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Poke Profile: Trevenant & Dusknoir-GX

Trevenant & Dusknoir-GX PR-SM SM217Welcome to our first edition of Poke Profile! This will be a series of articles highlighting and explaining decks that are currently strong in the meta and discussing how they work, how to pilot them, and what makes them strong. Just before the release of Cosmic Eclipse and just in time for Halloween we have a new spooky Tag Team-GX that is poised to destroy every decks it faces. We're talking about Trevenant & Dusknoir-GX! Before we show off what we consider the best deck with this card, let's first explain its attacks:

[P][P][P] Night Watch: 150
Choose 2 random cards from your opponent’s hand. Your opponent reveals those cards and shuffles them into their deck.

[P][C][+] Pale Moon-GX
At the end of your opponent’s next turn, the Defending Pokémon will be Knocked Out. If this Pokémon has at least 1 extra [P] Energy attached to it (in addition to this attack’s cost), discard all Energy from your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.)

It's first attack, Night Watch, deals enough damage to knock out any non-GX Pokemon while also providing serious hand disruption. Its second attack can secure some one-hit knockouts on the opponent by taking away their Energy to retreat! If you've messed with the opponent's hand enough they likely won't have the Switch or Tate & Liza they need to get it out of the active.

In general, this is very strong but combined with a few other cards you can get your opponent down to zero cards in hand as soon as turn two. If that doesn't haunt you no other Ghost Pokemon will! So let's take a look at what is the most explosive deck you can build around this card!

Devastating Disruption

Mismagius UNB 78Reset Stamp UNM 206Jessie & James HIF 58

Simply removing two cards from the opponent's hand and putting them into the deck is solid but not all that strong on its own. Fortunately Trevenant & Dusknoir-GX brought backup! To start this deck gets an explosive first turn thanks to Mismagius. Its ability Mysterious Message allows for some massive card draw to get the setup cards you need. Plus it has another advantage, you lose a prize using its ability! Normally this would be a bad thing, but using two Mismagius turn one, which is pretty regular for this deck, gets your opponent down four prize cards remaining. Throw out a Reset Stamp and their starting hand size is four while you have almost every card you need!

It doesn't stop there, however. You have cards like Mars or even Jessie and James to bring their hand down two more. Imagine starting the game off with only two cards in hand and how devastating that could be. With a Power Plant on the field, not even Dedenne-GX could save them! This deck has the potential to force the opponent to legitimately consider scooping turn one. It's truly terrifying.

Powering Up

Pheromosa & Buzzwole-GX UNB 1Beast Ring FLI 102Tag Switch UNM 209

Still, how does the deck get on the three Energy needed to really start making the opponent have a nonexistent hand? You can't always manage absolute desolation turn one after all. For these things, we get creative and fun. Those Mismagius losing prizes from earlier are even more convenient as they put you in range to use Beast Ring! Attaching Energy to Pheromosa & Buzzwole-GX, which is easily searched out by Cherish Ball, gets at least two Energy onto the field. One Tag Switch and a single attachment from hand later and you're set up to attack!

Stupendous Search

Green's Exploration UNB 175Lt. Surge's Strategy HIF 60Order Pad UPR 131

Still to pull off this massive combo on your first turn, which is still very possible, you need lots of ways to search out cards you need. Yes you'll be drawing up to a seven-card hand thanks to Mismagius's ability but you can't always get every card you need. Thankfully you're already down on prizes so Lt. Surge's Strategy comes into play! With it, you have the potential to not only play two Green's Exploration in a given turn but even potentially use Mars or Jessie and James after you've searched out cards!

Still you may need your Dusk Stone, Reset Stamp, Mysterious Treasure, PokeGear 3.0, or any other item in the deck. It may take a coin flip but if you're just missing one card to really decimate your opponent, Order Pad can come in clutch and save the day. It won't always be needed and due to the coin flip it won't always work but it's just too strong to really replace with something like Bill's Analysis

Why Not Malamar?

Malamar FLI 51

A valid question to be asked is why not make a deck around this card using Malamar? From a purely budgetary standpoint, the Malamar build for this style of deck is far more expensive. Secondly, while this deck may have some issues with limited amounts of key cards it is still more consistent than Malamar from our testing. Not to mention it's far more devastating to the opponent when it gets rolling. We simply felt Malamar was a bit too slow in comparison. Still, if you would like to give a Malamar build a try we have created a deck list for you to build from here


We will make a bold statement: Trevenant & Dusknoir-GX decks will become an indisputable part of the metagame and quite possibly is a Tier 1 archetype. This card cannot be ignored and unless certain cards see bans in the Standard Format, which is incredibly uncommon in the world of the Pokemon Trading Card Game, it is simply a disruptive force that will have to be reckoned with even after the release of Cosmic Eclipse. We would love to hear about your experience with the card, both playing with or against it, and if you think it will rule over the metagame. Start a discussion in the comments below and until next time, stay lit trainers!

Linnea 'LiteralGrill' Capps is a 27-year-old mom and Pokemon fan that loves breaking down games. She loves to talk games and creative decks when she isn't being a smoking hot grill on the internet or off traveling on adventures. Follow her on Twitter for Pokemon TCG news, early looks at deck concepts, and to just say hello!

 


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