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Searching Standard: Reshiram & Charizard Fire Box Deck

Hello and welcome to another episode of Searching Standard. This week is Fire Week here at PokeGoldfish and, boy, do I have a hot looking deck for you. It was played recently at a Regional Tournament and came in 38th place. Let’s get started by taking a look at the deck.

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Reshiram & Charizard-GX UNB 20 is the headliner of this show. With its first attack, the more damage Reshiram & Charizard-GX UNB 20 has taken, the more damage it will deal back. If you’re lucky, you’ll be able to take a fair amount of damage and be able to knock out an opposing Pokemon before being knocked out yourself. Both of Reshiram & Charizard-GX UNB 20’s other attacks are good too, even if they do require quite a bit of Energy. Don’t worry about getting knocked out though, since there are ways to make further use of that Energy once it hits your discard pile.

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With its Burning Road Ability, Heatran-GX UNM 25 should always be able to attack for maximum damage as soon as it becomes your Active Pokemon. Steaming Stomp will always deal a constant 130 damage, but if you use the Hot Burn GX attack, you’ll be able to deal out a lot more than that. Again, there are ways to get further use out of the Energy that goes to your discard pile, so feel free to load up with five or six Energy whenever possible.

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Flareon-GX PR-SM SM171’s Heat Stage attack deals out 30 damage to your opponent’s Active Pokemon while, more importantly, allowing you to attach up to three Fire Energy 2 from your hand to any of your Pokemon in any way you’d like. Use this attack whenever you want to build up your team for future turns. Flareon-GX PR-SM SM171 can also use Bright Flame to deal 190 damage, but at a cost of discarding two Fire Energy 2 from itself. That attack sets up the Power Burner GX attack nicely, allowing up to 260 damage to be dealt with it.

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The main reason for the inclusion of Ninetales TEU 16 is its Nine Temptations Ability. This allows you to discard two Fire Energy 2 cards from your hand in order to switch your opponent’s Active Pokemon with one from their Bench. Use this sparingly to set up easy knockouts, since the cost to do it is fairly high. Don’t rely on attacking with Flame Tail often because the 90 damage it does is low for an attack requiring three Energy.

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Victini Prism Star DRM 7 is a Pokemon you hopefully won’t see until the late game and you won’t want to keep it on your Bench for long. With its Infinity attack, you’ll be able to attack for up to 240 damage. That’s not bad, but the best part about this attack is the last part of it that shuffles all of the basic Energy in your discard pile back into your deck. You can then reuse that Energy on future turns.

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I really like the fact that Blacephalon UNB 32’s Blazer attack allows you the opportunity to find out what you have as Prize cards before earning them. This allows you to either choose one that’s been revealed if you know it can help your strategy, or avoid the face up Prize cards if they’re not helpful. Blacephalon UNB 32 also has the Fireball Circus attack that I’m not so fond of, since it requires a minimum investment of four Fire Energy 2 cards in order to do 50 damage. The potential is there to be able to deal a lot more damage, but if you have no Fire Energy 2 cards in hand, using Fireball Circus will deal 0 damage.

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Turtonator DRM 50’s Explosive Jet attack is very similar to Blacephalon UNB 32’s Fireball Circus attack. I like Explosive Jet better though because the damage is based on the number of Fire Energy 2 cards you discard from your Pokemon in play. Also of note, you can discard Energy from any of your Pokemon, not just from Turtonator DRM 50.

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Jirachi TEU 99 has become a Standard staple in many decks as a way to find important Trainer cards. Once you use its Stellar Wish Ability, though, Jirachi TEU 99 falls asleep. Luckily, this deck includes a couple of Escape Board UPR 122s, which allow Jirachi TEU 99 to ‘retreat’ for free, even while asleep. Cool trick, Bruh.

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Dedenne-GX UNB 57 serves only one purpose in this deck – additional card drawing. Technically, it also allows you to discard cards from your hand, so I guess it serves two purposes. Either way, Dedenne-GX UNB 57 isn’t here to be an attacker, as there’s no way to power up either of its attacks. Best to stay on the Bench with this one.

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Speaking of cards with multiple purposes, Welder UNB 189 is one of the best Trainer cards in Standard right now. It allows you to ramp up Energy on one of your Pokemon and allows you to draw three cards. There’s a reason most decks running Welder UNB 189 have a full playset of it.

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Cherish Ball UNM 191 and Pokemon Communication TEU 152 both allow you the opportunity to get the Pokemon you need based on your current situation. Be aware of the limitations of each of these cards, though. Cherish Ball UNM 191 can only find one of your Pokemon-GX, while Pokemon Communication TEU 152 requires you to trade one Pokemon from your hand for one in your deck.

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Remember when I told you there were ways to make use of the Fire Energy 2 that had gone to your discard pile? Victini Prism Star DRM 7’s Infinity attack was one way, and Fire Crystal UNB 173 is another. Fire Crystal UNB 173 allows you to put three Fire Energy 2 from your discard pile into your hand. You can then use that Fire Energy 2 to power up your Pokemon again, or discard it for some powerful attacks.

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Since Heatran-GX UNM 25 can move Energy from your Pokemon in play to itself, Switch CES 147 is a really good card to play. It allows you to keep a damaged Pokemon alive so the Energy on it can be repurposed. It can also allow you to save your Reshiram & Charizard-GX UNB 20 from being knocked out, while keeping the damage on it for a future attack. Stealthy Hood UNB 186 is a great Pokemon Tool to hold on to until one of your Pokemon is affected by one of your opponent’s Pokemon Abilities. You won’t want to play it until you need it, and when you do need it, you’ll be happy to have it.

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Trainers are very important in the Pokemon TCG. They allow you to draw additional cards, attach extra Energy, or a multitude of additional effects. As such, Pokegear 3.0 UNB 182 can be quite useful in finding the Trainer you need when you need it. Pal Pad UPR 132 allows you to get additional uses out of Trainers you’ve previously played. It can work wonders when used in conjunction with Fire Crystal UNB 173 as a way to get even more mileage out of your limited amount of Energy cards.

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With Giant Hearth UNM 197 you have an easy way to search out the Fire Energy 2 you need to keep this deck running smoothly. If you already have a surplus of Fire Energy 2, Heat Factory Prism Star LOT 178 can allow you to turn that Fire Energy 2 into additional cards that you can use to further your game plan. Remember that Stadium cards affect both players, so if your opponent is also playing a Fire-based deck, you might want to keep these cards in your hand.

Wrapping Up

Toolbox decks, like this one, can offer a ton of possibilities to their players. They don’t rely on using the same tactics in every game, and you’ll always need to be thinking of which cards will help you the most in your situation. If you enjoy playing games where you’re not on autopilot and have to carefully make decisions, give this deck a try.

What do you think of this deck? Do you have any suggestions for improvements? Let me know by leaving a comment below or email me directly at mikelikesmtg@gmail.com. And be sure to join me here again next week as I continue my search for innovative decks in the Pokemon TCG. I'll see you then!

- Mike Likes
 


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