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Flash Forward: Maractus, Yamper, and Bronzong Decks

Hello and welcome to Flash Forward, the article series that provides you with a sneak peek of some decks that will be Standard legal with the release of the next upcoming set. Last week I started looking at decks created using cards from Japan's Single Strike Master and Rapid Strike Master expansions. I'll continue that this week, so let's get started.


Cherrim / Maractus Deck

We get started with a Grass Type Deck that thinks it's a Water Type Deck. Let's take a look at it.

New Card Translations

Cherrim – Grass – HP80
Stage 1 – Evolves from Cherubi

Ability: Spring Bloom
As often as you like during your turn, you may attach a [G] Energy card from your hand to 1 of your Pokemon (except Pokemon with a Rule Box).

[G][C][C] Seed Bomb: 70 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 2

Cherubi – Grass – HP50
Stage 1 – Evolves from Cherubi

[G] Leafage: 10 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1

Bruno – Trainer
Supporter (Single Strike)

Shuffle your hand into your deck, then draw 4 cards. If any of your Pokemon were Knocked Out during your opponent’s last turn, draw 7 cards instead.

You may play only 1 Supporter card during your turn.

Energy Recycler – Trainer
Item

Shuffle 5 basic Energy cards from your discard pile into your deck.

You may play any number of Item cards during your turn.

Level Ball – Trainer
Item

Search your deck for a Pokemon with 90 HP or less, reveal it, and put it into your hand. Then, shuffle your deck.

You may play any number of Item cards during your turn.

Cherrim does its best impression of Frosmoth SSH 64 with the use of its Spring Bloom Ability. This Ability allows you to attach as many Grass Energy 1 cards from your hand to your Pokemon in any way you would like, as long as the Pokemon you are attaching the Energy to doesn't have a Rule Box. Abilities like this that don't benefit Pokemon V might just be the start of bringing down the level of power creep in this game. This would allow single-Prize Pokemon to regain a foothold, and would bring down the power level of multi-Prize Pokemon by slowing them down some.

Since you can accelerate the Energy on Pokemon V, Pokemon-GX, or Prism Star Pokemon, Maractus SSH 7 has been chosen as the main Pokemon to receive this Energy. Maractus SSH 7 has the Powerful Needles attack that has the potential to deal a lot of damage, and that damage is directly affected by the amount of Energy attached to Maractus SSH 7. Since this deck relies on winning coin flips, you'll want to get a copy of Glimwood Tangle DAA 162 into play as quickly as possible. Also, make the most out of your Boss's Orders RCL 154 and bring up Pokemon that will allow you to take multiple Prize cards when you knock them out. This will allow you to win the game more quickly, which is important since Maractus SSH 7 only has 110 HP.


Galarian Mr. Mime / Yamper Deck

The next deck I have for you uses some specific Item cards to gain additional damage. Let's take a look at the deck.

New Card Translations

Galarian Mr. Rime – Water – HP110
Stage 1 – Evolves from Galarian Mr. Mime

[C][C] Ball Juggling: 10+ damage. You may discard any number of Item cards from your hand with “Ball” in their name. This attack does 40 more damage for each card discarded in this way.

[W][C][C] Frost Smash: 80 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 2

Yamper – Lightning – HP60
Basic Pokemon

Ability: Fetch the Ball
Once during your turn, when you play this card from your hand onto your Bench, you may put 1 Poke Ball and 1 Great Ball from your discard pile into your hand.

[C][C] Flop: 20 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1

Ball Guy – Trainer
Supporter

Search your deck for up to 3 different Item cards that have “Ball” in their name, reveal them, and put them into your hand. Then, shuffle your deck.

You may play only 1 Supporter card during your turn.

Poke Balls of all kinds take center spotlight in this deck. Most of the time decks include these cards as a means of finding the Pokemon you need, but in this deck they serve a dual purpose. Not only can they be used to find Pokemon, but you will also be using them to deal additional damage. Galarian Mr. Rime has the Ball Juggling attack that deal 10 damage, plus an additional 40 damage for each Item card you discard from your hand that has 'Ball' in its name. With a total of sixteen different 'Ball' cards, that damage can really add up.

Yamper has the Fetch the Ball Ability, which allows you to put one Poke Ball CPA 59 and one Great Ball SSH 164 from your discard pile into your hand when you play Yamper onto your Bench from your hand. Ball Guy also allows you to search your deck for three different Items that have 'Ball' in their name, which get put into your hand. Thanks to these two cards, dealing extra damage shouldn't be an issue. One thing to note is that this deck originally included Cynthia UPR 119, but since she's no longer Standard legal in America, I replaced her with three copies of Professor's Research CPA 62.


Bronzong Toolbox Deck

The final deck I have for you is a toolbox deck featuring Bronzong. Let's check it out.

New Card Translations

Bronzong – Metal – HP110
Stage 1 – Evolves from Bronzor

Ability: Metal Trans
As often as you like during your turn, you may move a [M] Energy from 1 of your Pokemon to another.1 of your Pokemon.

[M][C][C] Zen Headbutt: 70 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3

Korrina’s Motivation – Trainer
Supporter (Rapid Strike)

Draw cards until you have 6 cards in your hand.

You may play only 1 Supporter card during your turn.

Thanks to Bronzong's Metal Trans Ability, you're able to move a Metal Energy from one of your Pokemon to another Pokemon of yours. This includes Special Energy that provides Metal Energy, such as Aurora Energy SSH 186. This allows you to ensure that your Active Pokemon is always able to utilize its attacks. Make sure you move the Energy from your Active Pokemon to one of your Benched Pokemon if your Active Pokemon is at risk of being Knocked Out.

This deck is a toolbox deck because of the single copies of Pokemon V it includes. You have a 'tool' for any need. That means there's no regular main attacker in this deck. You can try to maximize your damage output by attacking with a Pokemon that your opponent's Active Pokemon is weak to. When in doubt, having Zacian V SSH 138 as your Active Pokemon is usually a good idea because it will allow you to potentially attach up to three Metal Energy 8 cards to Zacian V SSH 138 by using its Intrepid Sword Ability. That allows you to accelerate your Energy very quickly.


Wrapping Up

Each of these decks feature new Pokemon from Japan's Single Strike Master and Rapid Strike Master expansions. When these sets are released in America, they're sure to shake up Standard.

What do you think of these decks? Do you have any suggestions for improvements? Leave a comment below and let me know what Pokemon you'd like to see featured in next week's decks.

And be sure to join me here again next week as I continue showing you innovative decks using cards from upcoming sets. I'll see you then (in the future!)

- Mike Likes

 


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