Flash Forward: Salazzle, Victini VMAX, and Mimikyu V Decks
by Mike Likes // Feb 05, 2021
Hello and welcome to Flash Forward, the article series that provides you with a sneak peek of some decks that will be Standard legal with the release of the next upcoming set. I'm continuing my look at decks featuring cards from Japan's Single Strike Master and Rapid Strike Master expansions. Let's get started.
Salandit / Weepinbell Deck
We'll start with a deck that adds on the damage with each Special Condition in effect. Let's take a look at the deck.
New Card Translations
![]() |
Salazzle – Fire – HP90 [R] Perplex: Your opponent’s Active Pokemon is now Confused. [C][C] Taunt and Burn: 90x damage. This attack does 90 damage for each Special Condition affecting your opponent’s Active Pokemon. Weakness: Water (x2) |
![]() |
Weepinbell – Grass – HP80 Ability: Dangerous Slime [G][C][C] Vine Whip: 40 damage. Weakness: Fire (x2) |
![]() |
Bruno – Trainer Shuffle your hand into your deck, then draw 4 cards. If any of your Pokemon were Knocked Out during your opponent’s last turn, draw 7 cards instead. You may play only 1 Supporter card during your turn. |
The main attacker of this deck is Salazzle. With its Taunt and Burn attack, you'll deal 90 damage to your opponent's Active Pokemon for each Special Condition affecting that Pokemon. In order to set this attack up, Salazzle has the Perplex attack, which could be used to make your opponent's Active Pokemon Confused, however, using this attack means that you can't use Taunt and Burn until your following turn. Luckily, there's another, better way to make the most of using this attack.
Weepinbell can use its Dangerous Slime Ability, which will leave your opponent's Active Pokemon Burned and Poisoned when you evolve into Weepinbell. That will enable Salazzle's Taunt and Burn to deal 180 damage, but we can do even better. Yell Horn DAA 173 makes both Active Pokemon Confused when you play it, allowing Taunt and Burn to deal 270 damage. In order to avoid having to flip a coin to see if your attack works (due to Confusion), you can evolve Bellsprout UNB 13 into Weepinbell while it is in your Active Position. Then, you can attach an Air Balloon SSH 156 to it, allowing it to retreat for free, even while Confused. Move Salazzle up and hit for 270 damage (plus the extra damage for being Burned).
Victini VMAX / Vikavolt V Deck
The next deck I have for you utilizes Victini VMAX to achieve victory. Let's take a look at it.
New Card Translations
![]() |
Victini V – Fire – HP190 [R] V Bullet: 10+ damage. If your opponent’s Active Pokemon is a Pokemon V, this attack does 50 more damage. [R][C] Flare Shot: 120 damage. Discard all Energy from this Pokemon. When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards. Weakness: Water (x2) |
![]() |
Victini VMAX – Fire – HP310 [C] Spreading Flames: Attach up to 3 [R] Energy from your discard pile to your Pokemon in any way you like. [R][C] Victory Max: 100+ damage. If your opponent’s Active Pokemon is a Pokemon V, this attack does 120 more damage. When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards. Weakness: Water (x2) |
![]() |
Billowing Fan – Trainer Return a Special Energy attached to 1 of your opponent’s Pokemon to the bottom of your opponent’s deck. You may play any number of Item cards during your turn. |
Against decks that utilize Pokemon V (and Pokemon VMAX), Victini VMAX will be able to attack quite well. Its Victory Max attack deals 100 damage normally, but against a Pokemon V (which includes VMAX), you'll deal an additional 120 damage. This is a very good amount of damage for an attack that only requires two Energy to use. Since this is a partial Fire Type Deck, there is a full playset of Welder UNB 189 to help you quickly attach the Energy you need for this attack.
Since Victini VMAX has a Weakness to Water Type Pokemon, Vikavolt V DAA 60 was included to act as a secondary attacker. Since many Water Type Pokemon have a Weakness to Lightning Type Pokemon, you'll be able to turn the tables and deal extra damage. Vikavolt V DAA 60 can attack with its Paralyzing Bolt attack, dealing 50 damage and making it so that your opponent can't play any Item cards on their following turn. You can further penalize them with the use of cards such as Crushing Hammer SSH 159 and Billowing Fan, which will get rid of the Energy they'll need to attack you back.
Mimikyu V Deck
The final deck I have for you this week includes zero Energy. Let's check it out.
New Card Translations
![]() |
Mimikyu V – Psychic – HP160 Ability: Dummy Doll [P] Envying Eyes: Put 3 damage counters on your opponent’s Active Pokemon for each Prize card your opponent have taken. When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards. Weakness: Darkness (x2) |
![]() |
Bruno – Trainer Shuffle your hand into your deck, then draw 4 cards. If any of your Pokemon were Knocked Out during your opponent’s last turn, draw 7 cards instead. You may play only 1 Supporter card during your turn. |
This is a deck that attempts to win by running your opponent out of cards in their deck. Mimikyu V's Dummy Doll Ability allows Mimikyu V to prevent all damage done to it by attacks from your opponent's Pokemon until the end of your opponent's next turn, but only on the turn that you play Mimikyu V from your hand to your Bench. You can try to keep Mimikyu V from being Knocked Out with the help of Switch SSH 183 and Bird Keeper DAA 159. If it does take damage, you can help it up slowly with Victini CEC 30's Victory Heal Ability, which heals 20 damage from one of your Benched Pokemon.
Lillie's Poke Doll CEC 197 also plays a big role in your plans. By attaching a Cursed Shovel RCL 157 to it, you'll be able to force your opponent to discard two cards from the top of their deck when they Knock Out Lillie's Poke Doll CEC 197. This deck also includes Zamazenta V SSH 139 which can use its Dauntless Shield Ability to take no damage from attacks made by an opponent's Pokemon VMAX. You also have Crushing Hammer SSH 159 that can be used to help limit the attacks your opponent's Active Pokemon can make. This deck is tricky to play and not recommended for beginners.
Wrapping Up
While I may be out of time this week, I'm not out of new decks for you featuring cards from Japan's Single Strike Master and Rapid Strike Master expansions. I'll be back again next week with a few more.
What do you think of these decks? Do you have any suggestions for improvements? Leave a comment below and let me know what Pokemon you'd like to see featured in next week's decks.
And be sure to join me here again next week as I continue showing you innovative decks using cards from upcoming sets. I'll see you then (in the future!)
- Mike Likes