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Searching Standard: Pikachu V Deck

Hello and welcome to another episode of Searching Standard. This week's deck comes from a YouTuber named LittleDarkFury. He's got a deck featuring Pikachu V PR-SSH SWSH063 that looks fun to play. Let's get started by taking a look at the decklist.

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Pikachu V PR-SSH SWSH063 is the star of the show in this deck. For very little Energy, you can deal a fair amount of damage. With this deck, you'll really want to fill up your Bench quickly so you can deal maximum damage with Pikachu V PR-SSH SWSH063's Circle Circuit attack. With a full Bench, you'll be able to deal 150 damage for just two Energy. That means you'll be able to Knock Out most opposing Pokemon with two attacks, and you'll usually be able to attack faster than they will.

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Both Zapdos TEU 40 and Tapu Koko V SSH 72 are terrific back up attackers. Zapdos TEU 40 can also attack quickly for 80 damage as long as it becomes your Active Pokemon that turn. Also, Thunderous Assault only requires one Energy to use, continuing the speed theme of this deck. Tapu Koko V SSH 72 keeps the party going with its one Energy required Spike Draw attack. It only deals 20 damage, but it does help replenish your hand by drawing you two cards. Tapu Koko V SSH 72 also has the Thunderous Bolt attack. While this attack isn't quite as speedy, it does deal 200 damage. It comes with the restriction that Tapu Koko V SSH 72 can't attack next turn, but since it has no Retreat Cost, you can usually bring up another Pokemon from your Bench the following turn.

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Crobat V DAA 104 and Dedenne-GX UNB 57 are both included in this deck for their card drawing Abilities. Crobat V DAA 104's Dark Asset Ability lets you draw cards until you reach six cards in your hand when you play Crobat V DAA 104 onto your Bench. Dedenne-GX UNB 57's Dedechange Ability has you discard your hand prior to drawing six cards. Both Abilities are very good at getting you additional cards, and I usually prefer Crobat V DAA 104's Dark Asset Ability over Dedenne-GX UNB 57's Dedechange Ability due to the fact that I usually don't like discarding cards (unless there are cards in the deck that let me easily return things from my discard pile). However, Crobat V DAA 104 cannot attack in this deck, so I understand the 1-1 split here.

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Jirachi TEU 99 is another Pokemon in this deck that will never be able to attack. Instead, its primary reason for inclusion is the Stellar Wish Ability, which allows you to find key Trainer cards from your deck. Once you use this Ability, though, Jirachi TEU 99 will be left Asleep. You can use Scoop Up Net RCL 165 as one way of removing Jirachi TEU 99 from your Active Position, which allows you to bring in a Pokemon that can attack. Galarian Zigzagoon SSH 117 also cannot attack, but can still deal damage thanks to its Headbutt Tantrum Ability. While it only deals 1 damage counter, you can use it multiple times by returning Galarian Zigzagoon SSH 117 to your hand with Scoop Up Net RCL 165 and playing it again.

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Even though Tapu Koko Prism Star TEU 51 has the Mach Bolt attack that you could use, it is a little Energy intensive. Instead, you'll likely want to use Tapu Koko Prism Star TEU 51's Dance of the Ancients Ability as a way to accelerate your Energy. It allows you to get additional usage out of Energy that has gone to your discard pile.

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This last bunch of Pokemon are all safety net Pokemon. They do things that may be very important in one match up, and useless in the next. Giratina UNM 86 has the Dimension Breach Ability that will be useful if your opponent has any Special Energy attached to their Active Pokemon. Mimikyu DAA 81 can help prevent your opponent from healing their Benched Pokemon with its Heal Jamming Ability. Mew UNB 76's Bench Barrier Ability helps protect your Benched Pokemon from any damage your opponent could send their way. Remember that both Giratina UNM 86 and Mimikyu DAA 81 cannot attack due to Energy requirements, but Mew UNB 76 can.

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Typically, every deck will include Trainer cards that help you find the Pokemon you need from your deck. Quick Ball SSH 179, Great Ball SSH 164, and Pokemon Communication TEU 152 all are included for this reason. Remember that Quick Ball SSH 179 can only find a Basic Pokemon, and it requires you to discard a card from your hand. This can be a useful way to get Lightning Energy 4 into your discard pile for Tapu Koko Prism Star TEU 51 to find, if needed.

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Another thing most decks will have are ways to draw additional cards. Both Marnie SSH 169 and Professor's Research SSH 178 serve that purpose in this deck.

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Being able to move your Pokemon from your Bench to your Active Position and vice versa is very important. All of these cards help with doing this. Switch SSH 183 simply allows two Pokemon to switch places. Bird Keeper DAA 159 does the same thing, but also allows you to draw three cards. This comes at a price, though, as Bird Keeper DAA 159 uses your Supporter for the turn when you use it. Air Balloon SSH 156 doesn't outright swap Pokemon like the other two Trainer cards do, but it allows any Pokemon in this deck to retreat for free if Air Balloon SSH 156 is attached to it.

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Being able to choose your opponent's Pokemon to attack is a powerful ability. With Boss's Orders RCL 154, you can bring an opponent's Benched Pokemon to their Active Position, allowing you to attack a Pokemon that is weak to you or a Pokemon that has low HP.

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Attaching a Vitality Band SSH 185 to your Pokemon will allow it to deal an additional 10 damage when it attacks. That can allow Pikachu V PR-SSH SWSH063 to Knock Out a Pokemon that has 320 HP with two attacks. Cape of Toughness DAA 160 gives a Pokemon that it is attached to an additional 50 HP. That will bring Pikachu V PR-SSH SWSH063 up to 240 HP, allowing it to survive most attacks and forcing your opponent to attack a second time to KO it.

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Reset Stamp UNM 206 is a card you hope you don't need, but you'll be happy to see it if you do. If you find yourself behind, playing Reset Stamp UNM 206 can be a way to help you catch back up and possibly overtake your opponent. Reset Stamp UNM 206 generally slows down your opponent's momentum and forces them to play with fewer cards in hand than they would like, for at least a few turns. Use that time to try to turn the game around.

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This deck includes a single copy of Chaotic Swell CEC 187 as a means of getting rid of an opponent's troublesome Stadium. Having Chaotic Swell CEC 187 in play also discards the next Stadium they play, helping to negate any advantage they might get from having that Stadium in play.

Wrapping Up

Pikachu V PR-SSH SWSH063 might not be the most powerful Pokemon around, but it can be one of the quickest. This deck shows you that sometimes speed can be mightier than brawn.

What do you think of this deck? Do you have any suggestions for improvements? Let me know by leaving a comment below. Also, check out my other column, Flash Forward, where we take a look at decks using cards from upcoming releases.

And be sure to join me here again next week as I continue my search for innovative decks in the Pokemon TCG. I'll see you then!

- Mike Likes

 


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