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Searching Standard: Falinks V Deck

Hello and welcome to another episode of Searching Standard. Every week I take a look at a deck you could play at your local Pokemon League or for fun with your friends. This week is no exception, and I have a great looking deck from YouTuber, ZapdosTCG. It features Falinks RCL 109 and Falinks V RCL 110. Let's take a look at the deck.

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While this deck may only have eight total Pokemon in it, all of them are very important. Falinks RCL 109 can use its Call for Family attack to search up any two Basic Pokemon from your deck to put onto your Bench. Since both versions of Falinks are Basic, you can find whichever version you need. You'll likely want to search for Falinks V RCL 110 though, since each copy of it you have in play has the Iron Defense Formation Ability, reducing the amount of damage your Pokemon will take from your opponent's attack by 20 damage. That ability stacks, so your Pokemon with 'Falinks' in their name will take 40 less damage if you have two copies of Falinks V RCL 110 in play, 60 less damage if you have three copies of Falinks V RCL 110 in play, and 80 less damage if you have four copies of Falinks V RCL 110 in play. Both versions of Falinks have powerful attacks that can be used, as well.

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In addition to reducing the amount of damage your Pokemon will take with Falinks V RCL 110's Iron Defense Formation Ability, you also have a full playset of Cape of Toughness DAA 160, which will increase the HP of the Pokemon that it is attached to by 50. Those extra HP's along with the damage reduction can allow you to stay in the game longer than normal and reduce the speed that your opponent draws their Prize cards.

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Since you can't rely solely on Falinks RCL 109's Call for Family attack or Capture Energy RCL 171 to find the Pokemon you need from your deck, you have these Items. Both Quick Ball SSH 179 and Great Ball SSH 164 can help you find any version of Falinks you're looking for.

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The Pokemon TCG is a game about battling, at its heart, so you'll need some ways of being able to attack whichever of your opponent's Pokemon is weakest. That's where Boss's Orders RCL 154 and Great Catcher CEC 192 come in. They allow you to switch your opponent's current Active Pokemon with one from their Bench. Switch SSH 183 helps you keep your Active Pokemon alive longer by switching it with one from your own Bench.

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Once you've played everything that's currently useful from your hand, you'll want to be able to draw additional cards. Both Marnie SSH 169 and Professor's Research SSH 178 help you do this. The main thing to remember is that Marnie SSH 169 shuffles your current hand back into your deck before you draw new cards, so you might draw some of the same cards again. Professor's Research SSH 178 discards your hand before you draw a new hand, so those cards are generally gone from the game, unless you're able to shuffle them back in with Ordinary Rod SSH 171.

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With Pokegear 3.0 SSH 174, you'll generally want to find a copy of Boss's Orders RCL 154. However there will be times that finding either Marnie SSH 169 or Professor's Research SSH 178 will be just what you need.

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As long as you have some copies of Fighting Energy 6 in your discard pile, Turbo Patch DAA 172 can useful for you. With a successful coin flip, you'll be able to attach one of those Energy cards from your discard pile to one of your Pokemon. This can help you set up Falinks V RCL 110's Giga Impact attack easier.

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This grouping of cards are included mainly for use against specific other decks. Crushing Hammer SSH 159 can be used against decks such as ADP and Eternatus, as a means of slowing them down. Those are just some deck examples, though. Crushing Hammer SSH 159 can be used against other decks effectively as well. Tool Scrapper RCL 168 is useful against any deck running any Pokemon Tools, but be on the lookout for other decks using Cape of Toughness DAA 160. You might be able to score a Knock Out if you've dealt damage to an opponent's Pokemon and then remove their Cape of Toughness DAA 160 with Tool Scrapper RCL 168, leaving them with more damage than HP's.

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Martial Arts Dojo UNB 179 gives you a boost to the damage you do when attacking. It's just 10 more damage if you're ahead on taking Prize cards, but if you're behind it's 40 more. Similarly, Karate Belt UNM 201 rewards you for being behind, but does nothing if you're ahead.

Wrapping Up

With both Eternatus V DAA 116 and Eternatus VMAX DAA 117 having a weakness to Fighting Type attacks, this deck is a great choice if your local meta has an abundance of Eternatus decks.

What do you think of this deck? Do you have any suggestions for improvements? Let me know by leaving a comment below. Also, check out my other column, Flash Forward, where we take a look at decks using cards from upcoming releases.

And be sure to join me here again next week as I continue my search for innovative decks in the Pokemon TCG. I'll see you then!

- Mike Likes

 


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