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Searching Standard: Garchomp & Giratina-GX Post-Rotation Deck

Hello and welcome to another episode of Searching Standard. With rotation looming and a new set about to be released, people have begun brewing new decks. This week I have a promising  deck from a Forum User by the name of Duo that features the new Tag Team of Garchomp & Giratina-GX. Let's start by taking a look at the deck.

Garchomp & Giratina-GX – Dragon – HP270
Basic Pokemon (TAG TEAM)

[C] Linear Attack: This attack does 40 damage to 1 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[P][F][C] Calamity Edge: 160+ damage. If your opponent’s Active Pokemon already has any damage counters on it, this attack does 80 more damage.

[P][P][F]+ GG End GX: Discard 1 of opponent’s Pokemon and all cards attached to them. If this Pokemon has at least 3 extra [F] Energy attached to it (in addition to this attack’s cost), discard 2 of your opponent’s Pokemon and all cards attached to them instead. (You can’t use more than 1 GX attack in a game.)

When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fairy (x2)
Resistance: none
Retreat: 3

Garchomp & Giratina-GX is the main attacker in this deck. You'll want to begin by using Linear Attack. This will deal 40 damage to any of your opponent's Pokemon, no matter whether they're the Active Pokemon or on the Bench. Follow that up by attacking with Calamity Edge. When these two attacks are used against the same Pokemon, you'll deal out a whopping 280 damage in total. This should be enough to Knock Out nearly any opposing Pokemon. Garchomp & Giratina-GX also has the very powerful GG End GX attack, which can be used to discard one (or possibly two) of your opponent's Pokemon and all cards attached to them. Use this attack when you can see your opponent is setting up for a massive attack and turn the tides back in your favor.

Mewtwo & Mew-GX – Psychic – HP270
Basic Pokemon (Tag Team)

Ability: Perfection
This Pokemon can use the attacks of any Pokemon-GX and Pokemon-EX on your Bench or in your discard pile. (You still need the necessary Energy to use each attack.)

[P][P][C]+ Miracle Twin GX: 200 damage. If this Pokemon has at least 1 extra Energy attached to it (in addition to this attack’s cost), heal all damage from each of your Pokemon. (You can’t use more than 1 GX attack in a game.)

When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2

Mewtwo & Mew-GX is a terrific secondary attacker for this deck. Thanks to its Perfection Ability, as long as you have a Pokemon-GX on your Bench or in your discard pile, Mewtwo & Mew-GX can be an effective attacker. With its Miracle Twin GX attack, you'll be able to put some serious hurt on your opponent's Active Pokemon while also being able to heal your entire team.

$ 0.00 $ 0.00

Dedenne-GX UNB 57 serves but one purpose in this deck. Thanks to its Dedechange Ability, when you play Dedenne-GX UNB 57 onto your Bench you'll be able to ditch your hand for six fresh cards from your deck. You'll never be able to attack with Dedenne-GX UNB 57, so make the most of those extra cards when you get them.

Druddigon – Dragon – HP120
Basic Pokemon

[C][C] Drag Off: Choose one of your opponent’s Benched Pokemon and switch it with his or her Active Pokemon. Then, do 30 damage to the new Active Pokemon.

[R][W][C] Dragon Tail: 100x damage. Flip 2 coins. This attack does 100 damage for each heads.

Weakness: Fairy (x2)
Resistance: none
Retreat: 2

With Druddigon, you have a way to pick off any Pokemon you'd like by using its Drag Off attack. Bring up a Tag Team Pokemon-GX that your opponent has played but hasn't been able to power up yet. Deal the 30 damage to it and then retreat on your following turn, allowing Garchomp & Giratina-GX UNM to finish the opposing Pokemon off with Calamity Edge.

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Giratina LOT 97 is another fine way to put a little damage on an opponent's Pokemon, which allows it to be easily finished off by Garchomp & Giratina-GX UNM's Calamity Edge attack.

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This is the engine that allows you to ensure you can always find a way to attack. Malamar FLI 51's Psychic Recharge Ability is certain to be a huge reason that Psychic decks will be able to remain very competitive in the new Standard environment.

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Coach Trainer – Trainer

Draw 2 cards. If your Active Pokemon is a TAG TEAM Pokemon, draw 2 more cards.

You may only play 1 Supporter card from your hand during your turn (before you attack).

Both Lillie UPR 125 and Cynthia UPR 119 are the best options in Standard for allowing a player to draw cards. These cards have both been Standard staples, and that's not changing any time soon. Coach Trainer is a new card that works really well in decks that have more than a small smattering of Pokemon-GX in them.

$ 0.00 $ 0.00    

Cherish Ball – Trainer

Search your deck for a Pokemon-GX, reveal it, and put it into your hand. Then, shuffle your deck.

You may play as many Item cards as you like during your turn (before your attack).

Mysterious Treasure FLI 113 and Cherish Ball UNM both allow you to find specific types of Pokemon when you need them. One thing to remember is that Mysterious Treasure FLI 113 is a great way to get Giratina LOT 97 from your hand and into your discard pile, netting you two Pokemon for your Bench.

$ 0.00 $ 0.00     $ 0.00 $ 0.00

While I'm not a huge fan of only playing three copies of Custom Catcher LOT 171 in a deck, since it limits your options when playing it, in this deck there multiple ways to achieve both options that it allows. Playing three copies offers you the ability to hold onto one Custom Catcher LOT 171 while you search for a second copy, if you've already got other ways to draw cards in your hand. Acro Bike CES 123 is a great card that allows you to have card selection from the top two cards of your deck. It's another great way to get a copy of Giratina LOT 97 into your discard pile.

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Being able to make Garchomp & Giratina-GX UNM your Active Pokemon without relying on retreating is very important. It allows you to keep Energy attached to your Pokemon which makes it dangerous for your opponent to Knock Out your Pokemon without fearing a Knock Out in return.

Tag Switch – Trainer

Move 2 Energy from 1 of your Tag Team Pokemon to another 1 of your Pokemon.

You may play as many Item cards as you like during your turn (before your attack).

The attacks of Tag Team Pokemon are usually pretty expensive. With Tag Switch UNM, you're able to maximize the usefulness of Malamar FLI 51's Psychic Recharge Ability, putting Psychic Energy 5 onto a Benched Pokemon. That Psychic Energy 5 can then be moved to your Active Pokemon with Tag Switch UNM.

Reset Stamp – Trainer

Your opponent shuffles their hand into their deck. Then, your opponent draws a card for each of their remaining Prize cards.

You may play as many Item cards as you like during your turn (before you attack).

Reset Stamp UNM has the potential to wreck your opponent when they are winning a Prize battle. You don't want to play it too early, as it will allow your opponent to draw quite a few cards. That's the reason there's only a single copy in the deck.

$ 0.00 $ 0.00

Any deck that utilizes Malamar FLI 51 will usually be playing some number of copies of Viridian Forest TEU 156. It allows you to find the Energy you need as well as a way to put Psychic Energy 5 into your discard pile for Malamar FLI 51 to find.

Wrapping Up

Psychic decks were strong before this Summer's rotation, and that doesn't look to be changing post-rotation. Unified Minds adds to the power of Psychic decks, allowing them to maintain their spot as one of the premier deck types in Standard.

Thank you to Forum user Duo for posting this decklist.

What do you think of this deck? Do you have any suggestions for improvements? Let me know by leaving a comment below or you can reply to me directly on Twitter (@mikelikesmtg), or email me directly at And be sure to join me here again next week as I continue my search for innovative decks in the Pokemon TCG. I'll see you then!
— Mike Likes

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