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Flash Forward: Venusaur V, Togekiss VMAX, and Tangrowth Decks

Hello and welcome to Flash Forward, the article series that provides you with a sneak peek of some decks that will be Standard legal with the release of the next upcoming set. We're continuing to look at decks made with Japan's Legendary Heartbeat expansion this week. Let's get started.

Venusaur V / Rillaboom Deck

The first deck I have for you this week features Venusaur V. Let's start by taking a look at the deck.

New Card Translations

Venusaur V – Grass – HP220
Basic Pokemon

[G][G][C] Pollen Bomb: 80 damage. Your opponent’s Active Pokemon is now Asleep and Poisoned.

[G][G][G][C] Solar Typhoon: 220 damage. This Pokemon can’t use Solar Typhoon during your next turn.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 3

Venusaur V has a couple of nice attacks that make it the main attacker in this deck. With Pollen Bomb, you're able to deal 80 damage to your opponent's Active Pokemon while also leaving them both Asleep and Poisoned. Unless your opponent is expecting to play against a deck that uses status effects, they might not have any way of dealing with these conditions and will be forced to rely on flipping a coin. Venusaur V also has the Solar Typhoon attack, which deals 220 damage. You're only able to use this attack every other turn, though.

Both of Venusaur's attacks require quite a bit of Energy to use, though. That's where Rillaboom SSH 14 come in. With Rillaboom SSH 14's Voltage Beat Ability, you'll be able to search your deck for up to two Grass Energy 1 cards to attach to one of your Pokemon. This can allow you to use Pollen Bomb right away, and Solar Typhoon soon thereafter.

You may notice that this deck only has 58 cards. The original deck was posted to Twitter and only 58 of the cards could be seen. Since all of the cards in the original deck are Standard legal, all we need to do is add two cards to it to make it a full deck. I would suggest adding two copies of Boss's Orders RCL 154. That will allow you to score some easy Knock Outs by picking off weak Pokemon from your opponent's Bench.

Here's my updated version of this deck.


Togekiss VMAX / Omastar Deck

The next deck I have for you forces your opponent to play by the rules you set in place. Let's take a look at the deck.

New Card Translations

Togekiss V – Colorless – HP200
Basic Pokemon

[C] White Wind: 20+ damage. If your opponent’s Active Pokemon is an Evolved Pokemon, this attack does 70 more damage.

[C][C][C] Speed Wing: 130 damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1

Togekiss VMAX – Colorless – HP310
Basic Pokemon

[C][C] MAX Glide: 120 damage. You may search your deck for up to 2 cards and put them in your hand. Then, shuffle your deck.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 0

Zarude V – Grass – HP210
Basic Pokemon

[C][C] Bind Down: 50 damage. Your opponent’s Active Pokemon can’t retreat during your opponent’s next turn.

[G][G] Jungle Rise: 100 damage. You may attach up to 2 Basic Energy cards from your hand to your Benched Pokemon in any way you like. Heal all damage from those Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 1

By playing relatively few Pokemon, Omastar TEU 76's Fossil Bind Ability can lock your opponent from being able to play any Item cards. Doing this restricts their ability to find the Pokemon they need, search their deck for Energy, or even switch your Active Pokemon with one from your Bench. Omastar TEU 76 won't be able to attack due to Energy restrictions, so keeping it on your Bench can make it difficult for your opponent to get rid of it.

The main attacker for this deck is Togekiss VMAX. With its Max Glide attack, you'll be able to deal 120 damage to your opponent's Active Pokemon while also searching your deck for up to two cards to put into your hand. As you can see, this deck is a veritable toolbox consisting of single cards that you might need at any given time. If you want to play a deck that offers a lot of options, give this one a try.

There are a couple of cards that need to be replaced to make this Standard legal. Wait and See Hammer LOT 192 can be replaced with Crushing Hammer SSH 159. While this change makes discarding an Energy from one of your opponent's Pokemon reliant on a coin flip, you're no longer need restricted by when you can play it. Net Ball LOT 187 also needs to be replaced, and I would replace it with Sonia RCL 167. You still retain the ability to find both Pokemon or Energy, but now you can find up to two of them at the price of playing a Supporter for the turn.

Here's my version of this deck with changes made to make it Standard legal.


Tangrowth Deck

The final deck I have for you this week makes it more difficult for your opponent to retreat their Pokemon while allowing you to deal extra damage. Let's take a look at the deck.

This deck attempts to deal a lot of damage with Tangrowth CEC 6's Grass Knot attack. This attack deals 10 damage plus 30 damage for each Energy in your opponent's Retreat Cost. Normally you'll be at the mercy of your opponent with an attack like this, but there are ways you can increase the Retreat Cost in order to deal more damage. Absol TEU 88 has the Dark Ambition Ability which increases the Retreat Cost of your opponent's Active Pokemon by one if it is a Basic Pokemon. Galar Mine RCL 160 also increases the Retreat Cost of each Active Pokemon by two Energy. Both of these cards definitely help the damage output of Tangrowth CEC 6's Grass Knot attack.

While there are no new cards in this decklist, there are quite a few that have rotated from our Standard. Eneporter FLI 106 would move a Special Energy from one of your opponent's Pokemon to another. I would replace this with Crushing Hammer SSH 159. It's not exactly the same effect, but the result is that your opponent loses a Special Energy from the Pokemon of your choice. Net Ball LOT 187 is another card that has a fairly easy replacement. I would replace it with Sonia RCL 167, as she also has the ability to find either Pokemon or Energy. Finally, I would replace the copies of Cynthia UPR 119 with one more copy of Marnie SSH 169 and one more copy of Professor's Research SSH 178.

The remaining cards aren't quite as easy to replace. Counter Gain LOT 170 reduces the Energy required to use a Pokemon's attacks as long as your opponent has taken more Prize cards than you have. The closest thing that replicates this effect is Karate Belt UNM 201, which only reduces the Fighting Energy requirement by one. Because of this, I would add something that will help me deal additional damage, like Vitality Band SSH 185. The deck also runs a copy of Beast Energy FLI 117, which I would replace with Aurora Energy SSH 186.

Here's my version of this deck with changes made to make it Standard legal.


Wrapping Up

Legendary Heartbeat brought a ton of new options for Japan's meta. Next week, we'll begin taking a look at decks featuring cards from Japan's Shocking Volt Tackle expansion.

What do you think of these decks? Do you have any suggestions for improvements? Leave a comment below and let me know what Pokemon you'd like to see featured in next week's decks.

And be sure to join me here again next week as I continue showing you innovative decks using cards from upcoming sets. I'll see you then (in the future!).

- Mike Likes
 


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