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Searching Standard: Crabominable V OHKO and Mill Deck

Hello and welcome to another episode of Searching Standard, where each and every week I look for new, innovative decks for you to play in Standard. This week, I'm looking at a deck that was recently featured on the YouTube channel of Popsicle Knight. It features Crabominable V FST 76 and offers you the choice of milling your opponent (placing cards from their deck into their discard pile) or hitting for a ton of damage in the hopes of scoring an OHKO (One-Hit Knock Out). Let's get started by taking a look at the deck.

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Crabominable V FST 76 is the main attacker in this deck. If you want to try to mill your opponent out of cards, you can use Crabominable V FST 76's Trigger Avalanche attack. This will mill your opponent's deck of two cards. If you'd rather take the more usual route to victory, direct damage, you can use Crabominable V FST 76's Destroyer Punch attack. This attack will deal 90 damage to your opponent's Active Pokemon plus an additional 60 more damage for each damage counter already on your opponent's Active Pokemon. As you'll see, there are ways you'll be able to get damage counters on your opponent's Pokemon without attacking. Often, you'll perform a combination of Crabominable V FST 76's two attacks, milling them of a few cards early on and hitting for lots of damage later in the game.

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By using Inteleon CRE 43's Quick Shooting Ability, you'll be able to start putting damage counters on your opponent's Pokemon. Doing this will allow you to hit for more damage with Crabominable V FST 76's Destroyer Punch attack. While it might be possible to focus this damage on one of your opponent's Pokemon, it's better to spread the damage out. For opposing Pokemon with more than 230 HP, you'll often need to target them twice with Inteleon CRE 43's Quick Shooting Ability in order to score an OHKO with Crabominable V FST 76.

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While Inteleon CRE 43 helps set up a big attack from Crabominable V FST 76, the other Inteleon, Inteleon SSH 58 can be just as important. When you evolve into Inteleon SSH 58, similarly to when you evolve into Drizzile SSH 56, you'll be able to use the Shady Dealings Ability to find Trainer cards from your deck to put into your hand. Choosing the right Trainers to get can be the difference between a quick victory and an agonizing defeat.

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Galarian Obstagoon CPA 37's Wicked Ruler Ability helps to keep your opponent's hand manageable. By using it, your opponent will need to discard cards from their hand until they are only holding four cards. While they ultimately choose the best cards in their hand to keep, this will still limit their options, and this can help your milling be more effective. Galarian Zigzagoon SSH 117's Headbutt Tantrum Ability will place a damage counter on one of your opponent's Pokemon when you play Galarian Zigzagoon SSH 117 to your Bench. It's another damage counter that will allow extra damage to be dealt by Crabominable V FST 76's Destroyer Punch attack.

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If you need a little time to build up your team, Snorlax VIV 131 is here to help. By using its Gormandize Ability, you can play as many cards as possible, then refill your hand to seven cards at the end of your turn. Snorlax VIV 131 has a high amount of HP for a Basic Pokemon, so it might be able to take a hit from your opponent's Pokemon without being Knocked Out. If that's the case, you can use Scoop Up Net RCL 165 to return Snorlax VIV 131 to your hand and bring up Crabominable V FST 76 to your Active Spot to get things started.

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Nearly every deck needs to be able to search for specific Pokemon throughout the game. That’s what this batch of cards does. Quick Ball FST 237 can find any Basic Pokemon from within your deck, while Evolution Incense SSH 163 can only find Evolution Pokemon. Level Ball BST 129 is only capable of finding Pokemon with 90 HP or less. If you keep these restrictions in mind, you'll be able to find exactly what you need with the right Pokemon Item.

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When you find yourself with an Active Pokemon that can't attack, you'll be thankful to find one of these two cards. Escape Rope BST 125 forces your opponent to switch their Active Pokemon with a Pokemon from their Bench, but also forces you to switch yours. You get the knowledge of whatever Pokemon your opponent has chosen before you have to decide. Bird Keeper DAA 159 simply allows you to switch your Active Pokemon with one from your Bench, but also provides you with three cards for doing so.

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Once you've placed a few damage counters on one of your opponent's Pokemon V or VMAX, you'll want to play Boss's Orders SHF 58 to move that Pokemon to your opponent's Active Spot. You can then attack and take multiple Prize cards. You can also use Galar Mine RCL 160 to increase the Retreat Cost of each player's Active Pokemon, making it more difficult for your opponent to escape. This can help for those times you come up just short of scoring a KO. With Tool Jammer BST 136, you'll help protect your Pokemon from any effects that your opponent's Active Pokemon might have access to by having any Pokemon Tools attached to it.

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Both Capacious Bucket RCL 156 and Melony CRE 146 provide some Energy ramp for this deck. Capacious Bucket RCL 156 finds Water Energy 3 from your deck, making it easier for you to ensure you can attach an Energy each turn. Melony CRE 146 attaches a Water Energy 3 card from your discard pile to Crabominable V FST 76 and allows you to draw three cards. If you happen to draw a Water Energy 3 card (or had one in your hand), you'll still be able to attach an Energy as normal after playing her as your Supporter for the turn.

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Our last batch of cards are all Supporters. Professor's Research CEL 23 is a Standard staple card found in most decks. It's one of the best ways to draw extra cards, but does so at the cost of discarding your hand before drawing seven new cards. Oleana RCL 163 can help you get rid of any Trainer card your opponent has in their hand. She is especially good to play right after using Galarian Obstagoon CPA 37's Wicked Ruler Ability. Finally, Raihan EVS 152 helps set you back up after suffering a loss. By playing him, you'll be able to get right back into the game after suffering even the most devastating Knock Out.

Wrapping Up

Whether you try to mill your opponent's deck or go for big Knock Outs, this deck has you covered. Crabominable V FST 76 offers multiple routes to victory making it a versatile Pokemon that is fun to play.

What do you think of this deck? Do you have any suggestions for improvements? Let me know by leaving a comment below. Also, check out my other column, Flash Forward, where we take a look at decks using cards from upcoming releases.

And be sure to join me here again next week as I continue my search for innovative decks in the Pokemon TCG. I'll see you then!

- Mike Likes

 


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