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Searching Standard: Orbeetle VMAX / Snorlax Deck

Hello and welcome to another episode of Searching Standard. Once again, I'm back with another interesting deck that you can play at a local tournament or against your friends. It was originally featured on YouTube by tablemon. Let's begin by taking a look at the deck.

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The star of this deck is Orbeetle VMAX VIV 21. With its Eerie Beam Ability, you can put one damage counter on each Pokemon your opponent has in play. You can use this damage to begin wearing down your opponent's team. Once your opponent has placed some Energy, you can begin attacking with Orbeetle VMAX VIV 21's G-Max Wave attack, which deals a base of 50 damage, plus an additional 50 damage for each Energy attached to your opponent's Active Pokemon. Orbeetle VMAX VIV 21 also has 310 HP, so it can withstand a hit or two. By attaching a U-Turn Board UNM 211 to Orbeetle VMAX VIV 21, you might be able to move around a couple of copies of Orbeetle VMAX VIV 21 to use Eerie Beam multiple times during your turn.

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With Snorlax VIV 131's Gormandize Ability, you have a way of replenishing your hand once you've played things out. Using this Ability does end your turn, so you're likely to have Snorlax VIV 131 Knocked Out during your opponent's turn, but giving up one Prize isn't necessarily the end of the game.

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Since this deck only has a few Basic Pokemon, this next group of cards is included to help you find additional Pokemon from your deck. Quick Ball SSH 179 and Capture Energy RCL 171 will help you find your Basic Pokemon, while Evolution Incense SSH 163 helps to search out the Evolution Pokemon you need (Orbeetle VMAX VIV 21).

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Lillie's Poke Doll CEC 197 is included as a means of helping you slow the game down some. You can use it as your Active Pokemon to force your opponent to waste an attack in order to get rid of it. Another card that helps you slow down the pace of the game is Mallow & Lana CEC 198. Not only does it switch your Active Pokemon with one from your Bench, but with its second ability, you'll be able to heal that Pokemon of 120 damage.

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Both Cynthia & Caitlin CEC 189 and Guzma & Hala CEC 229 round out the list of Tag Team Supporters. Cynthia & Caitlin CEC 189 allows you the ability to play a Supporter a second time. Guzma & Hala CEC 193 allow you to find a Stadium card from your deck. Both of these Supporters have very useful secondary abilities that can also be used. The two copies of Tag Call CEC 206 can be used to help find any of the Tag Team Supporter cards from your deck. There are no Tag Team Pokemon-GX to find, however.

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All of these cards deal with exchanging a Pokemon with one from the Bench. Bird Keeper DAA 159 and Switch SSH 183 do this for your Pokemon, while Boss's Orders RCL 154 does this effect to your opponent's Pokemon. You can use Bird Keeper DAA 159 and Switch SSH 183 to be able to move Snorlax VIV 131 back to your Bench the turn after you've used its Gormandize Ability, or to move around copies of your Orbeetle VMAX VIV 21 in order to use Eerie Beam multiple times during your turn. Use Boss's Orders RCL 154 to move a Pokemon that has enough Energy attached to it to be able to Knock it Out with Orbeetle VMAX VIV 21's G-Max Wave attack.

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This batch of cards are the Stadiums included in this deck. Turffield Stadium CPA 68 can help you find Orbeetle VMAX VIV 21 from your deck more easily. Wondrous Labyrinth Prism Star TEU 158 helps slow down the game by making all attacks of non-Fairy Type Pokemon require an additional Energy to use. This allows you to get more mileage out of using Orbeetle VMAX VIV 21's Eerie Beam Ability.

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In addition to Snorlax VIV 131's Gormandize Ability, this deck has Marnie CPA 56 as an additional way to draw extra cards. It might also help slow down your opponent as well, since you could leave them with fewer cards in hand than they previously had. Pokegear 3.0 SSH 174 helps you find the Supporter card you need quicker than if you simply had to draw it from your deck.

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Both Tool Scrapper RCL 168 and Reset Stamp UNM 206 are conditional cards that you'll be happy to have access to if you need them. Tool Scrapper RCL 168 can take away an opponent's advantage if that advantage relies on having specific Pokemon Tool cards in play. Reset Stamp UNM 206 can help you catch back up if you fall behind your opponent on taking Prize cards.

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With Weakness Guard Energy UNM 213, you'll be able to fend off Fire Type Decks easier than you could without it. While you may still have difficulties with certain Fire Type attackers, it offers you a chance to stay in the game easier. Finally, remember that there are only five sources of Grass Energy in this deck, four from Aromatic Grass Energy VIV 162 and one copy of Grass Energy Energy 1. Keep that in mind, as you'll need a source of Grass Energy to use Orbeetle VMAX VIV 21's G-Max Wave attack.

Wrapping Up

This deck slowly builds up to the point where you'll have a clear advantage. If you're looking for a deck that requires a bit of patience to play, you should check this one out.

What do you think of this deck? Do you have any suggestions for improvements? Let me know by leaving a comment below. Also, check out my other column, Flash Forward, where we take a look at decks using cards from upcoming releases.

And be sure to join me here again next week as I continue my search for innovative decks in the Pokemon TCG. I'll see you then!

- Mike Likes


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