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Flash Forward: Shadow Rider Calyrex VMAX, Spiritomb, and Kecleon Decks

Hello and welcome to Flash Forward, the article series that provides you with a sneak peek of some decks that will be Standard legal with the release of the next upcoming set. We're currently looking at some decks that were created using cards from Japan's next releases, Silver Lance and Jet-Black Spirit. I have a few more for you, so let's get started.


Shadow Rider Calyrex VMAX Deck

Our first deck this week features the Shadow Rider form of Calyrex. Let's take a look at it.

New Card Translations

Shadow Rider Calyrex VMAX – Psychic – HP320
VMAX Pokemon – Evolves from Shadow Rider Calyrex V

Ability: Hell Gate
Once during your turn you may attach a [P] Energy card from your hand to 1 of your Benched [P] Pokemon. Then, draw 2 cards.

[C][C][C] Max Geist: 10+ damage. This attack does 30 more damage for each [P] Energy attached to your Pokemon in play.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2

Shadow Rider Calyrex V – Psychic – HP210
Basic Pokemon

[P] Shadow Mist: 10 damage. Your opponent can’t play any Special Energy cards or Stadium cards from their hand during their next turn.

[C][C][C] Astral Barrage: Put 5 damage counters on 2 of your opponent’s Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2

Galarian Zapdos V – Fighting – HP200
Basic Pokemon

Ability: Fighting Instinct
For each Pokemon V your opponent has in play, this Pokemon’s attacks cost [C] less.

[F][C][C][C] Thunderclap Kick: 170 damage. Before doing damage, discard a Special Energy from your opponent’s Active Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: None
Retreat: 1

Cresselia – Psychic – HP120
Basic Pokemon

[P] Crescent Growth: Search your deck for a [P] Energy and attach it to 1 of your Pokemon. Then, shuffle your deck. If you go second, on your first turn you may attach up to 3 [P] Energy to 1 of your Pokemon instead.

[P][P] Photon Laser: 30+ damage. If you have 5 or more Energy in play, this attack does 90 more damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1

Fog Crystal – Trainer
Item

Search your deck for either a Basic [P] Pokemon or [P] Energy, reveal it, and put it into your hand. Then, shuffle your deck.

You may play as many Item cards as you like during your turn.

Old Cemetery – Trainer
Stadium

Whenever a player attaches an Energy from their hand to 1 of their Pokemon (excluding [P] Pokemon), put 2 damage counters on that Pokemon.

This Stadium stays in play when you play it. Discard it if another Stadium comes into play. If a Stadium with the same name is in play, you can’t play this card.

Cresselia is great if you get it in your opening hand, as it will really get things rolling for you. By attacking with Cresselia's Crescent Growth attack, you'll have the ability to search your deck for up to three Psychic Energy 5 to attach to one of your Pokemon in play. This can be huge, and will really accelerate your game plans. Shadow Rider Calyrex VMAX also helps accelerate your Energy with the use of its Hell Gate Ability. This Ability allows you to attach a Psychic Energy 5 from your hand to one of your Benched Pokemon. Doing this will help increase the amount of damage you'll do when you attack with Shadow Rider Calyrex VMAX's Max Geist attack.

In order to make sure you have Psychic Energy 5 in your hand, you can use a new card, Fog Crystal, to pull Psychic Energy 5 from your deck. If you find that you have enough Psychic Energy 5, you can use Fog Crystal to find a Basic Psychic Type Pokemon from your deck. You'll also be able to find the Psychic Energy 5 and Pokemon you need with the numerous cards that allow you to draw additional cards in this deck. Many of these cards also have other functions as well, such as Bird Keeper, which will draw you three cards while also allowing you to switch your Active Pokemon with one from your Bench. That versatility is what allows certain cards to become staples in a format.


Spiritomb / Old Cemetery Deck

My next deck features an old favorite, Spiritomb UNB 112, alongside a great new Stadium, Old Cemetery. Let's check it out.

New Card Translations

Old Cemetery – Trainer
Stadium

Whenever a player attaches an Energy from their hand to 1 of their Pokemon (excluding [P] Pokemon), put 2 damage counters on that Pokemon.

This Stadium stays in play when you play it. Discard it if another Stadium comes into play. If a Stadium with the same name is in play, you can’t play this card.

Spiritomb UNB 112 has been featured in quite a number of the decks I've brought to you. With its Building Spite Ability, you can put a damage counter on Spiritomb UNB 112 once per turn. This allows you to deal additional damage when you attack with Spiritomb UNB 112's Anguish Cry attack. This deck also features a second Pokemon that gets a boost when it has a damage counter on it. Boltund BST 53 can attack with its Defiant Spark attack to deal 130 damage, and this attack can be used for a single Energy.

In order to help make sure you have the damage counters you'll need to deal extra damage or attack easier, you'll want to have a copy of Old Cemetery in play. This Stadium will place two damage counters on any non-Psychic Type Pokemon when a player attaches an Energy card to it. You can also move the damage counters from one of your Pokemon to another with the help of Jynx UNM 76's Ominous Posture Ability. Doing this can allow you to maximize the damage done by Spiritomb UNB 112's Anguish Cry attack.


Blaziken VMAX / Kecleon Deck

The final deck I have for you this week features Kecleon, a Pokemon that can attack any Pokemon's Weakness. Let's take a look at it.

New Card Translations

Kecleon – Colorless – HP90
Basic Pokemon (Rapid Strike)

Ability: Colorful change
This Pokemon is the same type as the Basic Energy attached to it. (If 2 or more types of Basic Energy are attached, it becomes all of those types.)

[C][C][C] Spinning Attack: 90 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2

Blaziken VMAX – Fire – HP320
Pokemon VMAX (Rapid Strike) – Evolves from Blaziken V

[R] Clutch: 60 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.

[C][C] Max Blaze: 130 damage. Attach an Energy card from your discard pile to up to 2 of your Benched Rapid Strike Pokemon.

Weakness: Water (x2)
Resistance: None
Retreat: 2

Blaziken V – Fire – HP210
Basic Pokemon (Rapid Strike)

[C][C] High Jump Kick: 50 damage.

[R][R][C][C] Fire Spin: 210 damage. Discard 2 Energy from this Pokemon.

Weakness: Water (x2)
Resistance: None
Retreat: 2

Kecleon has the Colorful Change Ability, which allows it to become the same type as any Basic Energy that is attached to it. This deck is set up well to take advantage of this Ability, and it includes every type of Basic Energy except for Fire Energy 2. This isn't needed, because this deck includes a full playset of Blaziken VMAX, which can already attack any Pokemon with a Weakness to Fire Type Pokemon for double damage. In fact, you'll often want to set things up so that Blaziken VMAX is the first Pokemon you attack with. Doing this will allow you to attack using its Max Blaze attack. This attack will deal 130 damage to your opponent's Active Pokemon in addition to being able to attach an Energy card from your discard pile to up to two of your Benched Rapid Strike Pokemon.

Once Kecleon has reached the three Energy required for it to be able to attack, you can move it to your Active Spot and begin using its Spinning Attack attack. If you're able to take advantage of attacking your opponent's Active Pokemon and gaining extra damage due to their Weakness, you can deal 180 damage. While this will often not be enough to Knock Out a beefier Pokemon-GX or Pokemon V, you can use the power of attaching a Giant Bomb UNM 196 to Kecleon as a means of discouraging them from attacking Kecleon. With a bit of luck, your increased damage due to Weakness will allow you to outpace your opponent, and give you the victory.


Wrapping Up

Silver Lance and Jet-Black Spirit have shown us some great cards that are certain to shake up Standard once they're released in America. Which card from these expansions do you think will be the most impactful?

What do you think of these decks? Do you have any suggestions for improvements? Leave a comment below and let me know what Pokemon you'd like to see featured in next week's decks.

And be sure to join me here again next week as I continue showing you innovative decks using cards from upcoming sets. I'll see you then (in the future!)

- Mike Likes

 


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