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Budget Blast: Double Jet Jam

Golduck SUM 29Welcome to the first ever edition of Budget Blast! Whether you're new to the game and want a cheap way to start or just want to try something fun at a local event, these decks could be just for you. Today we're going to look at a card released in the original Sun and Moon and had some Standard decks designed for it when it was released. However shortly after it's been left behind and mostly forgotten. Despite this, there's been many more cards released that could make it do great work in Standard. Let's take a look at the Golduck, specifically its second attack:

[W] Double Jet: 60×
Discard up to 2 [W] Energy cards from your hand. This attack does 60 damage for each card you discarded in this way.

Doing 120 damage for a single energy attachment? Stage 1 Pokemon so easy to get out and rolling? Free retreat? Three awesome traits that can't be ignored! The need to discard Energy isn't too difficult, we have tools to get it into your hand and keep it there. However we have to address this right out of the gate: 90 HP isn't remotely impressive. You're going to have to play fast and strike hard as you're mostly hitting two hit knock outs unless you face a Blacephlon deck. Let's take a look at the deck list and see how it runs!

Ribombee BUS 96So we know our main attacker; let's see what we can do to get the two energy in your hand to keep the attacks rolling. First is Ribombee and it's ability Honey Gather. "Once during your turn (before your attack), you may search your deck for up to 2 basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck." Once one is on the field you can attack easily with Double Jet every turn until there's no more energy to search out from the deck. Need them back? Energy Recycler can quickly throw them back into the deck! Plus there's the benefits of being able to use Aqua Patch to get your attackers ready to hit the field. There's also Energy Loto to help pull energy from the deck a little bit faster if needed. 

Now there's only so many Energy Recycler's in the deck, but thankfully we have another card that can get energy out of the discard pile. Fisherman isn't often used in other decks but is a perfect fit here as it takes four energy cards from the discard pile and adds them directly to your hand. That's enough to attack twice! 

Let's take a look at how we keep this deck consistent. Lillie and Nest Ball make a solid enough start for most non-budget decks especially alongside Ultra Ball and Timer Ball. Brooklet Hill helps get out Psyduck quickly and allows you to use Rescue Stretcher to put three Pokemon into your deck instead of just one to your hands, as lets face it, Golduck won't likely last long and you may need to use them more than once. 

Let's take a look at two cards we haven't really mentioned yet and one card that would look like a glaring omission. First we've got Pokemon Catcher. This is necessary to try and keep the deck budget friendly, but of course could be replaced with Guzma if you already have some. Still, being able to force your opponent to switch and take out Pokemon in supporting roles like Oranguru or Magcargo could help keep your opponent from setting up longer so you can manage the two hit knock outs.

Shuckle-GX LOT 17

Second, there's Shuckle-GX. This is one card in the deck that is actually a bit expensive, but honestly is quite important. This card can sit on the bench and slow opponents down by forcing them to equip potentially three energy cards before they can attack. You're hitting two hit knock outs so anything that can slow down the opponent is useful. Again this is a point where if you happen to have a couple copies, you may want to insert another to prevent it from being prized.

Finally, why is there no Choice Band? It would help get kills much faster right? Oddly enough the answer to that question is essentially no. Minus the potential one hit knock out you may get on Marshadow-GX with its 150 HP or maybe break past a Mr. Mime-GX, you're likely going to have to hit for a two hit knock out either way. Choice Band could make a two hit knock out instead of three to Primarina-GX, Lunala-GX, Machamp-GX, Alolan Golem-GX, Dragonite-GX, and Salamence-GX but they are almost never seen in the current meta. Tyranitar-GXSolgaleo-GX, and Metagross-GX are occasionally seen, but adding Choice Band just to counter them when they aren't always as common either seems unnessesary. Perhaps you find Choice Band does help you, and if so alter the deck as you see fit. 


Now that you've seen the deck, what do you think? Did you give the deck a try and find success? Did I miss some cards that would work perfectly? Let me know in the comments below or tell me directly over on Twitter @LiteralGrill. Till next time, stay lit trainers!

- Linnea "LiteralGrill" Capps


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