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Searching Standard: Pikachu & Zekrom-GX Deck

Hello and welcome to another episode of Searching Standard. For the past couple of weeks, I've been taking a look at some decks have features some scary Pokemon. This week, our deck features some very cute Pokemon, but don't let their looks fool you. These Pokemon are packing some power, and the thought of being electrified doesn't sound fun to me. Let's get started by taking a look at the deck.

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Normally I would begin by discussing our main attacker, but this time I'm starting with Boltund V RCL 67 instead. That's because by starting with a Boltund V RCL 67, you'll be able to set things up to run more efficiently on later turns. With Boltund V RCL 67's Electrify attack, you can search your deck for up to two copies of Lightning Energy 4 to attach to your Benched Pokemon in any way you'd like. That can be immensely helpful in ramping up the Energy on your team, allowing for bigger attacks to be used right away. In the late game, Boltund V RCL 67's Bolt Storm attack has the potential to deal a fair amount of damage, dependent on the amount of Lightning Energy 4 you have in play.

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By using Boltund V RCL 67's Electrify attack, you can set up Pikachu & Zekrom-GX TEU 33's Full Blitz attack easily. This attack deals 150 damage and also allows you to search your deck for up to three Lightning Energy 4 cards to attach to any one of your Pokemon. You can use this Energy to power up another Pokemon, or attach the Energy to Pikachu & Zekrom-GX TEU 33, which will allow you to use its Tag Bolt-GX attack the following turn. With this attack, you'll deal 200 damage to the opponent's Active Pokemon and 170 damage to one of your opponent's Benched Pokemon. This can often result in you Knocking Out two Pokemon with a single attack.

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Tapu Koko Prism Star TEU 51 is typically played for the use of its Dance of the Ancients Ability, which is another method you can use to power up your team. In a pinch, you can use Tapu Koko Prism Star TEU 51's Mach Bolt attack, but by committing to using this attack, you'll cut yourself off to being able to play Green's Exploration UNB 175.

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Raichu & Alolan Raichu-GX UNM 54 can be a great secondary attacker, especially if it has an Air Balloon SSH 156 attached to it. With Raichu & Alolan Raichu-GX UNM 54's Tandem Shock attack, you'll be able to deal 160 damage as long as Raichu & Alolan Raichu-GX UNM 54 moves from your Bench to your Active Position during y6our turn.

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With Green's Exploration UNB 175, you'll be able to search your deck for any two Trainer cards to put into your hand. There are a lot of good cards you can get, but you'll often want to find a copy of Lt. Surge's Strategy UNB 178. Playing Lt. Surge's Strategy UNB 178 on your next turn allows you to play two additional Supporter cards, which enables you to stack their effects.

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Both Energy Spinner UNB 170 and Big Charm SSH 158 boost your Pokemon, making them better in specific ways. Energy Spinner UNB 170, while obviously better early on, is still quite useful later in the game. It allows you the opportunity to get more Energy into play than your opponent, which in turn allows you to perform bigger attacks that deal more damage or have better effects. Big Charm SSH 158 gives an additional 30 HP to the Pokemon that it is attached to. This can allow you to survive an attack that would otherwise KO your Pokemon.

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In addition to ramping up our team's Energy, this deck also has a couple of cards that remove Energy from your opponent's Pokemon, putting them farther behind. With a little luck, Crushing Hammer SSH 159 allows you to discard an Energy from any of your opponent's Pokemon. Team Yell Grunt SSH 184 doesn't require any luck to be effective, but its effect is more temporary, as it places an Energy attached to one of your opponent's Pokemon back into their hand. Both of these cards can be effective ways of helping to reduce the amount of damage your team will take.

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Cynthia & Caitlin CEC 189 is a great way to get additional uses out of your Supporters. You'll commonly want to use it for Boss's Orders RCL 154, but it can be quite effective with Green's Exploration UNB 175 or Lt. Surge's Strategy UNB 178, as well. Pokegear 3.0 SSH 174 can be used to help find Supporter cards from your deck. Finally, Tag Call CEC 206 can be used as a way of finding your Tag Team Pokemon-GX, or for finding Cynthia & Caitlin CEC 189.

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Speaking of finding Pokemon from your deck, this deck includes three copies of Quick Ball SSH 179 that you can use to find any Pokemon in this deck.

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Both Professor's Research SSH 178 and Marnie SSH 169 can be used as a means of drawing additional cards, allowing you to find what you need easier.

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In order to score Prize cards easier, you can use Boss's Orders RCL 154 to switch your opponent's Active Pokemon with one from their Bench. Great Catcher CEC 192 can also do this, as long as you'll be bringing up a Pokemon-GX from your opponent's Bench to their Active Position. If they don't seem to be playing any Pokemon-GX, you can discard Great Catcher CEC 192 for those cards that require you to discard a card. Switch SSH 183 acts similarly to these other two cards, but works on your Pokemon instead. Use it to send your Active Pokemon to your Bench, keeping it from getting Knocked Out, or use it when you want to take advantage of the extra damage from Raichu & Alolan Raichu-GX UNM 54's Tandem Shock attack.

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Reset Stamp UNM 206 acts as a means of slowing down an opponent's momentum when things start going in their favor. If you find yourself behind on Prize cards, play Reset Stamp UNM 206 to reset their hand, possibly to a smaller size, and force them to rely on their draws for a few turns. This might give you the time needed to set things up so that you can take the upper hand. Power Plant UNB 183 is a counter to those decks that are playing Pokemon-GX that have Abilities. If your opponent is playing a deck that doesn't rely on Pokemon-GX, much like Great Catcher CEC 192, you can discard Power Plant UNB 183 for those cards that require you to discard a card.

Wrapping Up

While this deck isn't quite as frightening as the others I've brought you during October, it can be scary just how quickly this deck can get set up to make some powerful attacks.

What do you think of this deck? Do you have any suggestions for improvements? Let me know by leaving a comment below. Also, check out my other column, Flash Forward, where we take a look at decks using cards from upcoming releases.

And be sure to join me here again next week as I continue my search for innovative decks in the Pokemon TCG. I'll see you then!

- Mike Likes

 


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