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Searching Standard: Amoonguss / Breloom (Sleepy Poison) Post Rotation Deck

Welcome to another edition of Searching Standard. This week I have for you a deck I found while browsing the PokeBeach Forums. It was posted by a user named Catastrophia and the goal of the deck is to put your opponent's Pokemon to sleep (and possibly poison them as well), so they're easier to knock out. Let's get started by taking a look at the deck.


Amoongus – Grass – HP100
Stage 1 – Evolves from Foongus

Ability: Spread Spore
Once during your turn (before your attack), when you play a Pokemon with a Spore attack from your hand into play, your opponent’s Active Pokemon is now Asleep and Poisoned.

[C][C] Venom Shock: 20+ damage. If your opponent’s Active Pokemon is Poisoned, this attack does 70 more damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 2

Foongus – Grass – HP40
Basic Pokemon

[C] Spore: Your opponent’s Active Pokemon is now Asleep.

Weakness: Fire (x2)
Resistance: none
Retreat: 1

This deck wants to get Amoonguss UNM into play as quickly as possible. With its Spread Spore Ability, you'll easily be able to make your opponent's Active Pokemon both Asleep and Poisoned. As you'll see later on, this deck has ways to help keep them that way. Also note, Foongus UNM has the Spore attack, so it's worth holding onto any extra copies of Foongus UNM until after you have an Amoongus UNM in play.


Breloom – Fighting – HP120
Stage 1 – Evolves from Shroomish

[G] Spore: Your opponent’s Active Pokemon is now Asleep.

[G] Sleep Strike: 30+ damage. If your opponent’s Active Pokemon is Asleep, this attack does 90 more damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2

Shroomish – Grass – HP60
Basic Pokemon

[G] Poison Powder: Your opponent’s Active Pokemon is now Poisoned.

Weakness: Fire (x2)
Resistance: none
Retreat: 1

Breloom UNM is the primary attacker for this deck. It has the Spore attack, so it will trigger Amoongus UNM's Spread Spore Ability when it comes into play. With Breloom UNM's Sleep Strike attack, you'll be able to deal out 120 damage with only needing one Grass Energy 1 attached. Shroomish UNM has the Poison Powder attack, that you can use to poison your opponent's Active Pokemon. Doing this should only be done if you don't have a better attack option since Shroomish UNM only has 60 HP, which can make it very vulnerable to being knocked out.

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Any deck playing as many Stage 1 Evolution cards as this deck definitely wants Ditto Prism Star LOT 154. Don't be tempted to evolve Ditto Prism Star LOT 154 too early though, as the main reason it's included in this deck is to allow you to use Araquanid UPR 17. Araquanid UPR 17 is in the deck as a counter to any Fire Type Deck. If you know your opponent isn't playing a Fire Type Deck, feel free to evolve Ditto Prism Star LOT 154 into any other Stage 1 Pokemon that you can use at the time.

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Muk TEU 63 has one purpose in this deck and that purpose is to sit on your Bench. That allows Muk TEU 63 to use its Poison Sacs Ability, which keeps an opponent's Pokemon poisoned when they evolve or devolve. As long as our opponent doesn't play Custom Catcher LOT 171, things should be just fine.

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Mareep LOT 75 is another Pokemon included in this deck simply for its Ability alone. The Fluffy Pillow Ability can make an opponent's Active Pokemon Asleep as long as Mareep LOT 75 is your Active Pokemon. Once that happens, you'll want to retreat Mareep LOT 75 so that other Pokemon like Breloom UNM can finish the job. If only there were a way to reduce the Retreat Cost of Mareep LOT 75 to zero...

U-Turn Board – Trainer

Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

The Retreat Cost of the Pokemon this card is attached to is [C] less. If this card would go to the discard pile from in play, put it into your hand instead.

You may play as many Item cards as you like during your turn (before your attack).

Speaking of lowering Retreat Costs, that's exactly what U-Turn Board UNM does. Attaching this Pokemon Tool to Mareep LOT 75 will allow it to put an opponent's Active Pokemon to sleep and then retreat to the safety of your Bench. Plus, U-Turn Board UNM will always return to your hand if it gets discarded from play, so you can use it again and again.

Slumbering Forest – Trainer

Flip 2 coins instead of 1 for Asleep Pokemon between turns. If either of them is tails, that Pokemon is still Asleep.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.

Slumbering Forest UNM is a great way to help keep an opponent's Pokemon asleep longer than normal. It's very helpful to get this Stadium into play as quickly as possible. Keep in mind, this will affect your Pokemon too in the event that your opponent puts your Pokemon to sleep.

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With Dust Island UNB 168, you're able to transfer the effects of being poisoned from a Pokemon that your opponent is putting onto their Bench via the use of a Trainer card (e.g., Switch CES 147) to their new Active Pokemon. As with other Stadiums, this will also affect you if your Active Pokemon is poisoned. Generally, though, since your deck is built around both poisoning an opponent's Active Pokemon and putting it to sleep, it's less likely that yo u'll be punished by either Dust Island UNB 168 or Slumbering Forest UNM.

Stadium Nav – Trainer

Flip 2 coins. For each heads, search your deck for a Stadium card, reveal it, and put it into your hand. Then, shuffle your deck.

You may play as many Item cards as you like during your turn (before your attack).

As seen above, Stadiums are a pretty important way for you to deal out extra damage. For those times you don't have a Stadium in play, you can use Stadium Nav UNM to try to find one. I would use this any time I draw it in order to help thin my deck a tiny bit as long as I don't think I would be too hurt if an opponent played a Reset Stamp UNM on me.

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If you're looking for a surefire way to poison an opponent's Pokemon without using your attack to do so, then look no further. Koga's Trap UNB 177 does that for you as well as confusing an opponent's Active Pokemon to boot. It's a great way to get a little bit of incidental damage on a Pokemon that can turn into incremental damage with a bit of luck.

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Cynthia UPR 119, Lillie UPR 125, and Erika's Hospitality TEU 140 are all great ways in Standard to draw additional cards. Each of them has a prime time to play them, but any of them can be used at other times without much of a drawback.

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Tate & Liza CES 148 can be another way to draw additional (and possibly better) cards, but its primary use in this deck is the ability to switch your Active Pokemon with one of your Benched Pokemon. Between U-Turn Board UNM, Tate & Liza CES 148, and Switch CES 147, you should be able to move your team around for maximum effectiveness fairly easily.

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Foongus UNM, Shroomish UNM, Ditto Prism Star LOT 154, and Mareep LOT 75 can all be found with Professor Elm's Lecture LOT 188. It's a great way to make sure you can use Spread Spore often. Net Ball LOT 187 can also help find your Foongus UNM or Shroomish UNM, plus it can help you find the Grass Energy 1 needed to allow you to attack.

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If you need any of your Evolution Pokemon but only have Basic Pokemon (or ways to find Basic Pokemon) in your hand, Pokemon Communication TEU 152 can help. Do you need to find Araquanid UPR 17 so you can deal with a troublesome Reshiram & Charizard-GX UNB 20? Use Pokemon Communication TEU 152 to trade in an extra Amoonguss UNM from your hand and find Araquanid UPR 17 from your deck. It's an all-purpose tool you can use to make sure you have access to any Pokemon you need.

Wrapping Up

While this deck relies a bit more on luck than I normally like, I think it looks like a lot of fun to try out. Give it a shot and find out for yourself. My luck isn't usually that great when dealing with coin flips, but with new cards like Slumbering Forest UNM, it becomes much more difficult to consistently win coin flips making this deck much more viable.

Thank you to Forum user Catastrophia for posting this decklist.

What do you think of this deck? Do you have any suggestions for improvements? Let me know by leaving a comment below or you can reply to me directly on Twitter (@mikelikesmtg), or email me directly at And be sure to join me here again next week as I continue my search for innovative decks in the Pokemon TCG. I'll see you then!
— Mike Likes

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