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Searching Standard: Nuzzle March Deck

Hello and welcome to another episode of Searching Standard. Lost March has been an attack that people have been trying to 'break' for a while. While searching Reddit, I came across the following decklist from Reddit user ivoryhawk that uses Nuzzle as a way to potentially get more Pokemon into your hand and eventually into your Lost Zone. Let's take a look at the deck.

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Jumpluff LOT 14 is your key attacker when attacking with Lost March. Since you'll never be able to deal damage with Lost March until you have at least one Pokemon in your Lost Zone, there's no hurry to make Jumpluff LOT 14 your Active Pokemon right away. With Skiploom LOT 13's Floral Path to the Sky Ability, you'll always have access to be able to get Jumpluff LOT 14 from your deck, so make sure to use those cards in the deck that allow you to search for a Pokemon to find Skiploom LOT 13 over Jumpluff LOT 14. Also, while it's possible to attach a Grass Energy 1 to Hoppip LOT 12 or Skiploom LOT 13 in order to attack with Tackle, don't do so unless you have no other options. When you use Skiploom LOT 13's Floral Path to the Sky Ability, you'll end up sending that Grass Energy 1 to the Lost Zone which is not optimal since there's not a lot of extra Energy in this deck.

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Natu LOT 87 is the other Pokemon in this deck that has the Lost March attack. As I mentioned earlier, there's not a lot of extra Energy in this deck, so in order to utilize Natu LOT 87's Lost March attack, you'll want to attach a Double Colorless Energy SUM 136 for it instead of two Grass Energy 1 if at all possible.

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With Trumbeak LOT 165's Mountain Pass Ability, you're able to get the ball rolling on putting Pokemon into your Lost Zone. Mountain Pass also allows you the possibility of putting a Supporter from your opponent's deck into their Lost Zone. Most of the time this will not be an advantage for your opponent, but if your opponent is playing Unown LOT 92, you can choose to leave that Supporter on the top of their deck instead of sending it to their Lost Zone and helping their strategy.

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With Emolga TEU 46's Nuzzly Gathering Ability, you're able to find additional copies of Emolga TEU 46 from your deck and get them into your hand. Since Emolga TEU 46 is the only Pokemon in your deck with the Nuzzle attack, you're only able to search for Emolga TEU 46, but with this you're able to get three Pokemon into your hand that you can eventually discard to your Lost Zone with the help of Lost Blender LOT 181. Once you've found all of the copies of Emolga TEU 46 from your deck, Emolga TEU 46 will be useless as you'll never be able to attack with it.

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Marshadow SLG 45 is another Pokemon in the deck that you'll never be able to attack with. Marshadow SLG 45's only purpose is to disrupt your opponent's hand with its Let Loose Ability. This ability can also help you draw cards if you have less than three cards in hand and no supporter to allow drawing additional cards.

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With Lost Blender LOT 181 you can put any two cards from your hand into your Lost Zone in order to draw a card. The main goal with this deck is to put Pokemon cards into your Lost Zone, so keep that in mind when choosing what to send to the Lost Zone. Whenever possible, try to use this only when you have a minimum of one Pokemon to put into the Lost Zone. Your best choice to send away is Emolga TEU 46. You'll want to keep a backup Pokemon with the Lost March attack though, since both Jumpluff LOT 14 and Natu LOT 87 have low HP, so don't discard these Pokemon unless you're able to win immediately by doing so.

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Pokemon Communication TEU 152 is a great way to find Skiploom LOT 13 so you can get the party started. It can also help you find a Trumbeak LOT 165 that you can then put into the Lost Zone with it's Mountain Pass Ability. In many ways, Great Ball SUM 119 does a lot of the same things Pokemon Communication TEU 152 can do, but you usually won't want to find a Basic Pokemon with Great Ball SUM 119. Nest Ball SUM 123 specifically is a great way to find Emolga TEU 46 so you can start using Nuzzly Gathering.

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Cynthia UPR 119 & Lillie UPR 125 are both great ways to draw additional cards and are heavily used in Standard. Steven's Resolve CES 145 is specifically included to be a way to get things started in the event that you stall out. If you have a bad draw and end up with Emolga TEU 46 as your only Basic Pokemon in your starting hand, things can go south very quickly. While it's not a quick solution, Steven's Resolve CES 145 will allow you to find the missing cards you need to get things rolling and can keep you in the game. If you're already up and running, feel free to Discard Steven's Resolve CES 145 when playing Great Ball SUM 119 or put it into the Lost Zone with Lost Blender LOT 181.

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Rescue Stretcher GRI 130 generally will be used to get back a Pokemon from your discard pile so that you can put it in your Lost Zone with Lost Blender LOT 181. It's a great way to get that slight additional boost to your damage output that you need to knock out your opponent's Active Pokemon. You generally won't shuffle three Pokemon back into your deck because the ones you would want would be from the Jumpluff LOT 14 line, but since Skiploom LOT 13 sends itself to the Lost Zone when you use it's Floral Path to the Sky Ability, it will be impossible to get Jumpluff LOT 14 back into action.

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Since your main attackers have a low amount of HP, you'll want to use Guzma BUS 115 to set up favorable attacks whenever possible. You can also bring up an opponent's Pokemon that doesn't have enough energy to attack which will allow you to stall for a couple of turns while you set things up on your side of the field.

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Since this deck takes a little time to set things up, getting a little extra damage on an opponent's Pokemon-GX can help you get KO's quicker. Shrine of Punishment CES 143 does just that and, since you're not playing any Pokemon-GX, it has no effect on your Pokemon.

Wrapping Up

Lost March decks have been typically a little too slow to be a top tier deck in Standard. Does adding Emolga TEU 46 with its Nuzzly Gathering Ability change that? Even if it doesn't, this is still a fun deck to play and I'd encourage you to give it a try.

Thank you to Reddit user ivoryhawk for posting this decklist.

What do you think of this deck? Do you have any suggestions for improvements? Let me know by leaving a comment below or you can reply to me directly on Twitter (@mikelikesmtg), or email me directly at And be sure to join me here again next week as I continue my search for innovative decks in the Pokemon TCG. I'll see you then!
— Mike Likes

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