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Flash Forward: Latios & Latias, Boltund VMAX, and Mew VMAX Decks

Hello and welcome to Flash Forward, the article series that provides you with a sneak peek of some decks that will be Standard legal with the release of the next upcoming set. This week, I have three new decks from Japan featuring new cards from their Fusion Arts expansion. Let's get started.


Shadow Rider Calyrex VMAX / Latios / Latias Deck

We get started this week with a deck featuring the new Latios and Latias. Both of these Pokemon make it possible to deal a lot of damage when you attack. Let's take a look at the deck.

New Card Translations

Latias – Dragon – HP120
Basic Pokemon (Fusion Strike)

Ability: Red Assist
Once during your turn, you may use this Ability. Attach a [P] from your hand to 1 of your Latios in play.

[R][P][C] Dynabarrier: 70 damage. During your opponent’s next turn, prevent all damage done to this Pokemon by attacks from Pokemon VMAX.

Weakness: None
Resistance: None
Retreat: 1

Latios – Dragon – HP130
Basic Pokemon (Fusion Strike)

Ability: Blue Assist
Once during your turn, you may use this Ability. Attach a [P] from your hand to 1 of your Latias in play.

[W][W][P][C] Luster Purge: 210 damage. Discard 2 Energy attached to this Pokemon.

Weakness: None
Resistance: None
Retreat: 2

Latias and Latios have the Red Assist and Blue Assist Abilities respectively. These Abilities allow you to attach a Psychic Energy 5 from your hand to that Pokemon. By doing this, you increase the amount of Psychic Energy 5 you have in play, which allows Shadow Rider Calyrex VMAX CRE 75 to deal a lot of damage. Shadow Rider Calyrex VMAX CRE 75 has the Max Geist attack, which deals a base amount of 10 damage, plus an additional 30 damage for each Psychic Energy 5 you have attached to your Pokemon. And, don't forget that Shadow Rider Calyrex VMAX CRE 75 can also use its Underworld Door Ability to attach an additional Psychic Energy 5 from your hand to one of your Benched Pokemon and draw two cards. All of that extra Energy amounts to more damage your opponent will take.

In order to make this deck Standard legal here in America, there are a few cards that will need to be replaced. A number of Pokemon that are used mainly for their Abilities need to be replaced. These Pokemon include Dedenne-GX UNB 57, Marshadow UNB 81, and Mew UNB 76. Gengar & Mimikyu-GX TEU 53 will also need to be replaced. Luckily, there is a single copy of each of these in the deck. The only other card that needs replacing is Weakness Guard Energy UNM 213, which means your team is a bit more vulnerable to attacks, but shouldn't make this deck unplayable.


Boltund VMAX / Electrode Deck

The next deck I have for you features Boltund VMAX. This powerful puppy can deal a lot of damage. Let's take a look at the deck.

New Card Translations

Boltund VMAX – Lightning – HP320
VMAX Pokemon – Evolves from Boltund V

[L][C] Lightning Storm: 30+ damage. This attack does 30 more damage for each [L] Energy attached to all of your Pokemon.

[L][L][C] Max Bolt: 240 damage. This Pokemon can’t use Max Bolt during your next turn.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2

Voltorb – Lightning – HP60
Basic Pokemon (Single Strike)

[C] Single Bomb: 30 damage. Flip a coin. If tails, this attack fails.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1

Boltund VMAX has a pair of powerful attacks. By attacking with its Max Bolt attack, you can deal 230 damage for just three Energy. The drawback to using this attack is that you'll be unable to attack with the Max Bolt attack on your next turn. Luckily, Boltund VMAX's Lightning Storm attack can be just as powerful. If you have seven Lightning Energy 4 attached to your Pokemon, Lightning Storm will deal more damage than Max Bolt would. You can achieve getting this extra Energy in play with the help of Electrode VIV 46's Buzzap Generator Ability, which allows you to Knock Out Electrode VIV 46 in order to attach a pair of Lightning Energy 4 to your Lightning Type Pokemon in any way you would like.

As usual, if you want to play this in our Standard environment, you'll need to make a few changes. Dedenne-GX UNB 57 needs to be replaced, and the usual replacement will be Crobat V DAA 104. Pikachu & Zekrom-GX TEU 33 has rotated, so a replacement will need to be found, (possibly another copy of Boltund VMAX?). Mew UNB 76 can no longer protect your Bench from damage with its Bench Barrier Ability. Reset Stamp UNM 206 has also rotated, and since this deck includes a full playset of its most likely replacement, Marnie CPA 56, there's not a good replacement to be found. For now, I plan on trying out a couple of copies of Escape Rope BST 125, but you might have a better suggestion.


Mew VMAX / Peony Deck

The final deck I have for you features a ton of new cards from Fusion Arts. Nearly half of the deck is new cards. Let's check it out.

New Card Translations

Genesect V – Metal – HP190
Basic Pokemon (Fusion Strike)

Ability: Fusion System
Once during your turn (before your attack), you may draw cards from your deck until the number of cards in your hand equals the number of Fusion Pokemon you have in play.

[M][M][C] Techno Blast: 210 damage. This Pokemon can’t attack during your next turn.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2

Latias – Dragon – HP120
Basic Pokemon (Fusion Strike)

Ability: Red Assist
Once during your turn, you may use this Ability. Attach a [P] from your hand to 1 of your Latios in play.

[R][P][C] Dynabarrier: 70 damage. During your opponent’s next turn, prevent all damage done to this Pokemon by attacks from Pokemon VMAX.

Weakness: None
Resistance: None
Retreat: 1

Mew V – Psychic – HP180
Basic Pokemon (Fusion)

[P] Energy Mix: Search your deck for 1 Energy and attach it to 1 of your Fusion Pokemon. Then, shuffle your deck.

[P][C] Psycho Jump: 70 damage. You may shuffle this Pokemon and all cards attached to it into your deck.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 0

Mew VMAX – Psychic – HP310
VMAX Pokemon (Fusion) – Evolves from Mew V

[C][C] Cross Fusion: Choose an attack on 1 of your Benched Fusion Pokemon and use it as this attack.

[P][P] Max Miracle: 130 damage. Damage from this attack isn’t affected by any effects on your opponent’s Active Pokemon.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 0

Oricorio – Fire – HP90
Basic Pokemon (Fusion Strike)

Ability: Fervent Lesson
As long as this Pokemon is in play, your Fusion Strike Pokemon take 20 less damage from your opponent’s attacks. You can’t apply more than 1 Fervent Lesson Ability per turn.

[R][C] Passionate Drop: Put 5 damage counters on your opponent’s Pokemon in any way you like.

Weakness: Water (x2)
Resistance: none
Retreat: 1

Toxel – Lightning – HP60
Basic Pokemon (Fusion Strike)

[C] Growl: During your opponent’s next turn, the Defending Pokemon’s attacks do 30 less damage (before applying Weakness and Resistance).

[L] Baby Bolt: 10 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1

Toxtricity – Lightning – HP120
Stage 1 (Fusion Strike) – Evolves from Toxel

Ability: Max Downer
This Ability only works if all your Pokemon in play are Fusion Pokemon. As long as this Pokemon is in play, the HP of your opponent’s VMAX Pokemon is 30 less.

[L][L][C] Head Bolt: 90 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2

Battle VIP Pass – Trainer
Item

You can use this card only during your first turn.

Search your deck for up to 2 Basic Pokemon and put them onto your Bench. Then, shuffle your deck.

You may play as many Item cards as you like during your turn.

Elesa’s Sparkle – Trainer
Supporter (Fusion Strike)

Choose up to 2 of your Fusion Strike Pokemon. For each of those Pokemon, search your deck for a Fusion Strike Energy card and attach it to that Pokemon. Then, shuffle your deck.

You may play only 1 Supporter card during your turn.

Power Tablet – Trainer
Item (Fusion Strike)

During this turn, your Fusion Strike Pokemon’s attacks do 30 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance).

You may play as many Item cards as you like during your turn.

Fusion Energy – Special Energy (Fusion Strike)

This card may only be attached to a Fusion Strike Pokemon. If this card is attached to anything other than a Fusion Strike Pokemon, discard this card.

As long as this card is attached to a Pokemon, it provides every type of Energy but provides only 1 Energy at a time. Prevent all effects of your opponent’s Pokemon’s Abilities done to the Pokemon this card is attached to.

One thing to notice is that every Pokemon included in this deck is a Fusion Strike Pokemon. That allows Mew VMAX to use the attack of any Pokemon in this deck, as long as that Pokemon is on your Bench. This is achieved by attacking with Mew VMAX's Cross Fusion attack. Since Cross Fusion only requires two Energy of any type to use, you can get a lot of value by using this attack. Peony CRE 150 can help you find the Pokemon you need, but you will need to discard your current hand once you play him. Luckily, Genesect V can help you rebuild your hand with its Fusion System Ability, which allows you to draw a card from your deck for each Fusion Strike Pokemon you have in play.

While this deck is comprised of a ton of new cards, there are still a few cards you'll need to replace in order to make it Standard legal. Pokemon Communication TEU 152 has rotated, but it shouldn't be too hard to find a replacement that helps you search for a Pokemon. Another copy of Great Ball SSH 164 should do the trick. Chaotic Swell CEC 187 needs to be replaced, and Training Court RCL 169 could be a decent replacement. Finally, both Weakness Guard Energy UNM 213 and Triple Acceleration Energy UNB 190 will need to be replaced.


Wrapping Up

The cards in Japan's Fusion Arts expansion are being released in America's newest expansion, Fusion Strike. Fusion Strike officially releases today, so you can try out these decks for yourself in paper. I think it's safe to say that Fusion Strike is going to shake up Standard in a good way.

What do you think of these decks? Do you have any suggestions for improvements? Leave a comment below and let me know what Pokemon you'd like to see featured in next week's decks.

Check out my other column, Searching Standard, for a look at exciting decks for our current Standard environment. And be sure to join me here again next week as I continue showing you innovative decks using cards from upcoming sets. I'll see you then (in the future!)

- Mike Likes

 


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