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Flash Forward: Sableye V, Magmortar, and Morpeko V Decks

Hello and welcome to Flash Forward, the article series that provides you with a sneak peek of some decks that will be Standard legal with the release of the next upcoming set. This week we'll be taking a look at a few more decks that feature cards from Japan's latest release, Rebellion Crash. Let's get started.

Sableye V Deck

The first deck I have for you this week features Sableye V as its main attacker. Let's take a look at it.

New Card Translations

Applin - Grass - 40 HP

Pokemon - Basic

[C] Withdraw

Flip a coin. If heads, prevent all damage done to this Pokemon by attacks during your opponent's next turn.

Weakness: Fire
Resistance: None
Retreat: 1

Flapple - Grass - 80 HP

Pokemon - Stage 1

Ability: Apple Drop

Once during your turn, you may put 2 damage counters on 1 of your opponent's Pokemon. Then, shuffle this Pokemon and all cards attached to it into your deck.

[C][C] Acid Spray: 60

Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokemon.

Weakness: Fire
Resistance: None
Retreat: 1

Appletun - Grass - 90 HP

Pokemon - Stage 1

Ability: Delicious Fragrance

Once during your turn, you flip a coin. If heads, switch 1 of your opponent's benched basic Pokemon with their active Pokemon.

[G][C] Solar Beam: 70

Weakness: Fire
Resistance: None
Retreat: 3

Tool Scrapper

Trainer - Item

Discard up to 2 Pokemon Tools from either player’s Pokemon.

You may play as many Item cards during your turn as you like (before your attack).

Turffield Stadium

Trainer - Stadium

Once during each player's turn, they may search their deck for an evolution [G] Pokemon, reveal it and put it into their hand. Then, they shuffle their deck.

By using Sableye V SSH 120's Crazy Claws attack, you'll be able to deal a ton of damage to any Pokemon that already has some damage counters on themselves. You can get those needed damage counters by using Flapple's Apple Drop Ability which allows you to put two damage counters on any one of your opponent's Pokemon at the cost of shuffling Flapple and all cards attached to it back into your deck. You can also take advantage of these damage counters with Yveltal-GX FLI 79's Doom Count-GX attack, which can be used to Knock Out your opponent's Active Pokemon if it has exactly four damage counters on it.

Magmortar / Clefable Deck

The next deck I have for you attempts to get a OHKO (one-hit knock out) repeatedly. Let's take a look at the deck.

New Card Translations

Magmar - Fire - 90 HP

Pokemon - Basic

[C] Punch: 10

[R][C] Heat Breath: 20+

Flip a coin. If heads, this attack does 30 more damage.

Weakness: Water
Resistance: None
Retreat: 2

Magmortar - Fire - 140 HP

Pokemon - Stage 1

[R][C] Burst Punch: 30

Your opponent's Active Pokemon is now Burned.

[R][R][C] Ground Burn: 80+

Each player discards the top card of their deck. This attack does 100 more damage for each Energy card discarded in this way.

Weakness: Water
Resistance: None
Retreat: 3

Clefairy - Psychic - 60 HP

Pokemon - Basic

[C] Shining Finger

Your opponent's Active Pokemon is now Asleep.

[P] Magical Shot: 10

Weakness: Metal
Resistance: None
Retreat: 1

Clefable - Psychic - 110 HP

Pokemon - Stage 1

Ability: Mischievousness

When you play this Pokemon from your hand to evolve 1 of your Pokemon, you may choose 1 energy attached to your opponent's active Pokemon and put it on top of their deck.

[P][C] Moon Kick: 60

Weakness: Metal
Resistance: None
Retreat: 2

Scoop Up Net

Trainer - Item

Put a Pokemon (except Pokemon V or GX) into your hand. Discard all cards attached to it.

Capture Energy

Energy - Special

While this card is attached to a Pokemon, it provides [C] energy.

When you attach this card to 1 of your Pokemon from your hand, search your deck for a basic Pokemon and put it onto your bench. Then, shuffle your deck.

Magmar's Ground Burn attack deal 80 damage when you use it. It also has the potential to deal up to 200 additional damage, with a little bit of luck. That 280 damage will usually be enough damage to Knock Out an opponent's Active Pokemon in a single hit. To help ensure you'll be able to deal extra damage, you have the help of Clefable. Clefable's Mischievousness Ability allows you to place an Energy attached to your opponent's Active Pokemon on top of their deck when you evolve into Clefable. While this can only guarantee you 180 damage with Ground Burn, a little luck will see you having an Energy on top of your deck as well. Scoop Up Net can help you as well, by allowing you to evolve into Clefable multiple times.

Morpeko V / Galarian Weezing Deck

The final deck I have for you this week attempts to score Knock Outs by hitting and running. Let's take a look at it.

New Card Translations

Koffing - Darkness - 70 HP

Pokemon - Basic

[D] Wrap In Gas: 10

Weakness: Fighting
Resistance: None
Retreat: 1

Galarian Weezing - Darkness - 130 HP

Pokemon - Stage 1

Ability: Chemistry Change Gas

While this is your active Pokemon, your opponent's Pokemon have no ability. (Except for Chemistry Change Gas Abilities.)

[D] Severe Poison

Your opponent's Active Pokemon is now Poisoned. Put 4 damage counters instead of 1 on that Pokemon between turns.

Weakness: Fighting
Resistance: None
Retreat: 3

The goal of this deck is to use Morpeko V SSH 79's Electro Wheel attack to deal 150 damage to your opponent's Active Pokemon. You can then discard an Energy from Morpeko V SSH 79 to switch it with one of your Benched Pokemon. If possible, you'll want to switch it with a copy of Lillie's Poke Doll CEC 197, since your opponent will not get any Prize cards if they knock it out. This deck also includes a great way to counter those decks that rely on using a lot of Pokemon Abilities. With Galarian Weezing's Chemistry Change Gas Ability, your opponent's Pokemon will have no Abilities while Galarian Weezing  is your Active Pokemon. Use this Ability to weaken the effectiveness of your opponent's deck, then use Switch SSH 183 or Tate & Liza CES 148 to bring up an attacker like Morpeko V SSH 79 to deal some damage.

Wrapping Up

Whether you decide to play these decks as they are or you decide to use them as starting points for your own builds, hopefully these decks will inspire you.

What do you think of these decks? Do you have any suggestions for improvements? Leave a comment below and let me know what Pokemon you'd like to see featured in next week's decks.  

And be sure to join me here again next week as I continue showing you innovative decks using cards from upcoming sets. I'll see you then (in the future!).

- Mike Likes


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