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Going Rogue: Shedinja Control

Shedinja LOT 95Welcome to Going Rogue where we take a look at rogue decks that places well in tournaments and analyze what makes them successful! Last time we took a look at why Alolan Exeggutor decks could be poised to see new success. While the International Berlin seems to have shown that is correct with Stephan Richter placing with the deck, it brought us an even more unique rouge deck to consider: Shedinja Control. Piloted by both Jens Arne Maekinin and Pedro Eugenio Torres this deck has a wild combination of cards that all work together to achieve victory.

The main thing that makes this deck so fascinating is its use of Shedinja from Lost Thunder. Its ability essentially turns it into a Life Dew so your opponent has a hard time taking prizes.

AbilityVessel of Life
Once during your turn (before your attack), you may discard all cards attached to this Pokémon and attach it to 1 of your Pokémon as a Pokémon Tool card. When the Pokémon this card is attached to is Knocked Out, your opponent takes 1 fewer Prize card.

If combined with a standard Pokemon, there is the potential that the opponent may not be able to take a single prize. Does that sound tempting? If so you're going to love this deck! Let's take a look at the full list so we can dig into how it works.

Oranguru UPR 114First let's check out the unexpected main attacker: Oranguru. This deck doesn't look to take prizes, it's looking to drain the opponent until they have nothing left to do but to lose. You'll be looking to attack with Resource Management every turn.  Put 3 cards from your discard pile on the bottom of your deck in any order. Simple, yet very effective to keep whichever cards you may need within reach while making it so you can't deck out but your opponent can.

With this in mind, it allows for stronger and more destructive card draw with Zebstrika LOT 82. The deck has the possibility to have you playing four at a time, enough to quickly burn through your entire deck. The thing is, if your final attack is always Resource Management, you lose the ability to deck out unless your opponent plays specific cards like Judge or Marshadow SLG 45 at the correct time. If you burn through your entire deck, you can guarantee yourself the ability to draw whatever you may need when you need it.

Let's take a look at some of the other Pokemon the deck includes. Those kinds of cards that might cause you problems could potentially be dealt with using Slowking LOT 55. Using Memory Melt, you can take that pesky Judge or whatever other cards are causing you problems and get them into the lost zone. In some games, it may take a while for the opponent to deck out. Durant LOT 128 is there to help get the game won a bit faster as Mountain Munch can force the opponent to discard cards from the top of their deck. Finally there is also Tapu Lele-GX for a quick search of any Supporter card you may need.  

On the note of supporter cards this deck has quite the variety! Ingo & Emmet can keep up the destructive card draw while grabbing whatever cards Resource Management placed on the bottom of the deck. Professor Elm's Lecture makes it easy to grab Shedinja as well as Nincada from the deck. Brock's Grit can also help you get a lot of Shedinja and Nincada out of the discard and back in the deck as needed. With so many specific cards needed for certain moments, Gladion is needed to grab things prized.

This deck has some serious potential and has plenty of room for potential tweaks either to keep focused on the main concept or to include even more potential variety. We're curious to hear about what tweaks you might make to the deck! Tell us in the comments below or tell me directly over on Twitter @LiteralGrill. Until next time, stay lit trainers!

- Linnea 'LiteralGrill' Capps

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