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Searching Standard: Gengar / Spiritomb Deck

Hello and welcome to another episode of Searching Standard. Last week, I brought you a deck that I found on the Virbank City Facebook group. This week I have another deck straight from Facebook. It was posted to the HeyFonte Facebook group by Jonathan Weibel Hansen and is the deck he used to come in second place at a recent league cup. Let's get started by taking a look at the decklist.

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Gengar UNB 70's Shadow Pain Ability allows you to put six damage counters on your opponent's Pokemon-GX in any way you'd like when you evolve into Gengar UNB 70. That damage can go a long way in allowing you to draw two or three Prize cards. If you're lucky, you might even be able to snipe multiple Pokemon with this damage. Haunter UNB 69 has the Sinister Fog attack that allows you to put one damage counter on each of your opponent's Benched Pokemon as well as Poisoning your opponent's Active Pokemon. Spread the damage around with this attack before evolving, which will make knocking out your opponent's Pokemon a little easier. Gastly UNB 67 was listed in my top ten cards from Unbroken Bonds simply due to it's Swelling Spite Ability, which allows you to get two copies of Haunter UNB 69 from your deck and onto your Bench when Gastly UNB 67 gets knocked out.

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Spiritomb UNB 112 is one of the best attackers in this deck. Using it's Building Spite Ability, you're able to put a damage counter on Spiritomb UNB 112 every turn, which enables you to deal an additional 30 damage when you attack with Anguish Cry. So, with one damage counter on Spiritomb UNB 112, you'll deal 40 damage. With two damage counters, you'll deal 70 damage. With three damage counters, you'll deal 100 damage, and so on. Remember that this damage bonus works for every damage counter on Spiritomb UNB 112, not just the ones you place with the Building Spite Ability. This includes any damage your opponent deals to Spiritomb UNB 112.

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By using Yveltal-GX FLI 79's Absorb Vitality attack, you're able to deal a little damage to your opponent while healing that same amount of damage from Yveltal-GX FLI 79. This can help Yveltal-GX FLI 79 remain in the fight longer than normal. It works especially well in conjunction with Hustle Belt CES 134. Yveltal-GX FLI 79 also has the Sonic Evil attack, which deals 100 damage to the opponent's Active Pokemon that isn't affected by Weakness or Resistance. That helps you take down any and all opponents. Yveltal-GX FLI 79 is also the only Pokemon-GX in the deck, so feel free to try to set up its Doom Count GX attack, which will knock out any opposing Active Pokemon as long as it has exactly four damage counters on it. If you can do this against a Tag Team Pokemon, you'll be able to finish the game pretty quickly.

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Marshadow UNB 81 acts as a great card to counter a couple of different strategies your opponent might be using. If your opponent has a Stadium in play that you need to get rid of, you can use Marshadow UNB 81's Resetting Hole Ability to discard Marshadow UNB 81 from your Bench to discard that Stadium. This can be helpful if you're not able to draw into a Stadium of yours right away. If your opponent is using Ultra Beasts in their deck, you can attack them using Marshadow UNB 81's Red Knuckles attack, which will deal additional damage specifically to Ultra Beasts.

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Speaking of Ultra Beasts, Nihilego LOT 106 is here to help you in the event that your opponent manages to take four of their Prize cards. If that happens, you can attack with Nihilego LOT 106's Nightcap attack. This allows you to attack your opponent's Active Pokemon with any of their own attacks. You can even use this to use one of their own GX attacks against them, as long as you haven't already used a GX attack during the game.

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Due to the Energy requirements, you probably won't be able to use Latias UNM 153's Speed Wing attack. That's okay, though, since using Energy Arrow is actually a better attack for this deck. With it, you'll deal 20 damage to any of your opponent's Pokemon for each Energy attached to that Pokemon. You can use this to target a Pokemon your opponent has on their Bench that they are powering up for use in the future.

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Card drawing can help with consistency, so every deck will want cards that draw additional cards. Most decks use a combination of Cynthia UPR 119 and Lillie UPR 125 specifically for this purpose. This deck is no exception to that rule.

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This grouping of cards helps you filter a specific number of cards from the top of your deck to find specific things. Bill's Analysis TEU 133 helps you find up to two Trainer cards from your top seven cards. PokeNav CES 140 helps you find either a Pokemon or an Energy card from your top three cards. You then put the other cards back on top of your deck in any order, so you'll have a sneak peek at your future turns. Acro Bike CES 123 allows you to put the best card from the top two cards of your deck into your hand, while putting the other card into your discard pile.

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It's important for you to be able to find the Pokemon you need when you need them. With Mysterious Treasure FLI 113, you can discard a card from your hand to find Latias UNM 153 or any Psychic Type Pokemon from your deck. This can help you find a Pokemon if you need one, but what happens if you have a Pokemon in your hand that isn't exactly what you need? By using Pokemon Communication TEU 152 you can shuffle that Pokemon back into your deck and replace it with any other Pokemon from your deck. This is a great way to find a missing evolution you need.

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Combat tricks are usually helpful during a game. Switch CES 147 allows you to bring up any of your Benched Pokemon and make it your Active Pokemon, no retreat cost required. Use this to set up advantageous attacks whenever possible. Hustle Belt CES 134 is a great way to be able to deal out additional damage when you attack, provided that you've already taken some damage yourself. As I mentioned earlier, this can work well when attached to Yveltal-GX FLI 79.

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Since Gengar UNB 70's Shadow Pain Ability only happens when you evolve into Gengar UNB 70, using Devolution Spray Z UNB 166 is a great way to get additional value from it. Reset Stamp UNM 206 is the latest card that allows you the opportunity to catch up if you fall behind in the Prize race.

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Since your only Pokemon-GX in this deck is Yveltal-GX FLI 79, and it has no Ability, Power Plant UNB 183 can be very helpful when played against certain other decks that rely on the Abilities of their Pokemon-GX. Lysandre Labs FLI 111 is another card that is really useful against those decks that are playing a lot of Pokemon Tools, and since the only Pokemon Tool in this deck is Hustle Belt CES 134, you'll not be hurting yourself very much by putting it into play. With Black Market Prism Star TEU 134 in play, your opponent will only take one Prize card if they knock out your Yveltal-GX FLI 79 and no Prize cards if they knock out your Spiritomb UNB 112, provided that either of your Pokemon have any Darkness Energy 7 attached to them. This helps you stay in the game longer than you would if they got to take the usual amount of Prizes.

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You'll most often want to use your Rainbow Energy CES 151 to meet the Psychic cost on the majority of your attacks. It can be very useful, though, when attached to Spiritomb UNB 112 as a way to jump start the damage potential of its Anguish Cry attack.

Wrapping Up

If you're looking for a deck that doesn't win in the usual way (by attacking your opponent's Active Pokemon directly), you might want to give this deck a try. While it can be challenging to plan out your attacks and the damage you'll place when you evolve into Gengar UNB 70, it can also feel rewarding to play.

What do you think of this deck? Do you have any suggestions for improvements? Let me know by leaving a comment below or email me directly at mikelikesmtg@gmail.com. And be sure to join me here again next week as I continue my search for innovative decks in the Pokemon TCG. I'll see you then!

- Mike Likes


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