allow you ramp up your Energy on your Pokemon, but it also allows you to draw extra cards. With Tag Switch UNM 209, you'll be able to move up to two Energy from one of your Tag Team Pokemon to any other Pokemon. This can allow you to continue using Energy that's attached to a copy of Reshiram & Charizard-GX UNB 20 that's likely to be Knocked Out on the following turn.

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Cynthia & Caitlin CEC 189 allows you an additional use out of one of your Supporter cards. One of your best choices will be Welder UNB 189, but there could be other options based on your current in-game situation. Cynthia & Caitlin CEC 189 also allows you to discard a card to draw three cards. Doing this is usually the correct play, as card advantage leads to winning more games.

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This grouping of cards all allow you to switch the Active Pokemon. Mallow & Lana CEC 198 and Switch CES 147 allow you to change your Active Pokemon with one from your Bench, while Great Catcher CEC 192 allows you to switch your opponent's Pokemon. You might also find it useful to discard two cards when you play Mallow & Lana CEC 198, which allows you to heal 120 damage from the Pokemon you're moving to your Bench. You'll want to do this to deny your opponent the possibility of taking an easy Prize card (or three).

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Both Tag Call CEC 206 and Quick Ball SWSH 179 allow you to find the copies of Reshiram & Charizard-GX UNB 20 you need quickly. Tag Call CEC 206 can also help you find your Tag Team Supporters if you've already gotten a couple of copies of Reshiram & Charizard-GX UNB 20 into play.

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Use Pokegear 3.0 UNB 182 to help you find the Supporter cards you need quickly. Your best options will usually be Welder UNB 189 or N's Resolve CEC 200, but based on the current state of the game, you might want to look for someone else instead.

Vitality Band SWSH 185 allows the Pokemon this Item is attached to to deal 10 more damage to the opponent's Active Pokemon with attacks. While 10 damage might not seem like much, it's often just enough to allow a quicker Knock Out than you would usually get, and can make it difficult for your opponent to figure out when to Retreat their Pokemon.

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If you find yourself with an overabundance of Fire Energy 2 in hand, you can play Heat Factory Prism Star LOT 178. This will allow you to discard one Fire Energy 2 to draw three new cards. Doing this is a great way to set up Victini-V SWSH 25's Fire Spreading attack as well. But remember, Stadiums affect both players, so if your opponent is playing a Fire Type deck, you might not want to play Heat Factory Prism Star LOT 178 as you might end up giving them an advantage they wouldn't otherwise have.

Wrapping Up

It's always an exciting time when a new set releases. New cards offer new possibilities, and cards that were once unplayable might get an unexpected boost.

What do you think of this deck? Do you have any suggestions for improvements? Let me know by leaving a comment below or email me directly at mikelikesmtg@gmail.com. Also, check out my new column, Flash Forward, where we take a look at decks using cards from upcoming releases. And be sure to join me here again next week as I continue my search for innovative decks in the Pokemon TCG. I'll see you then! 

- Mike Likes


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