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Flash Forward: Steelix V, Cramorant, and Zamazenta Decks

Hello and welcome to Flash Forward, the article series that provides you with a sneak peek of some decks that will be Standard legal with the release of the next upcoming set. This week we continue looking at decks made with Japan's Shocking Volt Tackle expansion. Let's get started.


Fire Steelix V Deck

We start this week by looking at a deck featuring Steelix V that doesn't mind taking some damage. Let's start by taking a look at the deck.

New Card Translations

Steelix V – Metal – HP250
Basic Pokemon

[M][C] Raging Hammer: 30+ damage. This attack does 10 more damage for each damage counter on this Pokemon.

[M][C][C][C][C] Iron Tackle: 210 damage. This Pokemon does 30 damage to itself.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 4

Dialga – Metal – HP130
Basic Pokemon

[C] Clockback: Attach up to 2 [M] Energy from your discard pile to 1 of your Pokemon.

[M][M][C] Flash of Destruction: 130 damage. Discard 2 Energy from this Pokemon.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2

Rocky Helmet – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

If the Pokemon this card is attached to is your Active Pokemon and is damaged by an opponent’s attack (even if that Pokemon is Knocked Out), put 2 damage counters on the Attacking Pokemon.

You may play as many Item cards as you like during your turn (before your attack).

Steelix V's Raging Hammer attack only requires two Energy to be used, but it dish out a ton of damage. By using it, you'll deal 30 damage minimum, plus an additional 10 damage for each damage counter on Steelix V. That means you can max out at dealing 270 damage with this attack. If you're able to use Lucario & Melmetal-GX UNB 120's Full Metal Wall GX attack, all of your Metal type Pokemon will take 30 less damage from an opponent's attacks, allowing them to stay in the game longer. If you find yourself falling behind in taking Prize cards, you can use Dubwool V RCL 153's Revenge Blast as another attack that can pack quite a punch.

To make this deck Standard playable, there are a couple of replacements we will need to make. Escape Board UPR 122 can be replaced with Scoop Up Net RCL 165. This will allow us to use Jirachi TEU 99's Stellar Wish Ability, while still moving Jirachi TEU 99 from our Active Position, allowing one of our other Pokemon to attack. Heat Factory Prism Star LOT 178 is the other card that will need replacing. There's no exact replacement for this Stadium, but since it's helping us draw additional cards, I think replacing it with Rose Tower DAA 169 would be okay.

Here's my version of this deck with changes made to make it Standard legal.


Cramorant / Arrokuda Deck

Next, we have a deck featuring an interesting pair of Pokemon, Cramorant and Arrokuda. Let's take a look at the deck.

New Card Translations

Cramorant – Water – HP110
Basic Pokemon

[C][C] Continuous Barrage: 60x damage. You may discard any number of Arrokuda from your Bench. This attack does 60 damage for each Arrokuda discarded in this way.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1

Arrokuda – Water – HP60
Basic Pokemon

[C] Swarm: Search your deck for up to 2 Arrokuda and put them on your Bench. Then, shuffle your deck.

[W][C] Peck: 20 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1

Pikachu V – Lightning – 190 HP
Basic

[L] Pika Ball: 30

[L][L] Circle Circuit: 30×
This attack does 30 damage for each of your Benched Pokémon.

V rule: When your Pokémon V is Knocked Out, your opponent takes 2 Prize cards.

weakness: [F]×2
resistance:
retreat: 1

Pikachu VMAX – Lightning – HP310
VMAX Pokemon – Evolves from Pikachu V

[L][L][L] G-Max Volt Tackle: 120+ damage. You may discard all Energy attached to this Pokemon. If you do, this attack does 150 more damage.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1

Nessa – Trainer
Supporter

Chose up to 4 in any combination of [W] Pokemon and [W] Energy from your discard pile and put them into your hand.

You may play only 1 Supporter card during your turn (before your attack).

With Cramorant's Continuous Barrage attack, you'll be able to deal up to 240 damage, assuming you have all four copies of Arrokuda on your Bench. If you're having trouble filling your Bench, you can use Arrokuda's Swarm attack, which will put two copies of Arrokuda from your deck onto your Bench. Since Continuous Barrage requires you to discard the Arrokuda from your Bench, you'll want to use Ordinary Rod SSH 171 and Nessa to return the Arrokuda from your discard pile to your deck or your hand, so that you can use them again. This deck also includes Pikachu V PR-SSH SWSH063, who can deal a fair bit of damage with its Circle Circuit attack and a Bench full of Pokemon.

As usual, there are a few cards we'll need to swap out to make this Standard legal. Once again, I'll be swapping out Escape Board UPR 122 for Scoop Up Net RCL 165. Cynthia UPR 119 will be replaced by two additional copies of Marnie SSH 169 and one copy of Bird Keeper DAA 159. Electropower LOT 172 will be replaced with another copy of Ordinary Rod SSH 171 and an extra copy of Nessa. Finally, I'll replace Thunder Mountain Prism Star LOT 191 with Chaotic Swell CEC 187. It doesn't further my goals like Thunder Mountain Prism Star LOT 191  did, but it can help hinder an opponent.

Here's my version of this deck with changes made to make it Standard legal.


Zamazenta / Rhyperior VMAX Deck

The final deck I have for you this week features the newest version of Zamazenta. Let's take a look at it.

New Card Translations

Zamazenta – Fighting – HP110
Basic Pokemon

[C] Metal Arms: 30 damage. Attach a Basic Energy from your discard pile to this Pokemon.

[L][F][M] Amazing Shield: 180 damage. This Pokemon takes no damage from the attacks of Pokemon VMAX during your opponent’s next turn.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2

Bea – Trainer
Supporter

Discard the top 5 cards from your deck. Attach all Energy cards discarded in this way to your Benched [F] Pokemon in any way you like.

You may play only 1 Supporter card during your turn (before your attack).

Stone [F] Energy – Special Energy

As long as this card is attached to a Pokemon, it provides [F] Energy.

If this Energy is attached to a [F] Pokemon, that Pokemon takes 20 less damage from your opponent’s attacks (after applying Weakness and Resistance).

Zamazenta has the Amazing Shield attack, which can deal 180 damage and prevent Zamazenta from taking any damage the following turn from your opponent's Pokemon VMAX. Against certain decks, this will be amazing, even if it is difficult to pull off. Since this attack requires three different Energy types, you'll likely need help from Bea to get the right Energy attached where it needs to go. For those times you find yourself facing non-Pokemon VMAX, you can use Rhyperior V DAA 95 as your main attacker. With its Drill Run attack, you'll be able to slow down your opponent's momentum by discarding an Energy attached to your opponent's Active Pokemon.

Modifying this deck to be Standard legal will be a challenge. Unit Energy LightningPsychicMetal UPR 138 is very difficult to replace, as there is no Special Energy that provides multiple types of Energy except for Aurora Energy SSH 186, which is already being played as a full playset of in this deck. As a result of this, I'll replace Unit Energy LightningPsychicMetal UPR 138 with two copies of Lightning Energy 4 and two copies of Metal Energy 8 which will allow us an easier time of using Zamazenta's Amazing Shield attack. We can replace Escape Board UPR 122 with Scoop Up Net RCL 165, as usual. Finally, Cynthia UPR 119 can be replaced with two copies of Marnie SSH 169 and two copies of Energy Spinner UNB 170, which can help us find the Energy needed for Zamazenta.

Here's my version of this deck with changes made to make it Standard legal.


Wrapping Up

Even though Japan has a different format than we have here in America, the decks that are used there can be used as good starting points. Cards from their sets that make their way to us in upcoming expansions will certainly have a big effect on our Standard environment.

What do you think of these decks? Do you have any suggestions for improvements? Leave a comment below and let me know what Pokemon you'd like to see featured in next week's decks.

And be sure to join me here again next week as I continue showing you innovative decks using cards from upcoming sets. I'll see you then (in the future!).

- Mike Likes

 


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