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Searching Standard: Kommo-o-GX and Friends Deck

A few months ago, Pokebeach.com forum user Mario W issued a challenge to the deck builders there. His 10-year-old son loves Kommo-o-GX PR-SM SM71 and wants to play a deck featuring this card, but since he's no expert at deck creation, he asked the forum for help. The deck I have for you this week is one of the decks suggested. It was posted by a user named Deathfinch. Let's start by taking a look at the deck.

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With its Shred attack, Kommo-o-GX PR-SM SM71 can take down a lot of the opposing Pokemon in one or two attacks. If you haven't quite gotten all set up yet, you can attack with Adamantine Press much easier. Not only does Adamantine Press deal a little damage, it also protects your Kommo-o-GX PR-SM SM71 from 30 damage during your opponent's next turn. With Kommo-o CIN 77, War Cry is hands down the best attack to use, and it has the potential to deal 120 damage for the low cost of two colorless energy. The deck also includes a copy of Kommo-o DRM 54 whose Guard Press attack mimics Kommo-o-GX PR-SM SM71's Adamantine Press attack. It also has the very conditionally powerful attack, Raging Uppercut, that has the potential to deal 210 damage as long as Kommo-o DRM 54 has at least 8 damage counters on it.

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To get any of your Kommo-o's in play, you'll need to evolve them from Jangmo-o GRI 98. You can either do this by evolving the usual way with Hakamo-o CIN 76, or you can skip Hakamo-o CIN 76 altogether by using Rare Candy SUM 129. Rare Candy SUM 129 is also necessary for our next couple of cards.

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Meganium LOT 8's Quick-Ripening Herb Ability allows you to evolve your Jangmo-o GRI 98 straight into any version of Kommo-o without the need for Rare Candy SUM 129. That's the primary reason for including Meganium LOT 8 in this deck, as only in the direst of circumstances will you want to attach your Super Boost Energy Prism Star UPR 136 to Meganium LOT 8 to attack.

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By attaching a Double Colorless Energy SUM 136 to Latios Prism Star CES 108, you can easily attack with its Dragon Fleet attack. This attack can potentially deal 250 damage if you happen to have a full bench of evolved Pokemon. However, if you have zero evolved Pokemon on your Bench, Dragon Fleet will deal zero damage. Keep that in mind when you make Latios Prism Star CES 108 your Active Pokemon as you might find yourself dealing less damage than you planned for if your opponent has ways to knock out your Benched Pokemon.

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Drampa GRI 97 is a great Pokemon to start with as your Active Pokemon if you find yourself so lucky. With its Amass attack, you can ramp up your Energy pretty quickly. You can spread that Energy around with the rest of your team by attacking with Power Cyclone, which will also deal a fair amount of damage.

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While Oranguru SUM 113 could potentially attack with its Psychic attack, the real reason Oranguru SUM 113 is included in this deck is for the use of its Instruct Ability. Instruct is a great way to be able to keep drawing additional cards without using your Supporter for the turn.

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Mysterious Treasure FLI 145, Ultra Ball SLG 68, and Nest Ball SUM 123 are all ways for you to search your deck for the Pokemon you need as you need them. Nest Ball SUM 123 can only find you a Basic Pokemon, so it's fairly limited. Both Mysterious Treasure FLI 145 and Ultra Ball SLG 68 are more versatile, but they both require you to discard cards. The only cards you'll be able to get back from your discard pile will be Supporters or Pokemon, so keep that in mind when deciding what to discard.

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With Lance Prism Star DRM 61, as long as your opponent knocked out one of your Pokemon on their previous turn, you'll be able to search for any two of your Dragon-type Pokemon to put onto your Bench, regardless of whether they are Basic, Stage 1, or Stage 2 Pokemon. It's a great way to be able to get out some powerhouse Pokemon after losing one the turn before.

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With Devoured Field CIN 93 in play, your Dragon-type Pokemon will all deal an additional 10 damage with their attacks. This also affects your opponent's Dragon and Darkness-type Pokemon, so depending on what they have in play, you may want to keep this in your hand and discard it when playing Mysterious Treasure FLI 145 or the like if the extra damage your opponent will do is too much of a liability.

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In our current Standard environment, Cynthia UPR 119 and Lillie UPR 125 are both premier ways to draw additional cards. I expect this trend to continue in the future, even after the rotation happens later this summer.

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All of the versions of Kommo-o require a large number of Energy in order to use their more powerful attacks, and with multiple types of Energy being needed, you'll want to make sure you have access to the correct type of Energy whenever possible. That's where Wishful Baton BUS 128 comes in. With it, you're able to salvage up to three basic Energy cards from your Active Pokemon whenever it gets knocked out by an opponent's attack. Both Pal Pad UPR 132 and Rescue Stretcher GRI 130 allow you to return cards from your discard pile to either your deck or your hand.

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With Volkner UPR 135, you're able to get both a Lightning Energy 4 and an item card from your deck and put them both into your hand. It's a great way to find an Ultra Ball SLG 68 or a Mysterious Treasure FLI 145 if you need to get specific Pokemon into play, or to get a Wishful Baton BUS 128 in order to keep being able to attack once you've built up a Pokemon.

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Switch SLG 67 and Guzma BUS 115 can both help you set up favorable attacks. Guzma BUS 115 offers the ability to also switch your Active Pokemon with one from your Bench as well, which makes up for it costing you your one Supporter per turn.

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Super Boost Energy Prism Star UPR 136 can potentially allow your Kommo-o-GX PR-SM SM71 to use its Shred attack for a single Energy. It's not easy to accomplish, but when it happens, you'll see the real power of Super Boost Energy Prism Star UPR 136.

Wrapping Up

While Kommo-o-GX might not be the most powerful Pokemon-GX, I think this deck does a nice job of building around its weaknesses. I'm looking forward to sleeving this deck up and giving it a try.

Thank you to Pokebeach.com forum user Deathfinch for posting this decklist.

What do you think of this deck? Do you have any suggestions for improvements? Let me know by leaving a comment below or you can reply to me directly on Twitter (@mikelikesmtg), or email me directly at mikelikesmtg@gmail.com. And be sure to join me here again next week as I continue my search for innovative decks in the Pokemon TCG. I'll see you then!
 
— Mike Likes
 


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