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Poke Court: Bricked in the Wall

Come to order.  Court is now in session.  The Honorable PokeGoldfish Readers now presiding.  

COMES NOW the deck, Bricked in the Wall, by and through its attorney of record, MostlyNotGaming, and hereby submits the following Brief in Support of Argument.

1. Introduction 

Good afternoon, ladies and gentlemen of the jury.  Today you are tasked with answering one question, and one question alone: Did the Sun and Moon era give us the greatest disruption deck that has ever existed?  We believe the evidence will show that, of all disruption strategies and cards that have existed, no single deck has come together to form such a more-perfect blanket of soul-crushing hopelessness as this.  We submit to you here, today, a deck that is not just "difficult to play against."  Nor do we submit a deck that is "a bit frustrating in the meta."  No.  No, you demanded a better class of villain.  A higher tier of chaos.  You demanded not only victory but utter domination.  And this, ladies and gentlemen, we believe we have found.  At the end of this case, you will have no choice but to conclude that this is truly the greatest disruption deck of all time.

2. The Ring-Leaders

A disruption deck hinges around the pokemon you place in it.  Hammers and Switches are well and good, but they are useless if you do not have a pokemon that can slow your opponent down and keep them always behind-board from you.  Fortunately, the Sun and Moon era has given us such a wide variety of immunity/stall pokemon that we have found ourselves in a position where just about any archetype can be answered, and many decks can be utterly stopped with just one or two pokemon.  This is key to a good disruption deck.  It's not about hammers and switches.  It's about being able to stop your opponent's deck, or slow them down significantly, with one or two pokemon.  Here, I present you the greatest lineup of stall Pokemon ever amassed.  

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Vileplume is the bread and butter of the deck.  He's not in here for attacking.  Nor is he in here because he can take a hit.  No.  He's here for one reason, and one reason only: 

Disgusting Pollen: As long as this  Pokemon is your Active Pokemon, your opponent's Basic Pokemon can't attack.

Think about that for a second.  Basic Pokemon can't attack.  You know what are basics?  All of the TagTeam GX Pokemon.  In fact, many of the best attackers at the moment are basic pokemon.  This card stops them attacking.  I can tell you that there are many games I've played where this card ended the game.  If your opponent's is leaning heavily into the attacking basics plan, this card single-handedly ends their game.  

Also, note the wording on Vileplume, because it is super important.  It doesn't say "prevent all damage from basic pokemon."  It says "Basic Pokemon can't attack."  This is crucial because it means your opponent can't put out a buzzwole and use Ultra Forest Kartenvoy to punch through "affects on pokemon."  It just straight-up stops attacks.  

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Regigigas is the "wall" pokemon of the deck.  He is in here because 180 hp is a pretty nice amount of life to have, and is hard for a lot of pokemon to hit right away.  Then, once they are able to hit it, he only gives up one prize.  He is a phenomenal pokemon to just stall the game out long enough to let you get a good disruption loop going (see below).  Unfortunately for Regi, he shares a weakness with two of the most-popular cards in the format right now (Fighting weakness is... it's bad).  But we have something for that.  

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This is one of the newer cards in the deck, and it is quite a doozy.  Stakataka is a non-gx basic that has 200 hp as long as your opponent has 3 prizes or less.  Let me say that again.  He is a basic, NON-GX pokemon, that has 200hp.  His purpose here is to deal with fighting techs.  Your opponent will most likely be plinking you with a fighting tech pokemon, the most popular right now being Buzzwole FLI 77.

Those are the primary Pokemon of the deck and form the foundation upon which we shall erect this monument to the flipped-table.  The rest of the Pokemon are tech pokemon or the fringe matchups.  

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Hoopa is in here because of course Hoopa is in here.  It's Hoopa.  You can't have a disruption/stall deck without him.  

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Xurkitree is here because there are some decks that rely heavily on special energy and if you can get him out, you have essentially ended your opponent being able to hit you.  

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Shuckle GX.  Oh Shuckle.  Shuckle, Shuckle, Shuckle.  You reign down havoc and angst on any low-energy deck (Lost March will hate you).  

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Articuno GX is here to deal, exclusively, with those decks that stack energy on a single attacker.  A particularly greedy PikaRom player, or a Sylveon GX player, or any other deck that just stacks energy onto a single pokemon.  This card also does well against decks that play Quagsire DMA 26, as they will frequently try to stack everything onto one pokemon.  He is amazing as buying you time against such decks, as you are essentially resetting your opponent's clock to 0.  

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This pokemon... this one is special.  This is the finisher against certain decks.  Your opponent is burning resources trying to take 6 prizes against you.  As the game wears on, their "outs" will steadily dwindle, until they have nothing left.  Then you drop down MagiLord.  And you cackle.  Cackle like you've never cackled before.  He is very good against decks that cost resources to attack.  Blacephalon may end up lost-zoning most of its energy dealing with your other Pokemon and, by the time he comes out, they don't have the ability to one, two, or even three-hit KO you.  Then you can just loop healing to deck them out.  

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Unown is here as an accelerated win condition.  Once you have your opponent locked, you will just keep drawing cards.  Eventually, you will have your entire deck in your hand.  Then bam.  Play it down and get the GG's. 

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In case you run into a deck dependent on prism-stars.  The big ones are Ditto and Tapu Koko.  Stop them from doing anything.  

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Sceptile is special and is what I call the "teckout" Pokemon.  All of the other Pokemon in the deck are non-negotiable.  However, Sceptile can be changed around depending on what you tink you are going to face.  Sceptile is immune, completely, to any Ultra Beast.  He can destroy an Ultra Beast deck (Blacephalon/Naganadel).  However, I find myself sometimes teching him out in favor of another card which shuts down an entire meta... which we will talk about later.  

3.  Partners In Crime

Now that we have seen the Pokemon, we must talk about the supporting cast which help them be the very best.  

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Bill's Analysis.  We pick this card because we don't have a lot of draw support that we can use in this deck.  You will spend turn after turn gathering resources, and you need to have those resources at your disposal at all times.  There is nothing worse than shuffling away your key disruption card and have your opponent punish you for it.  You need your cards to always be ready and available.  

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Plumeria is here as the best energy discard card we have.  And, importantly, it's targeted energy discard.  It lets you remove any energy off the field, at the cost of discarding 2 cards (not a huge downside, as you'll see).  

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Faba lets you Lost Zone a tool, stadium, or special energy.  He's helpful. 

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It wouldn't be much of a disruption/stall deck without a way to pick up your pokemon that are hard to KO.  Acerola comes in for that reason and lets you scoop up a pokemon that might get KO'd.  You can also put that Articuno back in your hand after you've GX'd it, so it's not just sitting there begging to be attacked.  

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This is not an attacking deck.  We are not attacking.  As such, we don't really mind that Steven's Resolve ends our turn.  You know what else lets you search for any three cards at the cost of ending your turn?  Sylveon-GX GRI 140.  

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Gladion.  Because that one thing you need just might be prized.  He lets you get it.  

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This may seem an odd inclusion in an Unown/Disruption deck.  However, they are life savers.  There are some instances where you might not have 35 cards left to win with Unown.  In those instances, you want to make sure you shuffle-draw so you don't deck out before your opponent.  Also, you can switch in a pinch.  

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Lusamine.  "Loopsamine" if you would.  She is what makes the disruption package in your deck work.  The name of the game is disruption 'til the very end, and Lusamine lets you do it. the way you play her is you get her into the discard.  Then, you can play Lusamine to return any supporter, including another Lusamine, to your hand.  So you can perpetually return Plumeria, Faba, Guzma, Acerola, etc.  

Lt. Surge is here, but not for the reason you may think.  You see, many people think the power of Lt. Surge is he lets you infinitely recycle and play Supporters.  That's possible (though tricky).  However, he's not here for that.  He's here for those turns where you need to Lusamine and play the card you grabbed.  For example.  You might Acerola this turn, and you intend on Lusamine-ing back Acerola next turn.  However, your opponent also knows you can't Acerola next turn, so they might set you up for a 2-hit-KO.  So next turn, you play Lt. Surge, then Lusamine to grab back Acerola and Lusamine, then Acerola.  

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You're trying to drain your opponent of resources.  One of those resources is switching cards.  Guzma + Lusamine lets you out-gust them.  

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You'll be behind on prizes.  Guarantee.  It's nice to be able to swap your opponent's Pokemon out.  

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You're playing a Stage-2 as your primary Pokemon.  You practically have to play Rare Candy.  

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These cards let you search for, and retrieve, your Pokemon.  

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The Stadiums are a selection of cards to disrupt your opponent, depending on their plan.  Power Plant hoses GX-ability decks.  Lanakila can help you strand a big Pokemon in the active. Life Forest lets you heal if they can't do decent damage to your Vileplume.  Wondrous Labyrinth increases attack costs and works very well with a looped-Plumeria.  

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We only run 2 energy.  Rainbow is to let you Articuno GX.  Grass lets you activate Sceptile's ability.  Side note, you can activate Sceptile with the Rainbow Energy (Sceptile only requires Grass energy, not Basic Grass).  However, you may have used it on Articuno, or it may be prized, or they may E-hammer it off.  Basic grass is a nice security.  

Tech Option

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The meta appears to be shifting towards Reshiram & Charizard Tag Team GX, and fire decks in general.  They are getting a huge boost.  Araquanid is what I bring in, in place of Sceptile, if I think I'm going to see a lot of fire.  He is immune to fire Pokemon.  All fire Pokemon.  

4.  Conclusion

As you can see, Sun and Moon has given us an almost-comical amount of Pokemon that can just destroy an entire strategy.  Ladies and gentlemen,  when we began this journey, I said I was going to show you the greatest disruption deck ever created.  And I believe I have done that.  It is not great because it "complicates" your opponent's plan.  Nor is it great because it "makes the game a little more difficult."  This deck is great because it accomplishes something that no other deck can: It stops your opponent, completely, from playing the game.  Not only that, it can stop them no matter what they are trying to do.  Never before have we had such a wide range of cards tailor-made to shut down entire strategies.  Is your opponent a fire deck?  We have an answer to that.  Basic Attackers? Answer.  Special Energy heavy?  Answer.  What you have here, ladies and gentlemen is a deck that can answer anything.  A deck that can stop any onslaught.  A deck that can make even the mightiest of Pokemon stumble and fall.  

In short, what you have here, is the greatest disruption deck which has ever existed.  

Richard "MostlyNotGayming" McGuire
Twitter: @LegalySarcastic


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