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Flash Forward: Post-Rotation Spiritomb, Salamence VMAX, and Scizor VMAX Decks

Hello and welcome to Flash Forward, the article series that provides you with a sneak peek of some decks that will be Standard legal with the release of the next upcoming set. This week we're looking at some more decks from YouTube content creators. Each of these decks will be Standard legal after the upcoming rotation. Let's get started.

Post-Rotation Spiritomb / Hoopa Deck

We get started by taking a look at a deck from ZapdosTCG that has the potential to attack for 310 damage with a single Energy. Let's start by taking a look at the deck.

New Card Translations

Hoopa – Darkness – HP120
Basic Pokemon

[D] Assault Gate: 90 damage. If this Pokemon wasn’t moved from your Bench to the Active Spot during your turn, this attack does nothing. This attack isn’t affected by Weakness.

Weakness: Grass (x2)
Resistance: none
Retreat: 2

Cape of Toughness – Trainer
Item

The Basic Pokemon this card is attached to gets +50 HP, except Pokemon-GX.

You may play as many Item cards as you like during your turn (before your attack).

Spikemuth – Trainer
Stadium

Whenever a player’s Active Pokemon moves to the Bench during their turn, put 2 damage counters on that Pokemon.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.

Hiding [D] Energy – Special Energy

As long as this card is attached to a Pokemon, it provides [D] Energy.

The  [D] Pokemon this card is attached to has no Retreat Cost.

The main attacker in this deck will be Spiritomb UNB 112. With its Anguish Cry attack, you'll deal 10 damage, plus an additional 30 damage for each damage counter on Spiritomb UNB 112. Since Spiritomb UNB 112 has 60 HP, if you have five damage counters on it, Anguish Cry will deal 160 damage. In order to maximize the damage output, you'll want to attach a Cape of Toughness to Spiritomb UNB 112, providing it with an additional 50 HP. By using those additional HP's, you'll be able to place up to five more damage counters on Spiritomb UNB 112, increasing its maximum damage potential to 310 damage. Just be careful, because if your opponent has a Tool Scrapper RCL 168, they could Knock Out your Spiritomb UNB 112 without even attacking it.

While it's possible to get started placing damage on Spiritomb UNB 112 with its Building Spite Ability, there are additional ways to get damage counters onto Spiritomb UNB 112 within this deck. The new Stadium, Spikemuth, will put two damage counters on either player's Active Pokemon when it moves to the Bench. This deck is also running a couple of copies of Jynx UNM 76, which has the Ominous Posture Ability, allowing you to move a damage counter from one of your Pokemon to another of your Pokemon. You can use this Ability to build up the damage on Spiritomb UNB 112 while attacking with Hoopa, provided that Hoopa can retreat for free by having a Hiding [D] Energy attached to it.

Post-Rotation Salamence VMAX Deck

The next deck I have for you this week is from Flex Daddy. It features Salamence VMAX. Let's take a look at the deck.

New Card Translations

Crobat V – Darkness – HP180
Basic Pokemon

Ability: Dark Asset
When you play this Pokemon from your hand onto your Bench during your turn, you may draw cards until you have 6 cards in your hand. You can’t use more than 1 Dark Asset Ability each turn.

[D][C] Venomous Fang: 70 damage. Your opponent’s Active Pokemon is now Poisoned.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1

Salamence V – Colorless – HP220
Basic Pokemon

[C][C][C] Swoop Across: This attack does 30 damage to each of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[C][C][C][C] Heavy Storm: 160 damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 2

Salamence VMAX – Colorless – HP320
VMAX Pokemon (Dynamax) – Evolves from Salamence V

[C] Sonic Double: This attack does 40 damage to 2 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[C][C][C][C] Max Wings: 240 damage. During your next turn, this Pokemon can’t use Max Wings.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 2

Salamence VMAX offers a lot of versatility. With its Max Wings attack, you can do 240 damage to your opponent's Active Pokemon. The drawback to this attack is that requires four Energy to use. This deck is built with that in mind. By going second, you can use Volcanion UNB 25's Flare Starter attack, which will allow you to find three Fire Energy 2 from your deck and attach them to your Pokemon in any way you would like. That attack, in addition to Welder UNB 189 can allow you to reach the four Energy needed for Max Wings in no time.

The other drawback with Max Wings is that you can't use Max Wings on your next turn. Luckily Salamence VMAX has a second attack, Sonic Double, that will deal 40 damage to any two of your opponent's Pokemon. It also ignores Weakness and Resistance when that damage is placed on a Benched Pokemon. The use of this attack can be a great way to pick off wounded Pokemon that your opponent has sent back to the Bench, or other Pokemon that just have a low HP total.

Post-Rotation Scizor VMAX Deck

The final deck I have for you this week features Scizor VMAX and is from tablemon. Let's take a look at it.

New Card Translations

Crobat V – Darkness – HP180
Basic Pokemon

Ability: Dark Asset
When you play this Pokemon from your hand onto your Bench during your turn, you may draw cards until you have 6 cards in your hand. You can’t use more than 1 Dark Asset Ability each turn.

[D][C] Venomous Fang: 70 damage. Your opponent’s Active Pokemon is now Poisoned.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1

Scizor V – Metal – HP210
Basic Pokemon

[M] Hack Off: 30 damage. Discard a Pokemon Tool and a Special Energy from your opponent’s Active Pokemon.

[M][M][C] Slashing Claw: 140 damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2

Scizor VMAX – Metal – HP320
VMAX Pokemon (Dynamax) – Evolves from Scizor V

[M][C] Hard Scissors: 90 damage. During your next turn, this Pokemon takes 30 less damage from attacks.

[M][M][C] Max Steelspike: 190 damage.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2

This deck is all about making it so that your opponent's attacks are ineffective. You'll want to begin attacking with Scizor VMAX's Hard Scissors attack. You'll be able to deal 90 damage to your opponent's Active Pokemon while also being able to take 30 less damage from your opponent's attacks on the following turn. You can increase the damage resistance by attaching Metal Core Barrier UNB 180 to Scizor VMAX, which will bring the opponent's damage down by 100 points. If you've also already used the Full Metal Wall-GX attack of Lucario & Melmetal-GX UNB 120, you'll reduce the damage by an additional 30 damage, bringing your total damage reduction to 130.

Assuming you have the benefit of Full Metal Wall-GX in addition to the Hard Scissors benefit, always reducing your opponent's attacks by 60 damage should keep Scizor VMAX in the game for a while. There will come a time in the game when you'll need to switch gears and begin attacking for more than 90 damage. At that point, you can begin attacking with Scizor VMAX's Max Steelspike, which deals 190 damage. This attack is a great way to finish off a Pokemon that you've damaged with Hard Scissors. You may even find it useful to alternate between both of Scizor VMAX's attacks, depending on the amount of damage your opponent's Pokemon can deal with their attacks.

Wrapping Up

We're another week closer to the release of Darkness Ablaze. As you can see, once this set is released and Standard rotation happens, we'll have a variety of new archetypes to try out in addition to the ones that remain in Standard.

What do you think of these decks? Do you have any suggestions for improvements? Leave a comment below and let me know what Pokemon you'd like to see featured in next week's decks.

And be sure to join me here again next week as I continue showing you innovative decks using cards from upcoming sets. I'll see you then (in the future!).

- Mike Likes

 


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