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Searching Standard: Chandelure / Charizard Post Rotation Deck

Hello and welcome to another episode of Searching Standard. With just over a week until the release of Unified Minds and less than a month until rotation, many people are brewing up new decks to try to figure out which will be the best in the new Standard format. Every week I pound the proverbial pavement of the internet in an effort to find decks that look both fun to play and are competitive as well. This week is no exception, and I've found a deck posted to the PokeBeach Forums by a user named K-Genesis that's built around a new version of Chandelure form Unified Minds. Let's get started by taking a look at the deck.


Chandelure – Fire – HP140
Stage 2 – Evolves from Lampent

[R] Spirit Burner: 10+ damage. Discard the top 5 cards of your deck. This attack does 60 more damage for each Pokemon you discarded. Then, put any number of discarded Fire Pokemon onto your Bench.

Weakness: Water (x2)
Resistance: none
Retreat: 2

Lampent – Fire – HP80
Stage 1 – Evolves from Litwick

[R] Live Coal: 40 damage. Discard an Energy from this Pokemon.

Weakness: Water (x2)
Resistance: none
Retreat: 1

Litwick – Fire – HP60
Basic Pokemon

[R] Find a Friend: Search your deck for a Fire Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

Weakness: Water (x2)
Resistance: none
Retreat: 1

Chandelure's Spirit Burner attack is the engine that makes this deck run. With it, you are able to fill up your bench with any Fire Type Pokemon that are discarded from your deck as a result of this attack as well as potentially dealing a bunch of damage. Once you're able to find a more reliable attacker, you can either let Chandelure get Knocked Out or you can retreat it back to your Bench for use again later on. Keep in mind that you're able to put any Fire Type Pokemon that are discarded from the top five cards of your deck as a result of this attack, no matter whether they are Basic Pokemon or Stage 1/Stage 2 evolutions. So feel free to flip over a Charizard TEU 14 and put it right onto your Bench. That's what true power feels like.

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As mentioned above, Charizard TEU 14 is the heavy-hitter in this deck. With it's Roaring Resolve Ability, you'll be able to continually power up its Continuous Blaze Ball attack for a guaranteed 130 damage each turn. By doing this, you will eventually run out of Fire Energy 2, however, but there are ways to solve this problem that I'll talk about later on. Charmeleon TEU 13 is included in the deck simply as a failsafe in the event that you draw a Charizard TEU 14. This also increases the number of Fire Type Pokemon in the deck allowing Spirit Burner to be more effective.

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Blaziken DRM 6's Firestarter Ability allows you to attach a Fire Energy 2 from your discard pile to one of your Benched Pokemon. It's a great way to help counter the negative aspect of discarding so much Fire Energy 2 with Charizard TEU 14's Continuous Blaze Ball attack. Blaziken DRM 6 can also act as a great secondary attacker thanks to its Fire Stream attack. Dealing 90 damage to the opponent's Active Pokemon and 20 damage to each of their Benched Pokemon can quickly turn the tide of a battle.

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Both Magcargo CES 24 and Ninetales TEU 16 are included in this deck for their useful Abilities. Magcargo CES 24's Smooth Over Ability allows you to find any card you need from your deck and put it on top of your deck. With this, you can set up each turn to provide you exactly what you need. Ninetales TEU 16 has the Nine Temptations Ability which allows you to switch one of your opponent's Benched Pokemon with their Active Pokemon for the cost of discarding two Fire Energy 2 from your hand. This can be a great way for you to finish off an opponent by switching in a weak Pokemon for you to Knock Out so you can take your last remaining Prize card(s).

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Dusk Stone UNB 167 can be a great way to start attacking with Spirit Burner as early as turn two. Since Litwick UNM is the only Basic Pokemon in the deck, you'll be guaranteed to start the game with one in play. If you're lucky, you'll be able to play Lampent UNM on turn two, followed by Dusk Stone UNB 167, allowing you to search your deck for Chandelure and evolving to it immediately.

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Both Brock's Grit TEU 135 and Energy Recycler FLI 143 allow you to shuffle basic Energy cards from your discard pile back into your deck. Since you only have one copy of each of these cards, you'll want to try to maximize their effectiveness.

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Green's Exploration UNB 175 acts as a secondary engine for this deck. With it, you can search your deck for any two Trainer cards. If you need to get Chandelure up and running, you can search for a copy of Professor Elm's Lecture LOT 188 and a copy of Pokemon Communication TEU 152. With Professor Elm's Lecture LOT 188, you can get all of the remaining copies of Litwick UNM into your hand. They can then be used with Pokemon Communication TEU 152 to find any other Pokemon from your deck.

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Pokegear 3.0 UNB 182 is a good general-purpose card that can help you find any Supporter you need. It's especially good at helping you find Green's Exploration UNB 175, which can in turn help find any two Trainer cards from your deck. Green's Exploration UNB 175 is the best card to choose with Pokegear 3.0 UNB 182 if it happens to be in the top seven cards of your deck, no matter what other Supporters are found since it can help you find multiple Trainer cards (which can include Supporter cards).

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Welder UNB 189 acts as both Energy acceleration as well as card draw. That makes this card very powerful. Remember that you do not have to attach the full two Fire Energy 2 cards to your Pokemon that Welder UNB 189 allows, since it says "up to 2". Even if you attach less, you'll still be able to draw three cards. Additionally, attaching Fire Energy 2 with Welder UNB 189 doesn't replace your usual action of being able to attach an Energy for that turn.

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Playing Cynthia UPR 119 not only allows you to draw a replacement hand of six new cards, but it also allows you the opportunity to shuffle your existing hand into your deck. This is another failsafe in the event that you draw evolution Pokemon that you're unable to play onto your bench.

Giant Hearth – Trainer

Once during each player’s turn, that player may discard a card from their hand. If they do, that player searches their deck for 2 Fire Energy cards, reveals them, and puts them into their hand. Then, that player shuffles their deck.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.

Giant Hearth is another way for you to get rid of cards that you cannot play as well as being a way for you to search your deck for Fire Energy 2. It's also a Stadium, so if your opponent plays a Stadium that only benefits themselves or hinders you in some way, you can play Giant Hearth to make them discard their Stadium.

Reset Stamp – Trainer

Your opponent shuffles their hand into their deck. Then, your opponent draws a card for each of their remaining Prize cards.

You may play as many Item cards as you like during your turn (before you attack).

Reset Stamp UNM looks to be a staple card in the new Standard. Most decks seem to run one or two copies of it as a way to slow the game down once the opponent has taken four or five prize cards. By forcing an opponent to shuffle their current hand into their deck and then draw a new hand of cards equal to the number of Prize cards they have remaining, you can potentially have a few turns in a row where your opponent draws cards that they can't use or that essentially do nothing to progress their game. This can give you some breathing room and the time needed to mount a counter attack.

Wrapping Up

While this deck relies on a bit of luckiness in order to get the Pokemon you need onto your Bench, I think it looks like a ton of fun to play. It can only get stronger as more Fire Type Pokemon are released.

Thank you to Forum user K-Genesis for posting this decklist.

What do you think of this deck? Do you have any suggestions for improvements? Let me know by leaving a comment below or you can reply to me directly on Twitter (@mikelikesmtg), or email me directly at And be sure to join me here again next week as I continue my search for innovative decks in the Pokemon TCG. I'll see you then!
— Mike Likes

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