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Flash Forward: Galarian Sirfetch’d V, Alakazam V, and Galarian Darmanitan VMAX Decks

Hello and welcome to Flash Forward, the article series that provides you with a sneak peek of some decks that will be Standard legal with the release of the next upcoming set. We're continuing our look at decks made with Japan's Shocking Volt Tackle expansion. Let's get started.


Galarian Sirfetch’d V / Silvally-GX Deck

Out first deck features Galarian Sirfetch’d V, a new regional variant from the Galar region. Let's take a look at the deck.

New Card Translations

Galarian Sirfetch’d V – Fighting – HP210
Basic Pokemon

Ability: Resolute Spear
Once during your turn, when this Pokemon moves from your Bench to the Active Spot, you may move any amount of [F] Energy from your other Pokemon to it.

[F][F][C] Meteor Smash: 200 damage. During your next turn, this Pokemon can’t attack.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2

Leon – Trainer
Supporter

During this turn, your Pokemon’s attacks do 30 more damage to your opponent’s Active Pokemon.

You may play only 1 Supporter card during your turn (before your attack).

Stone [F] Energy – Special Energy

As long as this card is attached to a Pokemon, it provides [F] Energy.

If this Energy is attached to a [F] Pokemon, that Pokemon takes 20 less damage from your opponent’s attacks (after applying Weakness and Resistance).

Thanks to the Resolute Spear Ability that Galarian Sirfetch'd V has, you can ensure that when you move Galarian Sirfetch'd V from your Bench to your Active Spot, you'll be able to attack with its Meteor Smash attack immediately. Since you have a full playset of Galarian Sirfetch'd V in this deck, it's quite possible that you'll have two in play at the same time. With the help of Air Balloon SSH 156, you can quickly send your active Galarian Sirfetch'd V to your Bench, bringing up a fresh Sirfetch'd, allowing you to utilize the same Energy when attacking.

In order to make this deck Standard legal, there's a couple of changes that need to be made. Since Diancie FLI 74 has rotated, we can replace it with either another copy of Leon, which can add additional damage to your attacks. It could also be replaced with a copy of Karate Belt UNM 201, which helps reduce the cost of your attacks if you are behind on taking Prize cards. The other card that needs to be replaced is Adventure Bag LOT 167, which I would replace with an additional copy of Air Balloon SSH 156. Adventure Bag LOT 167 was a great way to find Air Balloon SSH 156, so having an additional copy will allow you an easier chance of drawing one.

Here's my version of this deck with changes made to make it Standard legal.


Alakazam V / Alcremie Deck

The next deck I have for you features Alakazam V and actively encourages your opponent to draw more cards. Let's take a look at it.

New Card Translations

Alakazam V – Psychic – HP190
Basic Pokemon

[P] Thought Spoon: Put 3 damage counters on your opponent’s Pokemon in any way you like.

[P][P] Mind Ruler: 30x damage. This attack does 30 damage times the number of cards in your opponent’s hand.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1

Milcery – Psychic – HP50
Basic Pokemon

[P] Sweet Scent: Restore 20 HP to 1 of your Pokemon.

[C] Tackle: 10 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 1

Alcremie – Psychic – HP90
Stage 1 – Evolves from Milcery

Ability: Sweet Share Once during your turn, when you play this card from your hand to Evolve a Pokemon, you may have each player draw 1 card.

[P][C][C] Wonder Shine: 60 damage. Your opponent’s Active Pokemon is now Confused.

Weakness: Metal (x2)
Resistance: none
Retreat: 1

Shaymin – Grass – HP80

Pokemon – Basic

Ability: Sign of Gratitude

Once during your turn, if this is your active Pokemon, you may draw a card. If you do, your opponent may draw a card.

[G] Energy Flare: Attach 2 basic Energy from your hand to one of your benched Pokemon.

Weakness: Fire
Resistance: None
Retreat: 1

With its Mind Ruler attack, Alakazam V has the potential to deal a lot of damage. This attack deals 30 damage for each card in your opponent's hand. Since the other Pokemon in this deck have ways of adding to your opponent's hand size, you'll regularly be able to deal 150 or more damage fairly easily. You also have a good back-up attacker in Gengar & Mimikyu-GX TEU 53. With their Horror House-GX attack, you can keep an opponent's hand size consistently large for a couple of turns in a row. They also have the Poltergeist attack which really can be punishing for any deck playing a lot of Trainer cards (like most decks in Standard). Even the new version of Alcremie helps this deck out with its Sweet Share Ability. This Ability allows each player to draw a card when you play Alcremie from your hand to evolve. With Scoop Up Net RCL 165, you'll be able to do this multiple times throughout the game.

This deck loses some key pieces when we make it Standard legal. Cynthia UPR 119 can be replaced with two additional copies of Professor's Research SSH 178 and one copy of Marnie SSH 169. While Marnie SSH 169 isn't the best card to use when you're trying to get your opponent's hand larger, it can be useful if you find yourself falling behind. This deck loses a lot of Pokemon searching ability with the loss of Mysterious Treasure FLI 113, but I would replace it with Great Ball SSH 164 since both cards are able to find both basic and evolution Pokemon. Ditto Prism Star LOT 154 has no good replacement, but I'll substitute it for an additional copy of Gengar & Mimikyu-GX TEU 53. Finally, since Shaymin was a Japanese promo from the Sun & Moon era, there's a good chance we'll never see it here in the States. Because of that, since there is no equivalent Pokemon, I would replace Shaymin with a couple of copies of Switch SSH 183, which can allow us the chance to swap out a wounded Alakazam V, denying our opponent of the chance to draw Prize cards.

Here's my version of this deck with changes made to make it Standard legal.


Galarian Darmanitan VMAX / Frosmoth Deck

The final deck I have for you this week features Galarian Darmanitan VMAX and Frosmoth teaming up to score some quick damage. Let's take a look at the deck.

New Card Translations

Galarian Darmanitan V – Water – HP220
Basic Pokemon

[W][C] Frozen Headbutt: 50 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

[W][W][C] Freezing Fist: 190 damage. This Pokémon does 30 damage to itself.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Metal (x2)
Resistance: none
Retreat: 2

Galarian Darmanitan VMAX – Water – HP320
VMAX Pokemon – Evolves from Galarian Darmanitan V

[W][W][W][W] Max Snowfall: 200 damage. This attack also does 30 damage to each of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Metal (x2)
Resistance: none
Retreat: 3

Nessa – Trainer
Supporter

Chose up to 4 in any combination of [W] Pokemon and [W] Energy from your discard pile and put them into your hand.

You may play only 1 Supporter card during your turn (before your attack).

Telephoto Scope – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

The attacks of the Pokemon this card is attached to do 30 more damage to your opponent’s Benched Pokemon V and GX.

You may play as many Item cards as you like during your turn (before your attack).

Frosmoth SSH 64's Ice Dance Ability allows you to attach as many Water Energy 3 cards from your hand to your Benched Water-Type Pokemon as you want during your turn. This allows you to quickly power up Galarian Darmanitan VMAX. You can then start attacking with Galarian Darmanitan VMAX's Max Snowfall attack, dealing 200 damage to your opponent's Active Pokemon and 30 damage to each of their Benched Pokemon. If your opponent has any Pokemon V or Pokemon-GX on their Bench, you'll be able to deal an additional 30 damage to them if you attach a Telephoto Scope to Galarian Darmanitan VMAX. That damage adds up quickly, and you will often be able to Knock Out multiple Pokemon in a single turn.

In order to make this deck Standard legal, there's a couple of cards we'll need to change. The playset of Cynthia UPR 119 can be exchanged for two additional copies of Professor's Research SSH 178, one additional copy of Marnie SSH 169, and one additional copy of Bird Keeper DAA 159. I would also swap one copy of Switch Raft DRM 62 for the fourth copy of Bird Keeper DAA 159, and bring in two copies of Mallow & Lana CEC 198. This will allow us to switch out any copies of Galarian Darmanitan VMAX with a fresh copy from our Bench, while also offering the healing abilities that we lose out on by not having access to Switch Raft DRM 62. This comes at a cost, though, as we are increasing the number of Supporter cards in the deck.

Here's my version of this deck with changes made to make it Standard legal.


Wrapping Up

Japan's Shocking Volt Tackle expansion continues to show that new and powerful decks are in our future. What Pokemon from this set are you most looking forward to playing?

What do you think of these decks? Do you have any suggestions for improvements? Leave a comment below and let me know what Pokemon you'd like to see featured in next week's decks.

And be sure to join me here again next week as I continue showing you innovative decks using cards from upcoming sets. I'll see you then (in the future!).

- Mike Likes

 


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