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Searching Standard: Ampharos-GX / Dedenne-GX Deck

Hello and welcome to another episode of Searching Standard. In my article last week, I showed you a Water deck that looked like it would fare well in today's current meta. For this week, I decided to show you a deck that looks like a strong performer anywhere there's not a lot of Fighting Type decks. Let's take a look at the deck.

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Ampharos-GX TEU 43 has the potential to deal 150 damage without having any energy attached to it. This is thanks to the power of Electropower LOT 172 and Thunder Mountain Prism Star LOT 191. If you're able to play all four copies of Electropower LOT 172, while having Thunder Mountain Prism Star LOT 191 in play, and you attack with Ampharos-GX TEU 43's Power Recharge attack, you'll be able to return all of the copies of Electropower LOT 172 from your discard pile to your hand to use again next turn.

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Since it's important to be able to find copies of Electropower LOT 172 and Ampharos-GX TEU 43 quickly, you'll want to try to play Dedenne-GX UNB 57 every turn you can. Thanks to its Dedechange Ability, you'll be able to play out the important cards from your hand before putting Dedenne-GX UNB 57 onto your Bench, discarding your hand and drawing a new hand of six cards. Remember though, you can only get the benefit of one Dedechange Ability per turn.

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Zapdos TEU 40 and Zeraora-GX LOT 86 act as great teammates. When you have one Lightning Energy 4 attached to Zapdos TEU 40 and it becomes your Active Pokemon during your turn, you'll be able to attack for 80 damage with Thunderous Assault. Then, on the following turn, you can retreat Zapdos TEU 40 for free thanks to Zeraora-GX LOT 86's Thunderclap Zone Ability. You'll likely also be able to bring Zapdos TEU 40 back up as your Active Pokemon easily by retreating your new Active Pokemon (presumably for free thanks to Thunderclap Zone).

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Tapu Koko-GX GRI 47 can act as a great surprise attacker. When you play it to your Bench, thanks to its Aero Trail Ability, you'll be able to move energy from your other Pokemon in play to Tapu Koko-GX GRI 47 and make it your Active Pokemon, allowing it to attack with either Sky-High Claws or Tapu Thunder GX. Which attack you use depends on just how much damage you'll need to inflict in order to knock out the opponent's Active Pokemon.

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While it's possible to use Tapu Koko Prism Star TEU 51's Mach Bolt attack, you're more likely to use its Dance of the Ancients Ability as a means to ramp up your team's energy. Remember that you'll need to have two Lightning Energy 4 in your discard pile and two other Pokemon on your Bench to get the maximum effectiveness out of this ability, but there could be times that you will want to do it even if you can't get the maximum benefit from it. Sometimes any ramping is better than none.

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Marshadow UNB 81 is an interesting inclusion in this deck. While it will never be your main attacker, if your opponent has any Ultra Beasts, Red Knuckles can be an effective attack. Alternatively, if your opponent plays a Stadium card that you really need to get rid of, you can use Marshadow UNB 81's Resetting Hole Ability to discard it. Since you have other ways to get rid of Stadium cards, you generally won't do this unless you have no alternative.

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As mentioned earlier, Electropower LOT 172 is great to use in conjunction with Ampharos-GX TEU 43. It's also an Item, so you can find it when you play Volkner UPR 135. While there may be other options, it's usually best to get Electropower LOT 172 with Volkner UPR 135 unless you have a very specific need for a different item.

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The sole purpose of Rare Candy CES 142 in this deck is to evolve a Mareep into Ampharos-GX TEU 43. Remember that it is an Item, so you can search for it with Volkner UPR 135 if you need it.

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With Thunder Mountain Prism Star LOT 191 nearly every attack you will want to use will have its cost reduced. While it's certainly important to have this Stadium in play, this deck will still run smoothly even without it (in the event you find it stranded as one of your Prize cards).

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Here we have an assortment of Item cards that can be found with Volkner UPR 135. All of them have specific uses, which limit when you would want them, but for those times you need them, you'll be glad to know they're in this deck. It's fairly obvious when you'll want Choice Band GRI 121 or Field Blower GRI 125, but Max Potion GRI 128 might not be so obvious. You'll want to use Max Potion GRI 128 to keep Ampharos-GX TEU 43 from being knocked out, since it is your main route to victory.

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Have you ever had a need to find a Pokemon? Sure you have, and that's exactly what Nest Ball SUM 123, Ultra Ball SUM 135, and Electromagnetic Radar UNB 169 are in the deck for. Remember that Nest Ball SUM 123 restricts you to only finding a Basic Pokemon, while Electromagnetic Radar UNB 169 restricts you to finding up to two Pokemon-GX. Ultra Ball SUM 135 is the least restrictive, as it can find any Pokemon you need at the time.

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Since there are a few cards that require you to discard cards from your hand, as well as Dedenne-GX UNB 57's Dedechange Ability, the single copy of 1 Rescue Stretcher GRI 130 can be used to either shuffle the Pokemon you may eventually need back into your deck or to get back one you need right away by putting it from your discard pile into your hand.

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Both Guzma BUS 115 and Lillie UPR 125 have been staple cards in Standard for so long, it's almost unnecessary to explain their inclusion. For those that are new to the game, Guzma BUS 115 helps you set up an attack that's favorable for you. It's a great way to enable Zapdos TEU 40 to get the additional damage from its Thunderous Assault attack. Lillie UPR 125 is one of the best ways to draw additional cards in Standard, and she's even better on your first turn after you've played as many cards as you can.

Wrapping Up

I hope that this deck has shown you that Ampharos-GX TEU 43 has what it takes to play with the big decks in Standard. It does take a little bit of setup to get Ampharos-GX TEU 43 dealing maximum damage, but once everything is in place, you can consistently deal a ton of damage every turn for minimal energy.

Thank you to the folks at poke-cardmanjr.com for posting this decklist.

What do you think of this deck? Do you have any suggestions for improvements? Let me know by leaving a comment below or you can reply to me directly on Twitter (@mikelikesmtg), or email me directly at mikelikesmtg@gmail.com. Also, feel free to share this article with your friends anywhere on social media.  And be sure to join me here again next week as I continue my search for innovative decks in the Pokemon TCG. I'll see you then!
 
— Mike Likes
 


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