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Searching Standard: Falinks V Deck

Hello and welcome to another episode of Searching Standard. Rebel Clash brought with it some new and interesting Pokemon for us to brew new decks with. One of those new Pokemon is Falinks. We actually got two different versions of Falinks in Rebel Clash, and the deck I have for you uses both of them. Let's get started by taking a look at the decklist.

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Both Falinks RCL 109 and Falinks V RCL 110 work well together in this deck. Falinks RCL 109 has the Team Attack attack that deals 30 damage for each Pokemon that has 'Falinks' in its name. That could do as little as 30 damage, or as much as 180 damage if you have a Bench full of other Falinks. While you shouldn't need to use it, Call for Family can help you fill your Bench, and can help you find any of the Pokemon in this deck. With Falinks V RCL 110, thanks to its Iron Defense Formation Ability, your Pokemon with 'Falinks' in their name will take anywhere from 20 to 80 less damage, depending on how many of them you have in play. Falinks V RCL 110 can also attack for 210 damage with its Giga Impact attack, but it won't be able to attack the following turn. By attaching Air Balloon SSH 156 to Falinks V RCL 110, you can retreat for free, allowing you to go back and forth between being the Active Pokemon and being on the Bench.

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Diancie FLI 74 is included in this deck as a support player. With her Princess's Cheers Ability, you can deal out an additional 20 damage with each of your attacks while she is on your Bench. You will usually not need to use her Diamond Rain attack, since the objective of this deck is to be able to avoid taking as much damage as possible.

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Both Karate Belt UNM 201 and Counter Gain LOT 170 make it easier for you to attack while you're behind on Prize cards. Karate Belt UNM 201 only benefits Falinks V RCL 110, while both Falinks RCL 109 and Falinks V RCL 110 can make use of Counter Gain LOT 170. Martial Arts Dojo UNB 179 allows your Pokemon to deal additional damage if they have any Fighting Energy 6 attached to them. This will be a minimum of 10 extra damage, but will increase to 40 extra damage if you're behind on taking Prize cards. Keep in mind that this works for both players, in case your opponent is also playing Fighting Energy 6.

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Sometimes Pokemon will get Knocked Out, or much needed Energy will be discarded in order to retreat. Ordinary Rod SSH 171 is there to help get back the things you need that have gone to your discard pile for any reason.

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All decks need some means of drawing additional cards. Without this effect, you can find yourself in a situation where you're unable to play any of the cards in your hand and you desperately need a single cards from your deck to get you out of a difficult situation. While each of these cards draw additional cards in different ways, they all serve a similar purpose in this deck.

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For those times that simple card drawing doesn't get what you need into your hand, we have Quick Ball SSH 179 and Sonia RCL 167. These cards help you search your deck for specific cards that you are in need of.

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Games are won by attacking your opponent's Pokemon. This grouping of cards all help out with this. Both Great Catcher CEC 192 and Boss's Orders RCL 154 allow you to switch your opponent's Active Pokemon with one from their Bench. You can use these cards to set up favorable attacks for you, allowing you to Knock Out the Pokemon of your choice. With Switch SSH 183, you can make a Pokemon from your Bench your Active Pokemon. This allows you to move back a Falinks V RCL 110 that has used its Giga Impact attack on the previous turn, bringing up a new attacker. Or, you can use it to 'retreat' a damaged Pokemon that's close to being Knocked Out.

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Tool Scrapper RCL 168 and Reset Stamp UNM 206 are both situational cards that you won't always need, but you'll be happy they're in this deck when you do need them. Tool Scrapper RCL 168 allows you to discard up to two Pokemon Tools attached to Pokemon in play. Against some decks, this will have no effect, but against others it can be devastating. Reset Stamp UNM 206 offers you a way to catch up if you fall behind on Prize cards, and is included in a majority of Standard decks.

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At the cost of playing your Supporter for the turn, Bede SSH 157 allows you a way to ramp up the amount of Energy attached to your Pokemon. That can allow you to use your high powered attacks faster than your opponent can use theirs.

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While I don't normally discuss Energy, I did want to mention it in this deck. By attaching Capture Energy RCL 171, you can help to grow your Falinks ranks. Twin Energy RCL 174 is best used when it's attached to Falinks RCL 109, as it will provide the necessary Energy for both of its attacks, while it will only provide one generic Energy if attached to Falinks V RCL 110.

Wrapping Up

If you're looking for a deck that really focuses on playing a specific Pokemon, you should try this deck out. I'm hoping to try this out on PTCGO (the Pokemon Trading Card Game Online) soon.

What do you think of this deck? Do you have any suggestions for improvements? Let me know by leaving a comment below or email me directly at Also, check out my other column, Flash Forward, where we take a look at decks using cards from upcoming releases. And be sure to join me here again next week as I continue my search for innovative decks in the Pokemon TCG. I'll see you then!

- Mike Likes

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