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Budget Blast: Improvisational Performance ($19)

Kricketune CEC 14Welcome to another edition of Budget Blast where we make decks that pack a punch without breaking your budget! Granbull LOT 138 once was a strong card in the meta but has fallen to the wayside after many cards it used were lost in rotation. With Cosmic Eclipse, however, came a Pokemon that not only has a similar attack, but the attack has far more spice! Kricketune sets to attack with Improvisational Performance which reads as follows:

[G] Improvisational Performance: 30+
If you have exactly 1 card in your hand, this attack does 100 more damage. If you have exactly 3 cards in your hand, your opponent’s Active Pokémon is now Confused. If you have exactly 6 cards in your hand, this attack does 30 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

As dealing only 30 damage with confusion isn't exactly exciting, nor is dealing 30 damage and doing nothing else, this deck has two main modes. It either makes sure it has only one card in hand to deal 130 damage for a single attachment or has six cards in hand to deal massive spread damage and destroy the opponent's bench. This flexibility is wonderful when it can be used and isn't too difficult to achieve. 

Now that we know how the Kricketune's attack works let's see how we make it happen by looking at the deck!

Control Your Hand

Electromagnetic Radar UNB 169Emolga TEU 46Red's Challenge UNB 184

Let's start with how the deck keeps its hand size down to deal 130 damage. With Zebstrika TEU 82 you not only get solid drawing power but also manage to have four cards in hand each turn which can be incredibly easy to bring down to a single card. With things like Electromagnetic Radar, Mysterious Treasure, Red's Challenge, Virdian Forest, and even Great Catcher can all help you get there easily.

Lillie's Full Force CEC 196There's also always the potential to purposefully fail either Net Ball or PokeNav as well to simply lose a card from your hand. As both cards are incredibly helpful for the deck, this creates some wonderful synergy! Also Giant Bomb not only helps slow down Fire Decks you may face but easily comes out of the hand without clogging up your bench if you need to play something else. 

A wonderful in-between card for keeping a larger hand size and getting it lower comes in Lillie's Full Force. If there's a turn when you'll be stuck and know you can't deal the full 130, this card can help reduce your hand size back down to two so the next turn's attack has a better chance of landing.

Even better however is how it can build a hand size to six and above with almost no effort, making spread damage easier! Let's talk more about when you want to spread damage. Emolga's ability not only helps make your Pokemon Communication more effective but can potentially get three cards into your hand every single turn. Even if you shuffle back down to two cards with Lillie's Full Force, this instantly allows you to have a six-card hand the next turn!

It and almost every other Pokemon in the deck is also easy to search out with Professor Elm's Lecture as well! Have a pesky 4 card hand from Zebstrika? Play Professor Elm's Lecture and have that perfect hand size of six once more! 

Beef Up The Deck

Custom Catcher LOT 171Shrine of Punishment CES 143

If you have a bit more cash or already have these cards in your collection they can bring this deck to a whole new level. Custom Catcher is much better than Great Catcher as it can not only pull out any Pokemon but it can also be amazing as the last card in your hand after attacking. Maybe drawing three cards the next turn can come in handy. Plus getting Mew UNB 76 knocked out can help your spread damage. There's also potential to switch some cards around to make sure you have room for several Shrine of Punishment. As this deck lacks a single GX attacker, Shrine can really help tack on a bit more damage so you two hit knock out 270 HP Pokemon instead of three-hit.

Matchup Spread

Malamar FLI 51Arceus & Dialga & Palkia-GX CEC 156Pidgeotto TEU 123

Most decks that have non-gx attackers and also most budget decks run into one major problem: can the deck takedown Malamar? In this case, especially if you add in Custom Catcher, this deck demolishes Malamar decks! It's far too easy to spread damage and crush an entire bench of their Pokemon leaving them no way to come back. This also works against decks utilizing Pidgeotto in a similar fashion. If you hate Pidgeotto Control this deck demolishes it!

This deck does face other issues, however. Against ADP or any deck that can take extra prizes things get difficult. You're planning to hit two-hit knockouts at best so getting too far behind on the prize trade becomes an issue. Especially without that Shrine of Punishment unless you have some already in play.

Things pull a little more even against most other decks. In general big Tag Team-GX Pokemon don't have a tough time knocking you out but if you don't hit your attack each turn, which is simply not going to be always possible, it's possible to fall behind in the end.


Overall we think this is one of the best budget decks to come with Cosmic Eclipse and is likely to see a lot of play once it's given a try! Disagree with us? Are there some cards that make this deck better we missed? Tell us in the comments below. Until next time, stay lit trainers!

Linnea 'LiteralGrill' Capps is a 27-year-old mom and Pokemon fan that loves breaking down games. She loves to talk games and creative decks when she isn't being a smoking hot grill on the internet or off traveling on adventures. Follow her on Twitter for Pokemon TCG news, early looks at deck concepts, and to just say hello!


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