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Searching Standard: Kingdra-GX / Blastoise & Piplup-GX Deck

Hello and welcome to another episode of Searching Standard. Cosmic Eclipse was released a couple of weeks ago and I'm right in the middle of creating my Top Ten list of cards from it. But that doesn't mean I don't have time to find a cool looking deck for you to try out this week that happens to use some of the new cards. This week I came across a deck that utilizes some of the new Tag Team trainers alongside Blastoise & Piplup-GX CEC 38 that I thought had potential. It was posted on the PokeBeach Forums by a user named Cody Weibel. Let's get started by taking a look at the decklist.

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In the right deck, Kingdra-GX DRM 18 can be a powerhouse. Fortunately, this deck has the potential to be just such a deck. As you'll see, there are ways to attach a large amount of Water Energy 3 to Kingdra-GX DRM 18, allowing it to be able to use Hydro Pump to knock out any opposing Pokemon with one attack. Kingdra-GX DRM 18 also has the very useful Reverse Thrust attack, which allows you to switch Kingdra-GX DRM 18 with one of your Benched Pokemon while dealing a bit of damage in the process. This allows you the chance to save a damaged Kingdra-GX DRM 18 from getting knocked out. Finally, Kingdra-GX DRM 18 has the Maelstrom GX attack that you can use to potentially score some unexpected knockouts.

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Earlier, I mentioned that this deck has ways of getting large amounts of Water Energy 3 attached to your Pokemon. That can happen thanks to Blastoise TEU 25's Powerful Squall Ability. If you manage to get multiple copies of Blastoise TEU 25 in play, you'll soon find yourself with a fully powered-up team that you can use to take down nearly any opponent with. Keep in mind that there are only twelve Water Energy 3 in this deck, so make sure you're attaching them to the ones that will do the most damage.

Blastoise & Piplup-GX CEC 38 has another way to attach Water Energy 3 to your team, while also healing the Pokemon the Energy is attached to as well. This is done with its Splash Maker attack. Not only do you get to attach up to three Energy with it (and the healing that this provides), but you'll also deal 150 damage to your opponent's Active Pokemon. If you happen to have a ton of Energy in your hand and no other Pokemon to attach them to, you can attach them to Blastoise & Piplup-GX CEC 38 to get the maximum benefit from its Bubble Launcher GX attack. In most cases, it's better to spread the Energy around, but it's nice to have the option for this one big attack available if you need it.

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Since getting Blastoise TEU 25 into play is so important, you'll need these cards to make that happen. You won't want to keep any of these in play for very long, since there's not much to see with them.

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In addition to finding the Energy you need with Blastoise TEU 25, Quagsire DRM 26 allows you to move that Energy around with its Wash Out Ability. Use this Ability to ensure that your Active Pokemon will always be attacking with its attack that will do the most damage and get the most knockouts.

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Articuno-GX CES 31 is a great Pokemon you can play as an unexpected attacker, thanks to its Legendary Ascent Ability. Play Articuno-GX CES 31 to your Bench. Then use Legendary Ascent to switch it with your Active Pokemon, and power it up to deal 130 damage with Ice Wing. Alternatively, you could slow down your opponent by using the Cold Crush GX attack to discard all Energy from both Active Pokemon. Either of these options can be quite devastating for your opponent if they're not expecting it.

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These two cards are the primary means of drawing extra cards in this deck. You should always try to maximize their effectiveness by playing any other cards from your hand before playing either Cynthia UPR 119 or Lillie UPR 125. That way, you'll be sure to draw the most cards possible when playing Lillie UPR 125 and you'll be able to thin your deck more when you play Cynthia UPR 119.

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Professor Elm's Lecture LOT 188 is a great way to find the Basic Pokemon you need for evolving. While you can't find all of your Basic Pokemon with it, when used in conjunction with Pokemon Communication TEU 152 you'll be able to search up a Basic Pokemon you don't need to trade it for any other Pokemon in your deck.

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This grouping of cards are useful for searching your deck for things to advance your game plan. Pokegear 3.0 UNB 182 is a great way to find one of the Tag Team Supporter cards lurking at the top of your deck. With Crasher Wake FLI 104, you'll want to be careful to only play him when you absolutely need to, as discarding two Water Energy 3 can negatively affect you if done too often.

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Misty & Lorelei CEC 199 is another great way for you to be able to find the Water Energy 3 you need to run smoothly. You might get lucky and be able to use their ability to allow a second GX attack, but don't plan on doing this unless it will allow you to win the game by doing so. Discarding five other cards from your hand is too costly if it doesn't immediately win you the game.

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Red & Blue CEC 202 allows you to search your deck for Kingdra-GX DRM 18 and evolve into it right away. It's definitely worthwhile to discard two other cards from your hand in order to search your deck for two Water Energy 3 to attach to Kingdra-GX DRM 18 immediately. Red & Blue CEC 202 is a great way to get powered up so Kingdra-GX DRM 18 can start one-hit KO'ing your opponent's Active Pokemon.

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Pal Pad UPR 132 allows you to shuffle any two Supporter cards from your discard pile back into your deck. This includes Tag Team Supporters as well. 

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With Switch Raft DRM 62, you gain the benefit of having played a regular Switch CES 147 with an added bonus of being able to heal 30 damage from nearly any Pokemon on your team. The only Pokemon in this deck that Switch Raft DRM 62 doesn't work on is Wooper UNB 96, so keep that in mind if you ever happen to have Wooper UNB 96 as your Active Pokemon.

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Rare Candy CES 142 is an important card for any deck featuring Stage 2 Pokemon. It helps you evolve faster, and thusly allows you quicker access to more powerful attacks and abilities. Chaotic Swell CEC 187 is a great way to negate two Stadium cards your opponent plays. Hold onto it until your opponent plays a Stadium that's not beneficial to you. Then play Chaotic Swell CEC 187 to make them discard their Stadium. Chaotic Swell CEC 187 then will negate their next Stadium played, getting rid of two of their Stadiums.

Wrapping Up

If you're looking for a Water Type Deck that can deal out quick OHKO's (one-hit knockouts), look no further. This deck looks to be a lot of fun to play and pretty powerful as well.

Thank you to PokeBeach Forum user Cody Weibel for posting this decklist.

What do you think of this deck? Do you have any suggestions for improvements? Let me know by leaving a comment below or email me directly at And be sure to join me here again next week as I continue my search for innovative decks in the Pokemon TCG. I'll see you then!

- Mike Likes

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