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Flash Forward: Grimmsnarl VMAX, Tyranitar, and Vikavolt V Decks

Hello and welcome to Flash Forward, the article series that provides you with a sneak peek of some decks that will be Standard legal with the release of the next upcoming set. Spoilers have begun for Japan's new Infinity Zone expansion. This set releases in Japan on June 5th, and it will be combined with Japan's Explosive Walker set and various smaller promotional releases to create the Darkness Ablaze set for all of us non-Japanese folks. We'll start taking a look at decks featuring cards from Infinity Zone in a few weeks, but for now we're still looking at decks featuring cards from Explosive Walker. Let's get started with our first deck.

Grimmsnarl VMAX Deck

The first deck I have for you features a couple of promo cards that were released in a special deck in Japan. While it's not guaranteed these cards will be in Darkness Ablaze, it's pretty likely. Let's take a look at the deck.

New Card Translations

Grimmsnarl V – Darkness – HP220
Basic Pokemon

[D] Dark Bite: 40 damage.

[D][D][D] Spiky Knuckle: 200 damage. Return 2 [D] Energy from this Pokemon to your hand.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 2

Grimmsnarl VMAX – Darkness – HP330
VMAX Pokemon (Gigantamax) – Evolves from Grimmsnarl V

[D][D][D] G-Max Drill: 170+ damage. This attack does 50 more damage for each extra [D] Energy attached to this Pokemon, but not used to pay for this attack. Energy beyond the second doesn’t count.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 3

Deino – Darkness – HP60
Basic Pokemon

[C] Ram: 10 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1

Zweilous – Darkness – HP100
Stage 1 – Evolves from Deino

[D][C] Corkscrew Punch: 30 damage.

[D][D][C] Dark Fang: 70 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 2

Hydreigon – Darkness – HP160
Stage 2 – Evolves from Zweilous

Ability: Dark Squall
As often as you like during your turn, you may attach a [D] Energy from your hand to 1 of your Pokemon.

[D][D][C] Jet Black Fang: 130 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 3

This deck runs on the engine that is Hydreigon. With its Dark Squall Ability, you can attach as much Darkness Energy 7 to your Pokemon as you'd like. Once you get a copy of Hydreigon on your Bench, you can use cards such as Cynthia UPR 119 and Professor's Research SSH 178 whenever possible to draw new cards and find more copies of Darkness Energy 7 to attach. This Ability also allows you to use Grimmsnarl V's Spiky Knuckle attack every turn, dealing 200 damage with each use. Dark Squall also helps power up Grimmsnarl VMAX's G-Max Drill attack, allowing you to deal 270 damage fairly easily.

Tyranitar Deck

The next deck I have for you features only a single new card (well, a playset of it). Let's take a look at the deck.

New Card Translations

Tyranitar – Fighting – HP180
Stage 2 – Evolves from Pupitar

[F][C][C] Bedrock Breaker: 120 damage. Discard a Stadium in play.

[F][F][C][C] Mountain Swing: 250 damage. Discard 5 cards from the top of your deck.

Weakness: Grass (x2)
Resistance: none
Retreat: 4

This deck is built with one thing in mind... to bring mass amounts of damage. Tyranitar has the Mountain Swing attack, which will deal 250 damage. There are other cards that also increase the amount of damage you deal when you attack. With a copy of Diancie FLI 74 in play, Tyranitar will deal 20 additional damage when attacking. Martial Arts Dojo UNB 179 can add a potential 40 extra damage as well. When you combine the additional damage from these two cards with the 250 damage from Mountain Swing, you'll be attacking for up to 310 damage, which should be enough to Knock Out most Pokemon-GX or Pokemon V's.

Vikavolt V Deck

The final deck I have for you this week is a more controlling deck than most. Let's take a look at the deck.

New Card Translations

Vikavolt V – Lightning – HP210
Basic Pokemon

[L][C] Paralyzing Bolt: 50 damage. Your opponent can’t play any Item cards from their hand during their next turn.

[L][L][C] Super Zap Cannon: 190 damage. Discard 2 Energy from this Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3

By using Vikavolt V's Paralyzing Bolt attack, you'll deal 50 damage, which isn't great, but it also prevents your opponent from playing any Item cards during their next turn. Since most decks rely on Items to find Pokemon and Energy, you can effectively lock your opponent down and make them totally reliant on their draw each turn. The drawback to this plan is that Paralyzing Bolt requires two Energy to use, one of which must be a Lightning Energy 4. This can be mitigated by using Counter Gain LOT 170 to reduce the requirement of one of those Energies. However, Counter Gain LOT 170 only works if your opponent has taken more Prize cards than you have. You can work around this drawback with Mismagius UNB 78's Mysterious Message Ability, which not only allows your opponent to draw one of their Prize cards, but also replenishes your hand. This deck also utilizes things like Crushing Hammer SSH 159 and Team Yell Grunt SSH 184 to manage the amount of Energy your opponent has attached to their Pokemon, allowing you to wear them down slowly.

Wrapping Up

Eruption Walker might be a fairly small set, but, as you can hopefully see, it offers a lot of possibilities for upcoming deck builds.

What do you think of these decks? Do you have any suggestions for improvements? Leave a comment below and let me know what Pokemon you'd like to see featured in next week's decks. 

And be sure to join me here again next week as I continue showing you innovative decks using cards from upcoming sets. I'll see you then (in the future!).

- Mike Likes


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