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Searching Standard: Dragapult VMAX Deck

Hello and welcome to another episode of Searching Standard. Rebel Clash releases in a couple of days (on May 1st), and as such, it's time to start looking at decks for our new format. We'll start our journey by taking a look this week at a deck featuring Dragapult VMAX. Let's get started by taking a look at the deck.

New Card Translations

Dragapult V - Psychic - 210 HP

Pokemon - Basic

[P] Bite: 30

[P][P] Assault Jet: 60+

If this Pokemon was on the Bench and became your Active Pokemon this turn, this attack does 80 more damage.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

Dragapult VMAX - Psychic - 320 HP

Pokemon - VMAX

[P] Shred: 60

This attack's damage isn't affected by any effects on your opponent's Active Pokemon.

[P][P] Max Phantom: 130

Put 5 damage counters on your opponent's benched Pokemon in any way you like.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

Boss's Command

Trainer - Supporter

Switch your opponent's Active Pokemon with 1 of his or her Benched Pokemon.

Scoop Up Net

Trainer - Item

Put a Pokemon (except Pokemon V or GX) into your hand. Discard all cards attached to it.

Horror [P] Energy

Energy - Special

While this card is attached to a Pokemon, it provides [P] energy.

When the Pokemon this card is attached to is your active Pokemon and gets damaged by an attack of your opponent's Pokemon, put 2 damage counters on the attacking Pokemon.

      

Dragapult VMAX is the main attacker in this deck. With its Max Phantom attack, you'll deal 130 damage to your opponent's Active Pokemon while simultaneously putting five damage counters on your opponent's Benched Pokemon in any way you'd like. This can allow you to Knock Out multiple Pokemon with a single attack. Combine this with the additional damage your opponent's Active Pokemon takes when you have Horror [P] Energy attached and you've got the potential to score KO's on your opponent's turn as well as your own.

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The Jirachi TEU 99 / Escape Board UPR 122 continues to show just how good it is by being on display in this deck. Enjoy it while you can because Escape Board UPR 122 doesn't survive the upcoming rotation this summer, so without a reprint, Jirachi TEU 99 loses a lot of its value and likely won't see much play afterwards.

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Every deck needs ways to draw additional cards so your hand doesn't run out of options, and this batch of cards does just that. With all of these cards, you'll want to make sure you've played everything you can prior to using them, since they all either make you discard your hand or shuffle it back into your deck.

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Each of these cards serves a specific purpose and may not always be useful to you at any given time. Phione CEC 57's Whirlpool Suction Ability  allows you to switch your opponent's Active Pokemon with one from their Bench. You can use this to set up an easy Knock Out. Marshadow UNB 81's Resetting Hole Ability allows you to discard an opponent's Stadium in play. Mew UNB 76's Bench Barrier Ability protects your Benched Pokemon from taking damage from an opponent's attacks. Mewtwo UNB 75's Mind Report Ability allows you to reuse a Supporter card that's gone to your discard pile. Galarian Zigzagoon SSH 117's Headbutt Tantrum Ability allows you to put one damage counter on an opponent's Pokemon when you play Galarian Zigzagoon SSH 117 to your Bench. This can be a great way to snipe an nearly-KO'd Pokemon. Finally, Oranguru SSH 148's Primate Wisdom Ability allows you to effectively have an increased hand size and is probably the most useful Ability out of this bunch.

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Every deck needs a way to find the Pokemon you need. Quick Ball SSH 179 and Mysterious Treasure FLI 113 serve that purpose for this deck. Playing each of these cards will require you to discard a card from your hand, so keep that in mind.

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Both Giant Bomb UNM 196 and Reset Stamp UNM 206 offer you a way to catch up when you're behind. Reset Stamp UNM 206 has been a staple card since it was released, and can definitely slow down your opponent's momentum. Giant Bomb UNM 196 helps to slow down an opposing Pokemon's attacks by threatening ten damage counters if the Pokemon Giant Bomb UNM 196 is attached to takes 180 or more damage from an attack during the opponent's next turn.

Switch SSH 183   

Switch SSH 183 allows you to save one of your Pokemon from being Knocked Out by switching places with a Pokemon from your Bench. Boss's Command allows you to set up an easy KO by switching your opponent's Active Pokemon with a Pokemon from their Bench. Use it for an easy Prize.

With Scoop Up Net, you can get additional value out of Galarian Zigzagoon SSH 117, Mewtwo UNB 75, or Dedenne-GX UNB 57 by allowing you to play them multiple times.

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Team Yell Grunt SSH 184 can be used when you need to slow down an opponent's momentum. Be careful not to use it on a Pokemon that you're about to Knock Out or you'll be helping your opponent set up a future attacker.

Wrapping Up

Even though there's only one main attacker in this deck, it has proven itself to be competitive by taking down a tournament in Japan. While their tournament format is a little different than ours, I still think this deck has potential in our current Standard environment.

What do you think of this deck? Do you have any suggestions for improvements? Let me know by leaving a comment below or email me directly at mikelikesmtg@gmail.com. Also, check out my other column, Flash Forward, where we take a look at decks using cards from upcoming releases. And be sure to join me here again next week as I continue my search for innovative decks in the Pokemon TCG. I'll see you then!

- Mike Likes

 


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