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Searching Standard: Kangaskhan-GX Confusion Deck

Hello and welcome to another episode of Searching Standard. When box sets are released with new Pokemon in them, I like to try to find decks featuring these new cards. Sometimes, though, it takes a while for decks that look like they have potential to be created. The Kangaskhan-GX Box was released back in June of this year, and I haven't come across a deck that featured Kangaskhan-GX PR-SM SM188 until recently. I found it on Reddit, posted by a user named LifeOrb. It's a fun deck that harnesses the power of confusion. Let's get started by taking a look at the deck.

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Kangaskhan-GX PR-SM SM188 is the star of this deck and tries to make the most out of its Enraged Strike attack. This attack normally does 80 damage, but it will deal an additional 80 damage if your opponent's Active Pokemon is Confused. 160 damage is usually enough to knock out most Basic or Stage 1 Pokemon in one hit. While this deck does include some ways to guarantee your opponent's Active Pokemon becomes Confused (which we'll go over later), if you need to, you can always use Kangaskhan-GX PR-SM SM188's Split Spiral Punch to deal 20 damage and confuse them instead. It's definitely not an attack that will feel overly productive, but it can get the job done. You also have access to Kangaskhan-GX PR-SM SM188's Familial Combo GX attack that deals 150 damage and nets you five cards. Since there are no other Pokemon-GX in this deck, feel free to use this attack whenever you can get a KO.

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In order to maximize the amount of damage this deck can deal out, you'll want to get a copy or two of Parasect TEU 7 onto your Bench. With its Panic Spores Ability, you'll put 2 damage counters on your opponent's Confused Pokemon between turns. That damage can add up quickly, as you'll be putting 4 damage counters for each Parasect TEU 7 you have in play as long as the affected Pokemon remains Confused. You won't want to make Parasect TEU 7 your Active Pokemon, though, if you can avoid it, since you'll have no way to use its Mysterious Powder attack since it requires Grass Energy 1 to use.

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I mentioned there were additional ways to guarantee your opponent's Active Pokemon becomes Confused. Here's a couple of them. With Ear-Ringing Bell UNM 194, you'll be able to make it possible for your opponent to want to not attack you on their turn, since their Active Pokemon will become confused if the Pokemon that Ear-Ringing Bell UNM 194 is attached to takes any damage from an opponent's attack, even if they end up being knocked out. These are really great to attach to Parasect TEU 7 as a deterrent to your opponent playing cards that would make Parasect TEU 7 your Active Pokemon.

With Koga's Trap UNB 177, you'll gain the double bonus of making the opponent's Active Pokemon Confused and Poisoned. That equates to extra incidental damage, which helps you knock out the opponent's Pokemon faster. Koga's Trap UNB 177 is a Supporter, though, which is the reason there are only two copies of it in this deck. Normally you'll want to use your Supporter for the turn to allow you to draw additional cards, and unfortunately, Koga's Trap UNB 177 doesn't do that.

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Both Cherish Ball UNM 191 and Net Ball LOT 187 help you find the Pokemon you need from your deck without forcing you to rely on luck of the draw. Cherish Ball UNM 191 helps you find Kangaskhan-GX PR-SM SM188 and Net Ball LOT 187 helps you find Parasect TEU 7 or Paras HIF 4. Neither ball offers you a way to get anything you need, but when used in conjunction with Pokemon Communication TEU 152, you can get one Pokemon and trade it in for the other one you need from your deck. Remember there's no Grass Energy 1 in this deck, so you're limited to finding a Pokemon with Net Ball LOT 187.

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Giant Hearth UNM 197 helps you find the Energy you need to power up Kangaskhan-GX PR-SM SM188 quickly. There's no way to shuffle cards from your discard pile back into your deck, so you'll need to choose what you discard carefully if you choose to find Fire Energy 2 with Giant Hearth UNM 197. Also, remember that Stadium cards affect both players equally, so you might want to keep this card in your hand if your opponent is playing a Fire Type Deck.

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Both of these cards are included in this deck for their usefulness regarding Energy. If you manage to draw Energy Spinner UNB 170 in your opening hand, you are set for Energy for the remainder of the game. There's only a single copy of Energy Spinner UNB 170 in the deck, though, so most of the time you'll need to be content with just finding one Fire Energy 2 to put into your hand. Welder UNB 189 is currently one of the best ways of Energy acceleration in Standard. It can allow you to fully power up Kangaskhan-GX PR-SM SM188 as early as turn 2, and it's a great source of card drawing as well.

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Acro Bike PRC 122 offers you the choice of the most useful card from the two you look at, as well as acting as a means to thin your deck so that you can naturally draw the cards you need. Pokegear 3.0 UNB 182 helps you find those Supporters you need more quickly. It's a great way to find a copy of Welder UNB 189 if you need one, which can jump start your attacking options as well as give you additional cards to use.

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Speaking of drawing additional cards, this next batch of Supporter cards does just that, and more. Lillie UPR 125 is terrific on your first turn, but even later in the game drawing up to six cards is very beneficial. Cynthia UPR 119 not only allows you to draw six cards, but she also shuffles your original hand into your deck. That can be very helpful if you're holding onto cards that you might need later in the game, but have no current use for. Tate & Liza CES 148 can also act as a mini-Cynthia, drawing you one card less, but they also give you a way to switch your Active Pokemon with one from your Bench. This can be particularly useful if your opponent manages to make Parasect TEU 7 as your Active Pokemon, or it can allow you to switch a damaged Kangaskhan-GX PR-SM SM188 with an undamaged one from your Bench.

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Reset Stamp UNM 206 is usually seen in most decks, where one copy is played as a way to catch up if your opponent has gotten off to a quick start. If your opponent is close to winning the game, play Reset Stamp UNM 206 to reset their hand and slow them down. It can allow you to catch up to them in the Prize race and potentially slow them down enough that you're able to get the victory.

Wrapping Up

With a bit of luck, you should be able to keep your opponent's Pokemon confused enough for you to secure the victory with this deck. Thanks to LifeOrb for posting this deck on Reddit. It looks like a lot of fun to play.

What do you think of this deck? Do you have any suggestions for improvements? Let me know by leaving a comment below or email me directly at And be sure to join me here again next week as I continue my search for innovative decks in the Pokemon TCG. I'll see you then!

- Mike Likes

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