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Flash Forward: Drapion V, Togekiss VMAX, and Drednaw Decks

Hello and welcome to Flash Forward, the article series that provides you with a sneak peek of some decks that will be Standard legal with the release of the next upcoming set. We're still looking at decks created with cards from Japan's Shocking Volt Tackle expansion, so let's get started.


Drapion V / Rillaboom Deck

Our first deck this week features Drapion V, and can leave your opponent's Active Pokemon both Poisoned and Paralyzed. Let's take a look at the deck.

New Card Translations

Drapion V – Darkness – HP210
Basic Pokemon

[D][C][C] Wrack Down: 70 damage.

[D][C][C][C] Hazard Claw: 130 damage. Discard 2 Energy attached to this Pokemon, and leave your opponent’s Active Pokemon Poisoned and Paralyzed.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3

Thanks to Drapion V's Hazard Claw attack, you'll be able to deal 130 damage to your opponent's Active Pokemon and leave them both Poisoned and Paralyzed. To do so, though, requires you to discard two Energy. That means, you'll need to have a way of attaching extra Energy, which is right where Rillaboom SSH 14 comes in. With Rillaboom SSH 14's Voltage Beat Ability, you'll be able to search your deck for up to two Grass Energy 1 that you can attach to one of your Pokemon, likely Drapion V. This deck also includes a couple of copies of Turffield Stadium RCL 170 that can be used to help you find Rillaboom SSH 14 quickly. You'll also want to use Ordinary Rod SSH 171 as a means of returning discarded Grass Energy 1 to your deck, so you can search for them again on future turns.

In order to make this deck Standard legal, there's a couple of changes that will need to be made. First, Escape Board UPR 122 will need to be replaced. My suggestion is to swap it out with Scoop Up Net RCL 165. Even though it's not as easy to utilize Jirachi TEU 99's Stellar Wish Ability, it is still powerful, and by using Scoop Up Net RCL 165, it's still a possibility. The other card that needs replacing is Cynthia UPR 119. I would replace her with three copies of Bird Keeper DAA 159, as this both draws you additional cards and acts as another way to move Jirachi TEU 99 from our Active Position.

Here's my version of this deck with changes made to make it Standard legal.


Exploud / Togekiss VMAX Deck

Next, I have for you a deck that can deal 200 damage for just two Energy. Let's take a look at it.

New Card Translations

Loudred – Colorless – HP100
Stage 1 – Evolves from Whismur

[C][C] Round: 20x damage. This attack does 20 damage for each Pokemon you have in play that has the Round attack.

[C][C][C] Hyper Voice: 50 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2

Exploud – Colorless – HP160
Stage 2 – Evolves from Loudred

[C][C] Round: 50x damage. This attack does 50 damage for each Pokemon you have in play that has the Round attack.

[C][C][C] Hyper Voice: 120 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3

Togekiss V – Colorless – HP200
Basic Pokemon

[C] White Wind: 20+ damage. If your opponent’s Active Pokemon is an Evolved Pokemon, this attack does 70 more damage.

[C][C][C] Speed Wing: 130 damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1

Togekiss VMAX – Colorless – HP310
Basic Pokemon

[C][C] MAX Glide: 120 damage. You may search your deck for up to 2 cards and put them in your hand. Then, shuffle your deck.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 0

As I mentioned before the decklist, you can deal 200 damage with Exploud's Round attack. The Round attack deals 50 damage for each Pokemon you have in play that has the Round attack. So, in order to achieve 200 damage, you'll need to have three other copies of Exploud or Loudred on your Bench. To assemble this team normally could be quite difficult, however there's a solution for this. The Max Glide attack that Togekiss VMAX has deals 120 damage, but more importantly, it allows you to search your deck for up to two cards to put into your hand. You can search for the pieces you're missing to help complete your team of Exploud.

For this deck to be Standard legal, a few cards will need to be changed. Whismur CES 116 can be replaced by the new version of Whismur found in Shocking Volt Tackle. Ditto Prism Star LOT 154 doesn't have a good replacement, but I would suggest adding an additional copy of Pokemon Communication TEU 152 in its place. Cynthia UPR 119 can be replaced with two additional copies of Marnie SSH 169 and two additional copies of Professor's Research SSH 178. Finally, Counter Gain LOT 170 doesn't have any card that replicates what it does, so I would substitute a couple of copies of Switch SSH 183 for it, to use when Exploud takes some damage.

Here's my version of this deck with changes made to make it Standard legal.


Drednaw / Kyurem Deck

The final deck I have for you this week is a Water Type deck that features a lot of Energy acceleration. Let's take a look at the deck.

New Card Translations

Drednaw – Water – HP140
Stage 1 – Evolves from Chewtle

[W][C][C] Full Power Wave: 80 damage. If you played Nessa from your hand during your turn, your opponent’s Active Pokemon is now Paralyzed.

[W][W][C][C] Surf: 140 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 4

Nessa – Trainer
Supporter

Chose up to 4 in any combination of [W] Pokemon and [W] Energy from your discard pile and put them into your hand.

You may play only 1 Supporter card during your turn (before your attack).

With this deck, you're goal is to Paralyze your opponent's Active Pokemon as often as possible, thereby preventing your opponent from attacking or retreating their Active Pokemon. You can do this a couple of different ways. First is with Drednaw's Full Power Wave attack. This attack deals 80 damage to your opponent's Active Pokemon, and it will leave your opponent's Active Pokemon Paralyzed as long as you played a copy of Nessa during your turn. You'll want to play Nessa anyway for her ability to return Water Energy 3 from your discard pile to your hand.

The other way to Paralyze your opponent's Active Pokemon is with Kyurem UNB 50's Hail Prison attack. This attack deals 110 damage and requires you to discard two Water Energy 3 from it in order to Paralyze your opponent's Active Pokemon. Since both Drednaw and Kyurem UNB 50 require three Energy to use, you'll want to take advantage of Frosmoth SSH 64's Ice Dance Ability, which allows you to attach extra Water Energy 3 to your Benched Pokemon.

There are no cards in this deck that need to be swapped out, as all of the cards in this deck are Standard legal.


Wrapping Up

As you can see, there are a variety of decks that will be possible when we receive the cards in Japan's Shocking Volt Tackle expansion. Now we just need to find a way to make it so that in-person play is possible again.

What do you think of these decks? Do you have any suggestions for improvements? Leave a comment below and let me know what Pokemon you'd like to see featured in next week's decks.

And be sure to join me here again next week as I continue showing you innovative decks using cards from upcoming sets. I'll see you then (in the future!).

- Mike Likes

 


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