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Flash Forward: Vikavolt V, Trevenant & Dusknoir-GX, and Metagross VMAX Decks

Hello and welcome to Flash Forward, the article series that provides you with a sneak peek of some decks that will be Standard legal with the release of the next upcoming set. Japan's newest releases, Silver Lance and Jet-Black Spirit are still my focus, and I have a few more decks for you this week featuring cards from these expansions. Let's get started.


Vikavolt V / Melony Deck

We get started this week with a deck featuring Vikavolt V DAA 60 that can start locking things up on your second turn. Let's take a look at the deck.

New Card Translations

Melony – Trainer
Supporter

Attach a [W] Energy from your discard pile to 1 of your Pokemon V. Then, draw 3 cards.

You may play only 1 Supporter card during your turn.

If you've followed this column over the past year or so, you've likely seen other decks that I've shown you that feature Vikavolt V DAA 60. By attacking with Vikavolt V DAA 60's Paralyzing Bolt attack, you'll deal 50 damage to your opponent's Active Pokemon. More importantly, though, your opponent will not be able to play any item cards from their hand during their next turn. Since many decks rely on Items like Quick Ball SSH 179 or Switch SSH 183 to get their team up to speed and ready to attack, you might be able to lock them in place before their plans come to fruition.

This deck incorporates a new Supporter, Melony. The plan is to attach a copy of Aurora Energy SSH 186 to Vikavolt V DAA 60. Since Aurora Energy SSH 186 requires you to discard a card when you play it, you'll want to discard a copy of Water Energy 3. You can then play Melony to attach that Water Energy 3 to Vikavolt V DAA 60, while drawing three cards in the process. After that, attack with Paralyzing Bolt and play things like Crushing Hammer SSH 159 to try to keep your opponent from being able to attack. With a bit of luck, you'll be able to defeat your opponent with ease.


Shadow Rider Calyrex VMAX / Trevenant & Dusknoir-GX Deck

Our next deck uses Shadow Rider Calyrex VMAX as a means of quickly powering up your team. Let's check it out.

New Card Translations

Shadow Rider Calyrex V – Psychic – HP210
Basic Pokemon

[P] Shadow Mist: 10 damage. Your opponent can’t play any Special Energy cards or Stadium cards from their hand during their next turn.

[C][C][C] Astral Barrage: Put 5 damage counters on 2 of your opponent’s Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2

Shadow Rider Calyrex VMAX – Psychic – HP320
VMAX Pokemon – Evolves from Shadow Rider Calyrex V

Ability: Hell Gate
Once during your turn you may attach a [P] Energy card from your hand to 1 of your Benched [P] Pokemon. Then, draw 2 cards.

[C][C][C] Max Geist: 10+ damage. This attack does 30 more damage for each [P] Energy attached to your Pokemon in play.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2

Avery – Trainer
Supporter

Draw 3 cards. Then, your opponent discards their Benched Pokemon until they have 3 Benched Pokemon.

You may play only 1 Supporter card during your turn.

Fog Crystal – Trainer
Item

Search your deck for either a Basic [P] Pokemon or [P] Energy, reveal it, and put it into your hand. Then, shuffle your deck.

You may play as many Item cards as you like during your turn.

Old Cemetery – Trainer
Stadium

Whenever a player attaches an Energy from their hand to 1 of their Pokemon (excluding [P] Pokemon), put 2 damage counters on that Pokemon.

This Stadium stays in play when you play it. Discard it if another Stadium comes into play. If a Stadium with the same name is in play, you can’t play this card.

By using Shadow Rider Calyrex VMAX's Hell Gate Ability, you'll be able to attach a Psychic Energy 5 from your discard pile to one of your Benched Pokemon. Using this Ability also allows you to draw two cards. If possible, you'll want to attach the Energy to Trevenant & Dusknoir-GX PR-SM SM217. By doing this, you'll be able to attack with Trevenant & Dusknoir-GX PR-SM SM217's Night Watch attack quickly. This attack works wonderfully when combined with Reset Stamp UNM 206, especially if your opponent has already Knocked Out Shadow Rider Calyrex VMAX and taken three Prize cards.

A new Supporter, Avery, has been included in this deck as a means of protection against certain decks. When you play Avery, you'll draw three cards. Then your opponent will need to discard their Benched Pokemon until only three remain in play. Against certain decks, losing Benched teammates will result in those decks dealing less damage. This is especially true when playing against decks featuring Eternatus VMAX DAA 117. Avery, along with a pair of Weakness Guard Energy UNM 213 can help shore up the Weakness that Trevenant & Dusknoir-GX PR-SM SM217 has to Dark Type Pokemon.


Metagross VMAX / Bronzong Deck

The final deck I have for you this week features Metagross VMAX, who features an attack that is better when it is used a lot. Let's take a look at the deck.

New Card Translations

Metagross V – Metal – HP220
Basic Pokemon (Rapid Strike)

[M] Bullet Punch: 20+ damage. Flip 2 coins. This attack does 20 more damage for each heads.

[M][C] Syncrohammer: 60+ damage. If this Pokemon and the Defending Pokemon have the same number of Energy attached, this attack does 90 more damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3

Metagross VMAX – Metal – HP330
VMAX Pokemon – Evolves from Metagross V (Rapid Strike)

[M] Magnetic Pull: Search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.

[M][C] G-Max Rush: 100 damage. During your next turn, this Pokemon’s G-Max Rush does 150 more damage.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3

Old Cemetery – Trainer
Stadium

Whenever a player attaches an Energy from their hand to 1 of their Pokemon (excluding [P] Pokemon), put 2 damage counters on that Pokemon.

This Stadium stays in play when you play it. Discard it if another Stadium comes into play. If a Stadium with the same name is in play, you can’t play this card.

Metagross VMAX is the star of this deck. It has two very nice attacks that you can use at various times throughout the game. The first is Magnetic Pull, which allows you to search your deck for any two cards to put into your hand. You can use this to set things up for future turns. Metagross VMAX also has the G-Max Rush attack that deals a base of 100 damage. This attack also adds 150 damage to your attack next turn, as long as you attack with G-Max Rush again. This allows you to continually hit for 250 damage, turn after turn.

This deck also relies on the Metal Transfer Ability of Bronzong BST 102 to keep a high level of Energy in play. By using Bronzong BST 102's Metal Transfer Ability, you can move all of the Metal Energy you have in play to any Basic Pokemon you have on your Bench. This will allow you to heal every Evolution Pokemon with Cheryl BST 123, and you can avoid having to discard any Energy. You can then use Bronzong BST 102's Metal Transfer Ability to redistribute the Metal Energy as you see fit.


Wrapping Up

Whether the cards from Silver Lance and Jet-Black Spirit enhance an existing deck or enable a new deck to be created, they will be a welcome addition to our Standard format when they arrive.

What do you think of these decks? Do you have any suggestions for improvements? Leave a comment below and let me know what Pokemon you'd like to see featured in next week's decks.

Check out my other column, Searching Standard, for a look at exciting decks for our current Standard environment. And be sure to join me here again next week as I continue showing you innovative decks using cards from upcoming sets. I'll see you then (in the future!)

- Mike Likes

 


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