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Searching Standard: Lapras / Zygarde Deck

Hello and welcome to another episode of Searching Standard, where each and every week I look for new, innovative decks for you to play in Standard. This week, I'm looking at a deck that was recently featured on the YouTube channel of ForTheWinTCG. It features the new Lapras FST 54 from Fusion Strike, and generally wants to attack your opponent's Benched Pokemon. Let's get started by taking a look at the deck.

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You'll generally want Lapras FST 54 to be your main attacker throughout the game. By attacking with its Splash Arch attack, you'll deal a minimum of 100 damage to one of your opponent's Benched Pokemon. As you'll see later, there are ways to increase this damage. There are a couple of problems that you'll need to be aware of when using this attack, though. First is that it requires three Energy to use, and two of those must be Water Type Energy. Second, when you use this attack, you'll put all Energy attached to Lapras FST 54 back into your hand. Don't worry, though. This deck has a plan to handle each of those problems.

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Problem number one is taken care of by using Octillery BST 37's Rapid Strike Search Ability. With this Ability, you can search your deck for a Rapid Strike card to put into your hand. You'll want to use this Ability to find a copy of Rapid Strike Energy BST 140 right away. Rapid Strike Energy BST 140 will provide Lapras FST 54 the two Water Type Energy it needs to use its Splash Arch attack. Now, if there were only a way to attach extra Energy each turn...

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Ask and you shall receive. Cherrim BST 8's Spring Bloom Ability allows you to attach a Grass Energy 1 to one of your Pokemon without a Rule Box as often as you would like during your turn. This Ability allows us to attach the Rapid Strike Energy BST 140 to Lapras FST 54 as our Energy attachment for the turn, while allowing us to accelerate the remaining Energy needed with Spring Bloom. This allows Lapras FST 54 to attack each turn with its Splash Arch attack.

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As a late attacker, there's a couple of copies of Zygarde EVS 118 in this deck. Like Lapras FST 54, Zygarde EVS 118 is a Rapid Strike Pokemon and can utilize Rapid Strike Energy BST 140 for its Judgment Surge attack. In this case, though, the Rapid Strike Energy BST 140 is used for the Fighting Type Energy and the Colorless Energy needed to power this attack. Cherrim BST 8 still accelerates the Grass Energy 1 for this attack by using its Spring Bloom Ability. You'll often be able to pull out the victory with this attack.

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Both Passimian CRE 88 and Telescopic Sight VIV 160 allow you to deal extra damage when you attack your opponent's Benched Pokemon V (or VMAX). Passimian CRE 88's Throwing Coach Ability and Telescopic Sight VIV 160 each add an additional 30 damage that you'll deal, which can allow you to Knock Out an opposing Pokemon V with as few as two attacks.

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Every deck usually includes a way to find the Pokemon you need. Quick Ball FST 237 can find any Basic Pokemon from within your deck, while Evolution Incense SSH 163 can only find Evolution Pokemon. Level Ball BST 129 can only find Pokemon with 90 HP or fewer, but it's great for finding either Cherrim BST 8 or Cherubi BST 7.

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This batch of cards help you draw additional cards. By drawing additional cards, you'll be able to cycle through your deck more quickly and will find what you need sooner. Korrina's Focus BST 128 simply draws cards until you have six cards in your hand. Professor's Research CEL 23 allows you to draw seven cards, but requires you to discard your hand first. Make sure you've played everything you want before playing Professor's Research CEL 23. Marnie SSH 169 resets both players’ hands, which can often slow down your opponent's momentum, as they are not guaranteed to draw anything useful.

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Mobility allows you to attack as efficiently as possible. If you have Tower of Waters BST 138 in play, all of your Rapid Strike Pokemon can retreat for free. This allows you to switch from having Lapras FST 54 as your main attacker to having Zygarde EVS 118 in your Active Spot to finish things off. With Escape Rope BST 125 and Boss's Orders SHF 58, you can send an Active Pokemon V to your opponent's Bench, where you'll be able to attack it for more damage. If possible, you might want to hold onto a copy of Escape Rope BST 125 in case your opponent moves one of your non-Rapid Strike Pokemon to your Active Spot.

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The final card in this deck is Ordinary Rod SSH 171. You'll find this Item to be very helpful if your opponent manages to Knock out Cherrim BST 8, as having access to its Energy acceleration is very important.

Wrapping Up

This rogue deck is a blast to play. Like every deck, you'll come across some bad matchups, but most of the time you can manage a win by playing strategically. As a bonus, it's extremely inexpensive to build. I would recommend this to anyone that wants to try out the Pokemon TCG.

What do you think of this deck? Do you have any suggestions for improvements? Let me know by leaving a comment below. Also, check out my other column, Flash Forward, where we take a look at decks using cards from upcoming releases.

And be sure to join me here again next week as I continue my search for innovative decks in the Pokemon TCG. I'll see you then!

- Mike Likes


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