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Searching Standard: Eternatus VMAX Deck

Hello and welcome to another episode of Searching Standard. Over the past month, we've taken a look at some scary decks in Standard, and now we've reached the week of Halloween, and, perhaps, our scariest deck. This week we'll be taking a look at a deck featuring Eternatus VMAX DAA 117. Let's begin by taking a look at the deck.

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Eternatus VMAX DAA 117's Eternal Zone Ability allows your Bench to become larger. Large enough to hold up to eight Pokemon. This comes at the cost of only being able to put Darkness Type Pokemon into play, though, which really isn't much of a cost at all. By having a larger than normal sized Bench full of Darkness Type Pokemon, you can deal out a lot of damage with Eternatus VMAX DAA 117's Dread End attack, which does 30 damage for each Darkness Type Pokemon you have in play. If you manage to get a full Bench, you'll be able to deal 270 damage with this attack, but this will be fairly rare.

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Spiritomb UNB 112 acts as a secondary attacker in this deck. With its Building Spite Ability, you'll be able to put a damage counter on Spiritomb UNB 112 once during your turn, before you attack. Those damage counters that Spiritomb UNB 112 accumulates will end up dealing extra damage to your opponent's Active Pokemon when you attack with Spiritomb UNB 112's Anguish Cry attack.

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Thanks to Galarian Zigzagoon SSH 117's Headbutt Tantrum Ability, none of your opponent's Pokemon are safe. This Ability allows you to place one damage counter on any of your opponent's Pokemon, whether they are Active or on the Bench, when you play Galarian Zigzagoon SSH 117 from your hand to your Bench. This can be a great way to finish off a wounded Pokemon that your opponent has retreated to the safety of their Bench in an attempt to deny you the ability to draw any Prize cards.

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Every deck needs ways of drawing additional cards, and this deck is no exception. All of these cards help accomplish this. Crobat V DAA 104's Dark Assist Ability refills your hand up to six cards when you play Crobat V DAA 104 from your hand onto your Bench. You can also use its Venomous Fang attack in a pinch. Professor's Research SSH 178 forces you to discard your current hand before drawing a new hand of seven cards. Marnie SSH 169 offers you a way of disrupting your opponent's hand, and gives you a slight card advantage when new hands are drawn.

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Just as most decks have ways of drawing additional cards, they also need ways of helping you find the Pokemon that you need. Both Quick Ball SSH 179 and Great Ball SSH 164 are in this deck for that purpose. Quick Ball SSH 179 can find any Pokemon in your deck except for Eternatus VMAX DAA 117, but at the cost of discarding a card from your hand. With Great Ball SSH 164, you have no limit on which Pokemon you can find, and there's no cost to pay to use it, but you are limited to only searching the top seven cards of your deck for a Pokemon.

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Turbo Patch DAA 172 can be a great way of using Energy cards that have gone to your discard pile. As long as you win a coin flip, you'll be able to attach a Darkness Energy 7 from your discard pile to any of your Pokemon (since this deck isn't running any Pokemon-GX). This can be very helpful for those times when you have Darkness Energy 7 in your discard pile. But, for those times you need to find the Darkness Energy 7 from your deck, you can use Piers DAA 165. Piers DAA 165 allows you to find both a Darkness Energy 7 and a Darkness Type Pokemon from your deck, and put them into your hand. Piers DAA 165 is the best card to play when you need to search your deck, but doing so comes at the cost of playing your Supporter for the turn.

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There will be times during the game that you'll need either to change your Active Pokemon, or change the Active Pokemon of your opponent. This group of cards can help during those times. Boss's Orders RCL 154 allows you to choose an opponent's Benched Pokemon to become their Active Pokemon. By doing this, you can set up an easy Knock Out. You can also set up a situation where you can slow the game down for a few turns by moving up a Pokemon that is unable to attack due to a lack of Energy. Switch SSH 183 can help you move up a fresh attacker, or move back a wounded Pokemon, preventing your opponent from knocking it out and drawing any Prize cards.

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Power Plant UNB 183 serves a couple of duties in this deck. When you have it in play, Pokemon-GX will have no Abilities. While this won't affect your deck, it could have a major impact on your opponent. Many decks rely on Dedenne-GX UNB 57's Dedechange Ability to help them draw cards. With a copy of Power Plant UNB 183 in play, this Ability is shut off. The second function of Power Plant UNB 183 is to play it when your opponent has a Stadium in play that benefits them in some way. By playing your copy of Power Plant UNB 183, you'll be able to discard their Stadium and put one into play that isn't detrimental to your deck.

Wrapping Up

If you're looking for a consistent deck to play, you might give this one a try. While there are decks that have been built to counter this deck, they're not always successful and, in a tournament, you might not be paired against them.

What do you think of this deck? Do you have any suggestions for improvements? Let me know by leaving a comment below. Also, check out my other column, Flash Forward, where we take a look at decks using cards from upcoming releases.

And be sure to join me here again next week as I continue my search for innovative decks in the Pokemon TCG. I'll see you then!

- Mike Likes


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