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Searching Standard: Gengar & Mimikyu-GX / Omastar Deck

Hello and welcome to another episode of Searching Standard. The 2019 Pokemon World Championships took place last weekend and our new Masters Division Champion is Henry Brand. We also have a new Senior Division Champion in Kaya Lichtleitner, and a new Junior Division Champion in Haruki Miyamoto. I would like to say 'Congratulations!' to all of these champions for their hard-fought victories.

However, the World Championships wasn't the only thing to happen in the Pokemon TCG world last weekend. Standard rotation also happened. We've said goodbye to Sun & Moon and Crimson Invasion, and all of the sets in between. It's officially a new world we're living in, and it's time to search out new decks that look fun to play and have the potential for great things. This week, we'll be taking a look at a deck that was played at Worlds but came up a bit short. Let's start by taking a look at the deck.

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Gengar & Mimikyu-GX TEU 53 is the main attacker in this deck. Its Poltergeist attack will deal 50 damage for each Trainer card in your opponent's hand. This can potentially add up to a lot of damage, or it could be a total bust. It's important to be able to use this attack quickly so as not to give your opponent time to use the Trainer cards they currently have. As we'll see later on, there are ways to keep some Trainer cards in their hand so you'll be able to figure out what your baseline damage will be. The Poltergeist attack also allows you to look at your opponent's hand, so be sure to write down what you see and track those cards as they are played. This will help you keep track of the potential damage you'll be able to deal.

Gengar & Mimikyu-GX TEU 53 can also use its Horror House GX attack. Try to make sure to use this when you have two Energy attached. That will ensure that your opponent has a large number of cards in their hand, giving you more potential for damage. It also helps you refill your hand after you've played everything relevant.

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With Omastar TEU 76's Fossil Bind Ability, you can prevent your opponent from being able to play any Item cards from their hand. Since Item cards are also Trainer cards, keeping those Items in your opponent's hand can be vital to being able to deal damage with Poltergeist. Note that there are no Omanyte cards in this deck, so you will need to evolve Unidentified Fossil UNM 210 into Omastar TEU 76 using Rare Candy CES 142. There's also no Fighting Energy 6 in the deck, so attacking with Omastar TEU 76 will be impossible. It's best to leave it on your Bench.

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In the event that you don't have Omastar TEU 76 in play, or for those times you do but you also have an equal amount or more Pokemon in play than your opponent, Lysandre Labs FLI 111 can help you out. It will nullify any effect of Item cards that are in play. If your opponent can't deal with Lysandre Labs FLI 111, they may decide to hold onto their Item cards rather than playing them for no effect, which helps you out when attacking with Poltergeist.

Power Plant UNB 183 is a great way for you to negate any abilities your opponent's Pokemon-GX might have. In other decks, playing Power Plant UNB 183 could end up hurting your own strategy, but not with this deck. Since your only Pokemon-GX is Gengar & Mimikyu-GX TEU 53, and it has no Ability, Power Plant UNB 183 only affect your opponent's Pokemon-GX and can really mess up their plans.

Surprise Box UNB 187 isn't a card that sees a lot of play because it's usually a bad idea to give your opponent the ability to play their cards multiple times. With this deck, though, you can use Surprise Box UNB 187 to return any Trainer (usually an Item if possible) to their hand, adding to the potential damage you'll be dealing.

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Now that we have a way to deal a lot of damage, we'll want to be able to protect Gengar & Mimikyu-GX TEU 53. With Choice Helmet LOT 169, we can reduce the damage our opponent's Pokemon-GX will deal to us. While that won't stop the damage entirely, it does help some. For the damage that still gets through, we can use Mixed Herbs LOT 184 and Great Potion UNM 198 to heal some of the damage and keep Gengar & Mimikyu-GX TEU 53 in the game.

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This grouping of cards allows you to search your deck (or a portion of it) to find the Trainers (or Supporters) that you'll need into your hand. It's usually best to use Pokegear 3.0 UNB 182 to find a copy of either Bill's Analysis TEU 133 or Green's Exploration UNB 175 that you can then use to find any other Trainers with.

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Both Cherish Ball UNM 191 and Pokemon Communication TEU 152 can be used to help you find a copy of Gengar & Mimikyu-GX TEU 53 when you need it. Cherish Ball UNM 191 can find it directly, but you can use Pokemon Communication TEU 152 for those times when you have an extra Gengar & Mimikyu-GX TEU 53 in hand and need to find a copy of Omastar TEU 76 (or vice versa).

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While Energy Spinner UNB 170 is obviously better when used on your first turn if you've gone second, it's still helpful to find the energy needed for you to be able to use Gengar & Mimikyu-GX TEU 53's Poltergeist attack.

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With Coach Trainer UNM 192, the majority of the time you'll be able to draw four cards when you play it, since you'll always want to have a Gengar & Mimikyu-GX TEU 53 in play and ready to attack. If you happen to find yourself with a lonely Omastar TEU 76 as your only Pokemon, you can still play Coach Trainer UNM 192 as an attempt to find a copy of Gengar & Mimikyu-GX TEU 53 in the two cards you'll be able to draw.

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With the loss of Guzma BUS 115 in Standard, Custom Catcher LOT 171 is currently our best option to use to switch our opponent's Active Pokemon with one from their Bench. This does require you playing two copies of Custom Catcher LOT 171 at a time, so while it's not a great option, it's better than nothing.

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By playing Peeking Red Card UPR 169, you're able to look at your opponent's hand so you can determine how much damage you'll be able to do with Poltergeist before you attack. If you happen to find a lack of Trainer cards, you can always choose to have the opponent shuffle their hand back into their deck and draw an equal number of replacement cards, but you usually won't want to do this unless you're desperate. Reset Stamp UNM 206 has become a Standard staple card to use as a way to catch up and get back into a game after having a few of your Pokemon knocked out. This is another card you usually won't want to use unless you absolutely need to since you'll want to keep a fair number of Trainer cards sitting in your opponent's hand.

Wrapping Up

Playing this deck can be a little risky since you'll be relying on your opponent having Trainer cards in their hand in order to deal damage, but against the majority of decks you should be just fine. Most decks usually run anywhere from 20-30 Trainer cards, so dealing damage usually won't be a problem.

What do you think of this deck? Do you have any suggestions for improvements? Let me know by leaving a comment below or you can reply to me directly on Twitter (@mikelikesmtg), or email me directly at And be sure to join me here again next week as I continue my search for innovative decks in the Pokemon TCG. I'll see you then!

- Mike Likes

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