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Flash Forward: Decidueye, Salamence VMAX, and Flygon Decks

Hello and welcome to Flash Forward, the article series that provides you with a sneak peek of some decks that will be Standard legal with the release of the next upcoming set. We've been looking at decks made with cards from Japan's latest expansion, Infinity Zone. We'll continue that trend this week by taking a look at a few more. Let's get started.

Decidueye / Greedent Deck

We'll begin by taking a look at a deck that recently took First Place at a tournament in Japan. Let's start by taking a look at the deck.

New Card Translations

Decidueye – Grass – HP140
Stage 2 – Evolves from Dartrix

Ability: Forest Camouflage
Prevent all damage done to this Pokemon by the attacks of your opponent’s Pokemon V and Pokemon-GX.

[G][C] Split Arrow: 90 damage. This attack does 20 damage to 2 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance.)

Weakness: Fire (x2)
Resistance: none
Retreat: 2

Skwovet – Colorless – HP70
Basic Pokemon

[C] Whimsy Tackle: 40 damae. Flip a coin. If tails, this attack does nothing.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1

Greedent – Colorless – HP120
Stage 1 – Evolves from

[C] Scrape Off: 20 damage. Before doing damage, discard any Pokemon Tools attached to your opponent’s Active Pokemon.

[C][C] Hit and Run: 100 damage. Return this Pokemon and all cards attached to it to your hand.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1

The game plan with this deck is to attack with Greedent's Hit and Run attack, dealing 100 damage to your opponent's Active Pokemon. This attack also returns Greedent and all cards attached to it to your hand. That means you need to move a Pokemon from your Bench to your Active Position, and the best choice is Decidueye. Decidueye's Forest Camouflage Ability allows you to use it with impunity against an opponent's Pokemon V and Pokemon-GX. While you can't attack with Decidueye, you're hoping to take no damage every turn. By attaching an Air Balloon SSH 156, you can retreat for free, allowing you to move up another Greedent and continue this plan of attack, turn after turn.

Salamence VMAX Deck

The next deck I have for you features Salamence VMAX. Let's take a look at the deck.

New Card Translations

Salamence V – Colorless – HP220
Basic Pokemon

[C][C][C] Trans Flight: This attack does 30 damage to each of your opponent’s Pokemon. (Don’t apply Weakness and Resistance.)

[C][C][C][C] Heavy Storm: 160 damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 2

Salamence VMAX – Colorless – HP320
VMAX Pokemon (Gigantamax) – Evolves from Salamence V

[C] Twin Sonic: This attack does 40 damage to 2 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[C][C][C][C] Max Wing: 240 damage. During your next turn, this Pokemon can’t use Max Wing.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 2

Crobat V – Darkness – HP180
Basic Pokemon

Ability: Night Asset
Once during your turn, when you play this Pokemon from hand to your Bench, you may draw cards until you have 6 cards in your hand. You can’t use more than 1 Night Asset Ability during your turn.

[D][C] Poison Fang: 70 damage. Your opponent’s Active Pokemon is now Poisoned.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1

Powerful [C] Energy – Special Energy

As long as this card is attached to a Pokemon, it provides [C] Energy.

The attacks of the [C] Pokemon this card is attached to do 20 more damage to your opponent’s Active Pokemon.

Salamence VMAX is the main attacker for this deck. With it's Twin Sonic attack, you'll deal 40 damage to two of your opponent's Pokemon. This can allow you to Knock Out multiple Pokemon with one attack. If you happen to have Powerful [C] Energy attached, you'll also be able to deal 20 damage to the opponent's Active Pokemon as well. If you're able to use Volcanion UNB 25's Flare Starter attack, you might be able to attach three Fire Energy 2 to Salamence V, which will allow you to use Salamence VMAX's Max Wing attack (once you're able to evolve). You can also use Welder UNB 189 as a way to help power this attack up. Max Wing deals 240 damage (or 260 damage if Powerful [C] Energy is attached), and can be used every other turn. By switching between Salamence VMAX's two attacks, you'll be able to Knock Out multiple Pokemon in a turn in no time.

Flygon Deck

The final deck I have for you features a Pokemon that can destroy any Stadium your opponent has in play. Let's take a look at it.

New Card Translations

Trapinch – Fighting – HP60
Basic Pokemon

[F] Land’s Pulse: 10+ damage. If there is any Stadium card in play, this attack does 10 more damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1

Flygon – Fighting – HP150
Stage 2 – Evolves from Vibrava

Ability: Sand Maze
If this Pokemon is your Active Pokemon, your opponent’s Active Pokemon can’t Retreat.

[F][C][C] Desert Geizer: 130 damage. If your opponent has a Stadium in play, discard it. If you do, during your opponent’s next turn, prevent all damage and effects done to this Pokemon by the attacks of your opponent’s Pokemon.

Weakness: Grass (x2)
Resistance: none
Retreat: 1

Crobat V – Darkness – HP180
Basic Pokemon

Ability: Night Asset
Once during your turn, when you play this Pokemon from hand to your Bench, you may draw cards until you have 6 cards in your hand. You can’t use more than 1 Night Asset Ability during your turn.

[D][C] Poison Fang: 70 damage. Your opponent’s Active Pokemon is now Poisoned.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1

Cheer Yell Horn – Trainer
Item

Each player’s Active Pokemon is now Confused.

You may play as many Item cards as you like during your turn (before your attack).

Piers  – Trainer
Supporter

Search your deck for 1 [D] Pokemon and any 1 Energy, reveal them, and put them into your hand. Then, shuffle your deck.

You may play only 1 Supporter card during your turn (before your attack).

Turbo Patch – Trainer
Item

Flip a coin. If heads, choose a basic Energy card from your discard pile and attach it to 1 of your Basic Pokemon (excluding Pokemon-GX).

You may play as many Item cards as you like during your turn (before your attack).

If your opponent is playing a deck that relies on having a specific Stadium in play, you can ruin their plans as well as make your Pokemon practically invincible the following turn. Do this by using Flygon's Desert Geizer attack, which will discard an opponent's Stadium in play and deal 130 damage to your opponent's Active Pokemon. Flygon also has the Sand Maze Ability, which prevents your opponent's Active Pokemon from Retreating. If you happen to play Cheer Yell Horn while you have Vibrava CEC 109 as your Active Pokemon, you can confuse both Active Pokemon and then cure yourself by evolving into Flygon. One other thing to remember with this deck is to always search for Twin Energy RCL 174 when you play Piers, since you're more likely to naturally draw into a copy of Fighting Energy 6.

Wrapping Up

Infinity Zone has given us many tools to use that will be sure to shake up Standard when it's released here in America as part of our August set, Darkness Ablaze.

What do you think of these decks? Do you have any suggestions for improvements? Leave a comment below and let me know what Pokemon you'd like to see featured in next week's decks.

And be sure to join me here again next week as I continue showing you innovative decks using cards from upcoming sets. I'll see you then (in the future!).

- Mike Likes


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