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Exploring Expanded: The Mummy Returns - Cofagrigus Deck

Hello and welcome to another episode of Exploring Expanded. Today, we'll be taking a look at a deck I found on Reddit that was posted by a user named DeffyLables (also known as The Kinguin on their stream). Their deck uses Cofagrigus alongside some Pokemon that have the capability to return from the discard pile in order to deal a ton of damage. Let's take a look at the deck.

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Cofagrigus is clearly the main route to victory in this deck. Its Spirit Juggling attack allows you to dish out up to 160 points of damage when you attack with a full Bench. The fact that this attack is very flexible in the amount of damage it can deal is also a nice bonus. You don't have to wipe out your whole Bench if you only need to deal 70 points of damage, for example.

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Since Cofagrigus evolves from Yamask, you need to have a few copies of this Pokemon in the deck. This deck includes a couple of copies of Yamask from Lost Thunder and one from Noble Victories. While I much prefer the Lost Thunder variety since it has a higher amount of HP as well as being able to deal damage to a Pokemon with a resistance to Psychic types, the Noble Victories Yamask is able to deal double damage to a Pokemon with a weakness to Psychic types.

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Giratina and Exeggcute provide a similar effect in this deck. Both of them have an Ability that allows them to return from the discard pile, but Giratina offers the advantage of placing up to two damage counters on your opponent's Benched Pokemon when it does so. Giratina also gets returned to your Bench with its Distortion Door Ability, while Exeggcute gets returned to your hand with its Propagation Ability. If you're holding Trainer cards that require you to discard cards when playing them, you'll want to discard Exeggcute for them.

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Zoroark-GX offers a secondary route to victory. With its Riotous Beating attack and a full Bench, you're able to deal 120 points of damage. Zoroark-GX also has the Trade Ability, allowing you to discard a card from your hand in order to draw two cards. This can be important as it allows you to find specific Pokemon (such as Giratina or Cofagrigus) faster plus it allows you to discard Giratina or Exeggcute from your hand and then utilize their Ability to go either to your Bench or your hand respectively. That can make the cost of discarding a card effectively free.

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Moving over to Trainer cards, this deck only has a few cards that are specifically for card drawing purposes. Cynthia is an all-star at this, allowing you to shuffle your hand into your deck and draw six new cards. Make sure you've played any copies of Exeggcute and Giratina to your Bench before playing Cynthia, so you can get less than six cards in your hand when you play Cynthia. I find that most of the time I'm only shuffling one or two cards maximum back into my deck before drawing six new cards.

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Acro Bike doubles its functionality by allowing you to draw additional cards as well as acting as a discard outlet. Both functions are important in this deck, so use these with caution. Often, you'll be able to discard an Giratina when you play Acro Bike which allows you to deal damage unexpectedly to your opponent's Benched Pokemon. Nothing rattles me more as a player than having my Pokemon KO'd by surprise.

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Even though there's only a single copy of it in the deck, Colress can be a great way to draw additional cards. Your deck is already planning on having a full Bench if possible, and any amount of Pokemon on your opponent's Bench will add to the amount of cards you will draw. Plan on playing this when you're able to get the most value out of it.

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This deck also offers a few methods of searching for the things you need. Battle Compressor Team Flare Gear allows you to find three copies of Giratina and put them into your discard pile. It's a great way to get a bit of damage started early on. Evosoda allows you to find a Cofagrigus once you have a Yamask in play. It can also help you find a Zoroark-GX if you're already covered with Cofagrigus.

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Professor's Letter helps you search for just enough Psychic Energy needed to attack with [[Cofagrigus]. Ultra Ball sees play in a ton of decks as a way to guarantee getting any Pokemon you need from your deck. It's here for that same purpose, plus it helps allow you to discard Giratina or Exeggcute as well. Mysterious Treasure also helps with your discard plan as well as finding Giratina, Yamask, or Cofagrigus.

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There are two copies of Gladion in the deck, which will allow you to choose whichever Prize card will help you most and put it into your hand. It also lets you see exactly which cards are still Prizes so you can search more effectively.

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The next selection of cards is in the deck specifically to hinder your opponent. Guzma and Lysandre both allow you to switch your opponent's Active Pokemon with one from their Bench. You can use this to attack an already damaged Pokemon that retreated to the Bench, or bring up a Pokemon that doesn't have any Energy attached to it. They can also be used to send a damaged Pokemon to the Bench that will be KO'd by returning a Giratina or two from your discard pile back to your Bench.

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Plumeria and Team Skull Grunt are in the deck to hinder your opponent's attacking capability. It stands to reason that if your opponent has no Energy, they typically can't attack. These cards also limit their option to retreat.

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The final card to hinder an opponent is Spell Tag. When this is attached to a Psychic Pokemon that gets knocked out by damage from an opponent's attack, you are able to place four damage counters on your opponent's Pokemon in any way you would like. Since you're already dealing damage to your opponent's Benched Pokemon, there's a decent chance that these four counters will be able to knock something out.

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There are also loads of ways to return things from your discard pile to your hand. VS Seeker allows you to get an additional use out of one of your Supporters. Energy Retrieval gets back Energy that has gone to the discard pile when one of your Pokemon has gotten KO'd or it can get back an Energy that was discarded for any reason. Finally, Rescue Stretcher can get back a Cofagrigus that's been KO'd.

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Another card is Dimension Valley. Not only does it allow your Cofagrigus to retreat a little easier (two Energy instead of three), it also allows you to discard any Stadium your opponent has in play that you find as a hindrance.

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The final cards in the deck are Energy cards. Counter Energy is great to have attached to a Cofagrigus if you're behind. It's not an Energy that you would want to typically attach to Zoroark-GX, although you could if you're really in a pinch. Really though, the Double Colorless Energy is best when attached to Zoroark-GX, as it enables his Riotous Beating attack to be used with no further setup.

Wrapping Up

If you enjoy playing Expanded, this looks to be a fun deck to try out. Thanks to the inclusion of Zoroark-GX, this deck has a lot of variance in the way it can win. While Cofagrigus can be worked around, your opponent could be setting themselves up for defeat at the hands (paws?) of Zoroark-GX.

Thanks again to DeffyLables, A.K.A. The Kinguin, for allowing me to discuss their deck.

What do you think of this deck? Do you have any suggestions for improvements? Let me know by leaving a comment below or you can reply to me directly on Twitter (@mikelikesmtg), or email me directly at mikelikesmtg@gmail.com. And be sure to join me here again next week as I continue my search for innovative decks in the Pokemon TCG. I'll see you then!
 
— Mike Likes
 


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