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Creative Concepts: Grounding Wash

Quagsire DRM 26Welcome to another edition of Creative Concepts! These articles take a look at decks that take creative combinations of cards and bring them together to form a potentially powerful deck. In recent tournaments 'Quaganadel' decks have been quite successful. Quagsire and Naganadel LOT 108 players use their abilities to accelerate Energy towards a strong attacker. From Magikarp & Wailord-GX to Volcanion Prism Star players have been able to place 16th and 19th at the Denver Regional and the Berlin International respectively.

With Reshiram & Charizard-GX posing to become one of the strongest decks in the format along with other Fire Decks thanks to cards from Unbroken Bonds, any deck that can do strong damage with Water types has serious potential. Today however, we have a new suggestion. What if you didn't have to power up a different attacker? What if Quagsire itself could deal enough damage itself? Let's take a look at its attack Hydro Pump.

[C][C][C] Hydro Pump: 60+
This attack does 20 more damage times the amount of [W] Energy attached to this Pokémon.

Assuming you pay the Energy cost with Water Energy, you'll be doing 120 damage. With weakness damage, it's just 20 damage away from an OHKO on Reshiram & Charizard-GX but also easily crushing Blacephelon-GX and Blacephelon. Still, what if it needs to take on decks where it doesn't do weakness damage? Plus that's a lot of Energy to play on at once, what happens if it gets knocked out?

We have found a way to help ramp up damage slowly throughout the game, keeping Energy in play so that your damage output increases drastically. Plus this deck is far cheaper than the 'Quaganadel' decks currently in play. Let's take a look at Grounding Wash to see how it works!

Lanturn CES 50First, how do we get the Energy attached fast? We decided to go with Arceus FLI 96! We already have several Lightning Type Pokemon in the deck as we will soon explain as well as the obvious Water Types to help it quickly throw on the exactly three Energy needed to use Hydro Pump. We included Shaymin UPR 15 as our pick for the Grass Type so if needed it could use its attack Coax to grab a Wooper, Chinchou, and the Arceus if there is a need.

Still, having an easy attachment for Hydro Pump only once is not enough to be very impressive. This is where Lanturn comes in with its ability Energy Grounding. So when Quagsire is knocked out, those three Energy may be able to be saved entirely depending on how many Lanturn are in play. Quagsire themselves are able to take those Energy back to power up its attack right away so it's ready to attack again! With Exp. Share also included you can slowly pack on more and more Energy to make Quagsire's Hydro Pump go from okay to knocking out anything the opponent can manage to muster in a matter of turns. Just keep attaching then recycling the Energy in play!

The rest of the deck is very standard, plenty of Pokemon search cards like Brooklet Hill, Nest Ball, Timer Ball, and Ultra Ball. You find draw power in Lillie, Tate & Liza, and Cynthia. There is Gladion to help potentially grab a prized Arceus and we included Custom Catcher for its utility in draw power if needed as well as its gusting ability. 

Now, to explain the kind of damage output and just how fast it can increase. After the first major attachment, you will be doing 120 damage, 180 if you can take the Energy from Arceus as well. By the second turn you can hit 200, the turn after 220, and so on. By turn four is all goes well even Pikachu & Zekrom-GX go down in a single blow! The only difficulty comes from Quasire's low HP, so the deck needs to keep running smoothly to keep full attack output strong.


We hope you enjoyed Grounding Wash! We would love to hear if you find success using the deck or what changes you would make to it. Tell us in the comments below or let me know directly on Twitter @LiteralGrill. Until next time, stay lit trainers!

- Linnea 'LiteralGrill' Capps


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