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Flash Forward: Centiskorch VMAX, Golisopod, and Psyduck Decks

Hello and welcome to Flash Forward, the article series that provides you with a sneak peek of some decks that will be Standard legal with the release of the next upcoming set. We're taking a look at new decks built with cards from Japan's latest expansion, Explosive Walker. Without further ado, let's get started.

Centiskorch VMAX Deck

The first deck I have for you this week features a new Pokemon from the Galar region, Centiskorch. Let's take a look at it.

New Card Translations

Centiskorch V – Fire – HP210
Basic Pokemon

[R] Burning Emissions: You may discard 1 Energy from this Pokémon. If you do, choose 1 Energy attached to your opponent’s Active Pokemon and discard it.

[R][R][R][R] Burning Train: 180 damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Water (x2)
Resistance: none
Retreat: 3

Centiskorch VMAX – Fire – HP320
VMAX Pokemon (Gigantamax) – Evolves from Centiskorch V

[C][C] G-Max Centiferno: 40+ damage. This attack does 40 more damage for each [R] Energy attached to this Pokemon. You may attach a [R] Energy from your discard pile to this Pokemon after calculating damage for this attack.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Water (x2)
Resistance: none
Retreat: 3

Heat Fire Energy – Special Energy

This card provides 1 [R] Energy while it’s attached to a Pokemon.

If this card is attached to a [R] Pokemon, its maximum HP is increased by 20.

This Fire-Type deck utilizes a lot of the current resources available in our current Standard environment to ensure that you have enough Fire Energy 2 to utilize your attacks as well as capitalizing on Welder UNB 189, which is probably the best Supporter currently in the game. Your main goal is to attach multiple copies of Fire Energy 2 to Centiskorch VMAX, which allows you to take advantage of the extra damage its G-Max Centiferno attack can do. This attack also allows you to attach a Fire Energy 2 from your discard pile to Centiskorch VMAX after damage is calculated, allowing additional damage on future turns. You can further maximize your attacks by using Ninetales TEU 16's Nine Temptations Ability to cherry pick which of your opponent's Pokemon you want to attack. This allows you to score some easy Knock Out's as well as placing Fire Energy 2 into your discard pile.

Golisopod Deck

The next deck I have for you this week features two different versions of Golisopod. Let's take a look at the deck.

New Card Translations

Wimpod – Grass – HP70
Basic Pokemon

[G] Gnaw and Run: 10 damage. Switch this Pokemon with 1 of your Benched Pokemon.

Weakness: Fire (x2)
Resistance: none
Retreat: 3

Golisopod – Grass – HP130
Stage 1 – Evolves from Wimpod

[C][C] Adversity Slash: 30+ damage. This attack does 50 more damage for each of your opponent’s Pokemon V and Pokemon-GX in play.

[G][C][C] Smash Turn: 70 damage. Switch this Pokemon with 1 of your Benched Pokemon.

Weakness: Fire (x2)
Resistance: none
Retreat: 2

This deck was built to punish decks relying on Pokemon-GX or Pokemon V, while also having a backup plan for decks not using either. With the Grass-Type Golisopod, you can use its Adversity Slash attack to deal 30 damage plus an additional 50 damage for each Pokemon V and Pokemon-GX your opponent has in play. Since most decks play a copy or two of Dedenne-GX UNB 57 as a means of card drawing, you'll usually find some benefit with this attack. In the event that your opponent doesn't have any Pokemon V / Pokemon-GX in play, you can switch tactics and attack with the Water-Type Golisopod UNM 51 instead. By using its First Impression attack, you'll be able to deal 180 damage to your opponent's Active Pokemon as long as you can bring Golisopod UNM 51 from your Bench to your Active position that turn. There's a few ways of doing that in this deck.

Psyduck / Flapple Deck

The final deck I have for you this week can almost be built with today's Standard card pool, but gets a little better thanks to the release of one new card in Explosive Walker. Let's take a look at the deck.

New Card Translations

Glimwood Tangle – Trainer

Once during either players turn, after they flip any coins for an attack, that player may ignore all results of those coin flips and begin flipping those coins again.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.

Psyduck TEU 26 has the Headache attack which has the possibility of making it so that your opponent can't play any Trainer cards during their next turn. As you all know, playing Trainer cards is what makes most decks run smoothly. Trainers allow you to draw additional cards, search your deck for the things you need, and manipulate the positions of both your Pokemon as well as your opponent's. Without Trainer cards, a player is at the mercy of the top card of their deck to provide them with the means to conquer any challenge they may be facing. Many decks are built with very few Energy cards, since Trainers can help you find the Energy you need for your attacks. Without access to those Trainer cards, it might take a player many turns before they draw even one Energy card. While Headache is a great way to stop Trainer cards from being played by your opponent, you still need to win a coin flip for it to work. With Glimwood Tangle, you have an extra chance to win this coin flip in the event your first try is unsuccessful. Since Headache only deals 10 damage, you'll need additional ways to whittle down your opponent's Pokemon's HP. By using Flapple RCL 22's Apple Drop Ability, you can place 2 damage counters on any one of your opponent's Pokemon. You'll typically want to spread this damage around, putting two damage counters on each Benched Pokemon. That will allow you to swoop in with Sableye V SSH 120's Crazy Claws attack, likely Knocking Out each opposing Pokemon with one attack.

Wrapping Up

While Explosive Walker might not have a dominating presence in this week’s decks, I think it is a good supporting set. It adds a lot of playability to the existing cards we currently have, while allowing for some new strategies to be played.

What do you think of these decks? Do you have any suggestions for improvements? Leave a comment below and let me know what Pokemon you'd like to see featured in next week's decks.  

And be sure to join me here again next week as I continue showing you innovative decks using cards from upcoming sets. I'll see you then (in the future!).

- Mike Likes


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